Move enums out of nesting

This commit is contained in:
Dean Herbert
2021-04-12 15:32:52 +09:00
parent 3551322f1d
commit f78239c7f2
7 changed files with 73 additions and 63 deletions

View File

@ -5,42 +5,6 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
{
public class CheckMetadata
{
/// <summary>
/// The category of an issue.
/// </summary>
public enum CheckCategory
{
/// <summary> Anything to do with control points. </summary>
Timing,
/// <summary> Anything to do with artist, title, creator, etc. </summary>
Metadata,
/// <summary> Anything to do with non-audio files, e.g. background, skin, sprites, and video. </summary>
Resources,
/// <summary> Anything to do with audio files, e.g. song and hitsounds. </summary>
Audio,
/// <summary> Anything to do with files that don't fit into the above, e.g. unused, osu, or osb. </summary>
Files,
/// <summary> Anything to do with hitobjects unrelated to spread. </summary>
Compose,
/// <summary> Anything to do with difficulty levels or their progression. </summary>
Spread,
/// <summary> Anything to do with variables like CS, OD, AR, HP, and global SV. </summary>
Settings,
/// <summary> Anything to do with hitobject feedback. </summary>
Hitsounds,
/// <summary> Anything to do with storyboarding, breaks, video offset, etc. </summary>
Events
}
/// <summary>
/// The category this check belongs to. E.g. <see cref="CheckCategory.Metadata"/>, <see cref="CheckCategory.Timing"/>, or <see cref="CheckCategory.Compose"/>.
/// </summary>