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Fix and refactor star difficulty calculation boilerplate
Moves star difficulty calculation entry-point to Beatmap, and sets star difficulty at the correct place for song select to display.
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@ -59,16 +59,21 @@ namespace osu.Game.Beatmaps.Drawables
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}
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}
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public BeatmapGroup(WorkingBeatmap beatmap)
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public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapDatabase database)
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{
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BeatmapSet = beatmapSet;
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WorkingBeatmap beatmap = database.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
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foreach (var b in BeatmapSet.Beatmaps)
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b.StarDifficulty = (float)database.GetWorkingBeatmap(b).Beatmap.CalculateStarDifficulty();
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Header = new BeatmapSetHeader(beatmap)
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{
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GainedSelection = headerGainedSelection,
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RelativeSizeAxes = Axes.X,
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};
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BeatmapSet = beatmap.BeatmapSetInfo;
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BeatmapPanels = beatmap.BeatmapSetInfo.Beatmaps.Select(b => new BeatmapPanel(b)
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BeatmapSet.Beatmaps = BeatmapSet.Beatmaps.OrderBy(b => b.StarDifficulty).ToList();
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BeatmapPanels = BeatmapSet.Beatmaps.Select(b => new BeatmapPanel(b)
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{
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Alpha = 0,
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GainedSelection = panelGainedSelection,
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