From f7ee675102c4dc76f6b69711046f4678515988b2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 12 Feb 2020 19:02:54 +0900 Subject: [PATCH] Clear and revert to negative infinity, avoiding transforms getting left behind on StartTime change --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index f4ce71b803..d3a0b3450f 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -250,8 +250,8 @@ namespace osu.Game.Rulesets.Objects.Drawables double transformTime = HitObject.StartTime - InitialLifetimeOffset; - base.ApplyTransformsAt(transformTime, true); - base.ClearTransformsAfter(transformTime, true); + base.ApplyTransformsAt(double.MinValue, true); + base.ClearTransformsAfter(double.MinValue, true); using (BeginAbsoluteSequence(transformTime, true)) {