Introduce base class for hitobjects that can be strong

This commit is contained in:
Bartłomiej Dach
2020-12-13 12:36:39 +01:00
parent 1ddc896b76
commit f74567e8eb
13 changed files with 56 additions and 60 deletions

View File

@ -158,7 +158,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
base.LoadSamples();
if (HitObject.CanBeStrong)
if (HitObject is TaikoStrongHitObject)
isStrong.Value = getStrongSamples().Any();
}