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Introduce base class for hitobjects that can be strong
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@ -102,13 +102,13 @@ namespace osu.Game.Rulesets.Taiko.Replays
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if (hit.Type == HitType.Centre)
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{
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actions = h.IsStrong
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actions = hit.IsStrong
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? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
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: new[] { hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre };
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}
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else
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{
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actions = h.IsStrong
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actions = hit.IsStrong
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? new[] { TaikoAction.LeftRim, TaikoAction.RightRim }
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: new[] { hitButton ? TaikoAction.LeftRim : TaikoAction.RightRim };
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}
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