Bring up to date.

This commit is contained in:
smoogipooo
2017-04-21 20:10:14 +09:00
parent cf0fdbcfb3
commit f750325aa1

View File

@ -103,16 +103,11 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
if (tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength) if (tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
{ {
var allSamples = new List<List<SampleInfo>>(); List<List<SampleInfo>> allSamples;
if (curveData != null) if (curveData != null)
{ allSamples = curveData.RepeatSamples;
allSamples.Add(curveData.HeadSamples);
allSamples.AddRange(curveData.RepeatSamples);
allSamples.Add(curveData.TailSamples);
}
else else
allSamples.Add(samples); allSamples = new List<List<SampleInfo>> { samples };
int i = 0; int i = 0;
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing) for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)