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https://github.com/osukey/osukey.git
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Rewrite to make better
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@ -7,12 +7,17 @@ namespace osu.Game.Database
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{
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{
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public class BeatmapDifficulty
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public class BeatmapDifficulty
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{
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{
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/// <summary>
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/// The default value used for all difficulty settings except <see cref="SliderMultiplier"/> and <see cref="SliderTickRate"/>.
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/// </summary>
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public const float DEFAULT_DIFFICULTY = 5;
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[PrimaryKey, AutoIncrement]
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[PrimaryKey, AutoIncrement]
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public int ID { get; set; }
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public int ID { get; set; }
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public float DrainRate { get; set; } = 5;
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public float DrainRate { get; set; } = DEFAULT_DIFFICULTY;
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public float CircleSize { get; set; } = 5;
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public float CircleSize { get; set; } = DEFAULT_DIFFICULTY;
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public float OverallDifficulty { get; set; } = 5;
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public float OverallDifficulty { get; set; } = DEFAULT_DIFFICULTY;
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public float ApproachRate { get; set; } = 5;
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public float ApproachRate { get; set; } = DEFAULT_DIFFICULTY;
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public float SliderMultiplier { get; set; } = 1;
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public float SliderMultiplier { get; set; } = 1;
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public float SliderTickRate { get; set; } = 1;
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public float SliderTickRate { get; set; } = 1;
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@ -11,7 +11,9 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Database;
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namespace osu.Game.Graphics.Cursor
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namespace osu.Game.Graphics.Cursor
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{
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{
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@ -41,14 +43,10 @@ namespace osu.Game.Graphics.Cursor
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public class OsuCursor : Container
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public class OsuCursor : Container
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{
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{
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private Container cursorContainer;
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private Container cursorContainer;
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private Bindable<double> cursorScale;
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private Bindable<double> cursorScale;
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private Bindable<bool> autoCursorScale;
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private Bindable<bool> autoCursorScale;
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private Bindable<WorkingBeatmap> beatmap;
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private float beatmapCircleSize;
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private const int default_circle_size = 5;
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private float autoScaleMultiplier => autoCursorScale ? (float)(1 - 0.7 * (beatmapCircleSize - 4) / 5) : 1f;
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public OsuCursor()
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public OsuCursor()
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{
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{
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@ -121,19 +119,29 @@ namespace osu.Game.Graphics.Cursor
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},
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},
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};
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};
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beatmapCircleSize = game.Beatmap.Value?.Beatmap.BeatmapInfo.Difficulty.CircleSize ?? default_circle_size;
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beatmap = game.Beatmap.GetBoundCopy();
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beatmap.ValueChanged += v => calculateScale();
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cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
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cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
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autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
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cursorScale.ValueChanged += v => calculateScale();
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cursorScale.ValueChanged += newValue => calculateScale();
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autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
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autoCursorScale.ValueChanged += newValue => calculateScale();
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autoCursorScale.ValueChanged += v => calculateScale();
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cursorScale.TriggerChange();
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calculateScale();
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}
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}
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private void calculateScale()
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private void calculateScale()
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{
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{
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cursorContainer.Scale = new Vector2((float)(autoScaleMultiplier * cursorScale));
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float scale = (float)cursorScale.Value;
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if (autoCursorScale && beatmap.Value != null)
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{
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// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
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scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.Difficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
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}
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cursorContainer.Scale = new Vector2(scale);
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}
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}
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}
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}
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}
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}
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