Introduce base class for hitobjects that can be strong

This commit is contained in:
Bartłomiej Dach
2020-12-13 12:36:39 +01:00
parent 1ddc896b76
commit f74567e8eb
13 changed files with 56 additions and 60 deletions

View File

@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
public void VisualiseSecondHit()
{
this.ResizeTo(new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE), 50);
this.ResizeTo(new Vector2(TaikoStrongHitObject.DEFAULT_STRONG_SIZE), 50);
}
}
}