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Rewrite to make better
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@ -7,12 +7,17 @@ namespace osu.Game.Database
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{
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public class BeatmapDifficulty
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{
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/// <summary>
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/// The default value used for all difficulty settings except <see cref="SliderMultiplier"/> and <see cref="SliderTickRate"/>.
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/// </summary>
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public const float DEFAULT_DIFFICULTY = 5;
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[PrimaryKey, AutoIncrement]
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public int ID { get; set; }
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public float DrainRate { get; set; } = 5;
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public float CircleSize { get; set; } = 5;
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public float OverallDifficulty { get; set; } = 5;
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public float ApproachRate { get; set; } = 5;
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public float DrainRate { get; set; } = DEFAULT_DIFFICULTY;
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public float CircleSize { get; set; } = DEFAULT_DIFFICULTY;
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public float OverallDifficulty { get; set; } = DEFAULT_DIFFICULTY;
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public float ApproachRate { get; set; } = DEFAULT_DIFFICULTY;
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public float SliderMultiplier { get; set; } = 1;
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public float SliderTickRate { get; set; } = 1;
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