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Introduce base class for hitobjects that can be strong
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@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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/// </summary>
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public void VisualiseSecondHit()
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{
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this.ResizeTo(new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE), 50);
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this.ResizeTo(new Vector2(TaikoStrongHitObject.DEFAULT_STRONG_SIZE), 50);
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}
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}
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}
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