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Centralise judgement logic
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@ -58,9 +58,15 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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if (CheckPosition == null) return;
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if (timeOffset >= 0)
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AddJudgement(new CatchJudgement { Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss });
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{
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var judgement = CreateJudgement();
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judgement.Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss;
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AddJudgement(judgement);
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}
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}
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protected virtual CatchJudgement CreateJudgement() => new CatchJudgement();
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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base.SkinChanged(skin, allowFallback);
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