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Introduce base class for hitobjects that can be strong
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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(border_thickness, (1 - TaikoHitObject.DEFAULT_STRONG_SIZE) / 2f),
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Size = new Vector2(border_thickness, (1 - TaikoStrongHitObject.DEFAULT_STRONG_SIZE) / 2f),
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Alpha = 0.1f
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},
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new CircularContainer
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(TaikoHitObject.DEFAULT_STRONG_SIZE),
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Size = new Vector2(TaikoStrongHitObject.DEFAULT_STRONG_SIZE),
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Masking = true,
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BorderColour = Color4.White,
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BorderThickness = border_thickness,
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@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(border_thickness, (1 - TaikoHitObject.DEFAULT_STRONG_SIZE) / 2f),
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Size = new Vector2(border_thickness, (1 - TaikoStrongHitObject.DEFAULT_STRONG_SIZE) / 2f),
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Alpha = 0.1f
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},
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};
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