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Explicitly use discard in value changed callback
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@ -231,7 +231,7 @@ namespace osu.Game.Screens.Play.HUD
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TotalScore.BindValueChanged(v => scoreText.Text = v.NewValue.ToString("N0"), true);
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TotalScore.BindValueChanged(v => scoreText.Text = v.NewValue.ToString("N0"), true);
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Accuracy.BindValueChanged(v => accuracyText.Text = v.NewValue.FormatAccuracy(), true);
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Accuracy.BindValueChanged(v => accuracyText.Text = v.NewValue.FormatAccuracy(), true);
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Combo.BindValueChanged(v => comboText.Text = $"{v.NewValue}x", true);
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Combo.BindValueChanged(v => comboText.Text = $"{v.NewValue}x", true);
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HasQuit.BindValueChanged(v => updateState());
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HasQuit.BindValueChanged(_ => updateState());
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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