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Introduce base class for hitobjects that can be strong
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@ -5,7 +5,7 @@ using osu.Framework.Bindables;
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public class Hit : TaikoHitObject
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public class Hit : TaikoStrongHitObject
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{
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public readonly Bindable<HitType> TypeBindable = new Bindable<HitType>();
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