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Remove shallPropagate
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@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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base.Update();
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Invalidate(Invalidation.DrawNode, shallPropagate: false);
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Invalidate(Invalidation.DrawNode);
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const int fade_clock_reset_threshold = 1000000;
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