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Give TestWorkingBeatmap a reference clock
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@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual
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Size = new Vector2(200,100)
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};
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Beatmap.Value = new TestWorkingBeatmap(new Beatmap());
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Beatmap.Value = new TestWorkingBeatmap(new Beatmap(), Clock);
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Child = playback;
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}
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