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Move enums out of nesting
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41
osu.Game/Rulesets/Edit/Checks/Components/CheckCategory.cs
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41
osu.Game/Rulesets/Edit/Checks/Components/CheckCategory.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Edit.Checks.Components
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{
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/// <summary>
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/// The category of an issue.
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/// </summary>
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public enum CheckCategory
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{
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/// <summary> Anything to do with control points. </summary>
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Timing,
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/// <summary> Anything to do with artist, title, creator, etc. </summary>
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Metadata,
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/// <summary> Anything to do with non-audio files, e.g. background, skin, sprites, and video. </summary>
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Resources,
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/// <summary> Anything to do with audio files, e.g. song and hitsounds. </summary>
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Audio,
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/// <summary> Anything to do with files that don't fit into the above, e.g. unused, osu, or osb. </summary>
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Files,
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/// <summary> Anything to do with hitobjects unrelated to spread. </summary>
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Compose,
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/// <summary> Anything to do with difficulty levels or their progression. </summary>
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Spread,
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/// <summary> Anything to do with variables like CS, OD, AR, HP, and global SV. </summary>
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Settings,
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/// <summary> Anything to do with hitobject feedback. </summary>
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Hitsounds,
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/// <summary> Anything to do with storyboarding, breaks, video offset, etc. </summary>
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Events
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}
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}
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