Introduce base class for hitobjects that can be strong

This commit is contained in:
Bartłomiej Dach
2020-12-13 12:36:39 +01:00
parent 1ddc896b76
commit f74567e8eb
13 changed files with 56 additions and 60 deletions

View File

@ -5,7 +5,7 @@ using osu.Framework.Bindables;
namespace osu.Game.Rulesets.Taiko.Objects
{
public class Hit : TaikoHitObject
public class Hit : TaikoStrongHitObject
{
public readonly Bindable<HitType> TypeBindable = new Bindable<HitType>();