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Introduce base class for hitobjects that can be strong
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@ -7,7 +7,7 @@ using osu.Game.Rulesets.Taiko.Judgements;
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class DrumRollTick : TaikoHitObject
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public class DrumRollTick : TaikoStrongHitObject
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{
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/// <summary>
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/// Whether this is the first (initial) tick of the slider.
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