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Avoid using a miss judgement
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@ -344,7 +344,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
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/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
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/// </summary>
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public void PlaySamples() => Samples?.Play();
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public virtual void PlaySamples() => Samples?.Play();
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protected override void Update()
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{
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