Merge branch 'master' into legacy-spinner-approach-circle

This commit is contained in:
Salman Ahmed
2021-06-18 19:50:52 +03:00
86 changed files with 910 additions and 723 deletions

View File

@ -172,6 +172,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdateStartTimeStateTransforms();
// always fade out at the circle's start time (to match user expectations).
ApproachCircle.FadeOut(50);
}
@ -182,6 +183,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// todo: temporary / arbitrary, used for lifetime optimisation.
this.Delay(800).FadeOut();
// in the case of an early state change, the fade should be expedited to the current point in time.
if (HitStateUpdateTime < HitObject.StartTime)
ApproachCircle.FadeOut(50);
switch (state)
{
case ArmedState.Idle: