Merge remote-tracking branch 'refs/remotes/ppy/master' into friends-layout-split

This commit is contained in:
Andrei Zavatski
2020-03-21 20:31:38 +03:00
38 changed files with 438 additions and 203 deletions

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@ -3,27 +3,83 @@
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editor
{
public class TestSceneBeatDivisorControl : OsuTestScene
public class TestSceneBeatDivisorControl : ManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BindableBeatDivisor) };
private BeatDivisorControl beatDivisorControl;
private BindableBeatDivisor bindableBeatDivisor;
[BackgroundDependencyLoader]
private void load()
private SliderBar<int> tickSliderBar;
private EquilateralTriangle tickMarkerHead;
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = new BeatDivisorControl(new BindableBeatDivisor())
Child = beatDivisorControl = new BeatDivisorControl(bindableBeatDivisor = new BindableBeatDivisor(16))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(90, 90)
};
tickSliderBar = beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
tickMarkerHead = tickSliderBar.ChildrenOfType<EquilateralTriangle>().Single();
});
[Test]
public void TestBindableBeatDivisor()
{
AddRepeatStep("move previous", () => bindableBeatDivisor.Previous(), 4);
AddAssert("divisor is 4", () => bindableBeatDivisor.Value == 4);
AddRepeatStep("move next", () => bindableBeatDivisor.Next(), 3);
AddAssert("divisor is 12", () => bindableBeatDivisor.Value == 12);
}
[Test]
public void TestMouseInput()
{
AddStep("hold marker", () =>
{
InputManager.MoveMouseTo(tickMarkerHead.ScreenSpaceDrawQuad.Centre);
InputManager.PressButton(MouseButton.Left);
});
AddStep("move to 8 and release", () =>
{
InputManager.MoveMouseTo(tickSliderBar.ScreenSpaceDrawQuad.Centre);
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("divisor is 8", () => bindableBeatDivisor.Value == 8);
AddStep("hold marker", () => InputManager.PressButton(MouseButton.Left));
AddStep("move to 16", () => InputManager.MoveMouseTo(getPositionForDivisor(16)));
AddStep("move to ~10 and release", () =>
{
InputManager.MoveMouseTo(getPositionForDivisor(10));
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("divisor clamped to 8", () => bindableBeatDivisor.Value == 8);
}
private Vector2 getPositionForDivisor(int divisor)
{
var relativePosition = (float)Math.Clamp(divisor, 0, 16) / 16;
var sliderDrawQuad = tickSliderBar.ScreenSpaceDrawQuad;
return new Vector2(
sliderDrawQuad.TopLeft.X + sliderDrawQuad.Width * relativePosition,
sliderDrawQuad.Centre.Y
);
}
}
}

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@ -1,12 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osuTK.Graphics;
@ -14,14 +17,14 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Menus
{
[TestFixture]
public class TestSceneLoaderAnimation : ScreenTestScene
public class TestSceneLoader : ScreenTestScene
{
private TestLoader loader;
[Cached]
private OsuLogo logo;
public TestSceneLoaderAnimation()
public TestSceneLoader()
{
Child = logo = new OsuLogo
{
@ -42,33 +45,33 @@ namespace osu.Game.Tests.Visual.Menus
LoadScreen(loader);
});
AddAssert("spinner did not display", () => loader.LoadingSpinner?.Alpha == 0);
AddUntilStep("loaded", () => loader.ScreenLoaded);
AddUntilStep("not current", () => !loader.IsCurrentScreen());
}
[Test]
public void TestDelayedLoad()
{
AddStep("begin loading", () => LoadScreen(loader = new TestLoader()));
AddUntilStep("wait for logo visible", () => loader.Logo?.Alpha > 0);
AddUntilStep("wait for spinner visible", () => loader.LoadingSpinner?.Alpha > 0);
AddStep("finish loading", () => loader.AllowLoad.Set());
AddUntilStep("loaded", () => loader.Logo != null && loader.ScreenLoaded);
AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
AddUntilStep("spinner gone", () => loader.LoadingSpinner?.Alpha == 0);
AddUntilStep("loaded", () => loader.ScreenLoaded);
AddUntilStep("not current", () => !loader.IsCurrentScreen());
}
private class TestLoader : Loader
{
public readonly ManualResetEventSlim AllowLoad = new ManualResetEventSlim();
public OsuLogo Logo;
public LoadingSpinner LoadingSpinner => this.ChildrenOfType<LoadingSpinner>().FirstOrDefault();
private TestScreen screen;
public bool ScreenLoaded => screen.IsCurrentScreen();
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
Logo = logo;
base.LogoArriving(logo, resuming);
}
protected override OsuScreen CreateLoadableScreen() => screen = new TestScreen();
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler(AllowLoad);

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@ -54,7 +54,8 @@ namespace osu.Game.Tests.Visual.Online
.Select(index => new Channel(new User())
{
Name = $"Channel no. {index}",
Topic = index == 3 ? null : $"We talk about the number {index} here"
Topic = index == 3 ? null : $"We talk about the number {index} here",
Type = index % 2 == 0 ? ChannelType.PM : ChannelType.Temporary
})
.ToList();
}
@ -100,28 +101,11 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("Channel selector was closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
}
[Test]
public void TestCloseChannelWhileSelectorClosed()
{
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
AddStep("Switch to channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Close channel 2", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
AddAssert("Current channel is channel 1", () => currentChannel == channel1);
AddStep("Close channel 1", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
[Test]
public void TestSearchInSelector()
{
AddStep("search for 'no. 2'", () => chatOverlay.ChildrenOfType<SearchTextBox>().First().Text = "no. 2");
AddUntilStep("only channel 2 visible", () =>
AddStep("Search for 'no. 2'", () => chatOverlay.ChildrenOfType<SearchTextBox>().First().Text = "no. 2");
AddUntilStep("Only channel 2 visible", () =>
{
var listItems = chatOverlay.ChildrenOfType<ChannelListItem>().Where(c => c.IsPresent);
return listItems.Count() == 1 && listItems.Single().Channel == channel2;
@ -131,28 +115,28 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestChannelShortcutKeys()
{
AddStep("join 10 channels", () => channels.ForEach(channel => channelManager.JoinChannel(channel)));
AddStep("close channel selector", () =>
AddStep("Join channels", () => channels.ForEach(channel => channelManager.JoinChannel(channel)));
AddStep("Close channel selector", () =>
{
InputManager.PressKey(Key.Escape);
InputManager.ReleaseKey(Key.Escape);
});
AddUntilStep("wait for close", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
AddUntilStep("Wait for close", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
for (int zeroBasedIndex = 0; zeroBasedIndex < 10; ++zeroBasedIndex)
{
var oneBasedIndex = zeroBasedIndex + 1;
var targetNumberKey = oneBasedIndex % 10;
var targetChannel = channels[zeroBasedIndex];
AddStep($"press Alt+{targetNumberKey}", () => pressChannelHotkey(targetNumberKey));
AddAssert($"channel #{oneBasedIndex} is selected", () => currentChannel == targetChannel);
AddStep($"Press Alt+{targetNumberKey}", () => pressChannelHotkey(targetNumberKey));
AddAssert($"Channel #{oneBasedIndex} is selected", () => currentChannel == targetChannel);
}
}
private Channel expectedChannel;
[Test]
public void TestCloseChannelWhileActive()
public void TestCloseChannelBehaviour()
{
AddUntilStep("Join until dropdown has channels", () =>
{
@ -160,8 +144,11 @@ namespace osu.Game.Tests.Visual.Online
return true;
// Using temporary channels because they don't hide their names when not active
Channel toAdd = new Channel { Name = $"test channel {joinedChannels.Count()}", Type = ChannelType.Temporary };
channelManager.JoinChannel(toAdd);
channelManager.JoinChannel(new Channel
{
Name = $"Channel no. {joinedChannels.Count() + 11}",
Type = ChannelType.Temporary
});
return false;
});
@ -176,6 +163,7 @@ namespace osu.Game.Tests.Visual.Online
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
});
AddAssert("Next channel selected", () => currentChannel == expectedChannel);
AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
// Depending on the window size, one more channel might need to be closed for the selectorTab to appear
AddUntilStep("Close channels until selector visible", () =>
@ -194,7 +182,7 @@ namespace osu.Game.Tests.Visual.Online
expectedChannel = previousChannel;
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
});
AddAssert("Channel changed to previous", () => currentChannel == expectedChannel);
AddAssert("Previous channel selected", () => currentChannel == expectedChannel);
// Standard channel closing
AddStep("Switch to previous channel", () => chatOverlay.ChannelTabControl.SwitchTab(-1));
@ -203,7 +191,38 @@ namespace osu.Game.Tests.Visual.Online
expectedChannel = nextChannel;
chatOverlay.ChannelTabControl.RemoveChannel(currentChannel);
});
AddAssert("Channel changed to next", () => currentChannel == expectedChannel);
AddAssert("Next channel selected", () => currentChannel == expectedChannel);
// Selector reappearing after all channels closed
AddUntilStep("Close all channels", () =>
{
if (!joinedChannels.Any())
return true;
chatOverlay.ChannelTabControl.RemoveChannel(joinedChannels.Last());
return false;
});
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
[Test]
public void TestChannelCloseButton()
{
AddStep("Join 2 channels", () =>
{
channelManager.JoinChannel(channel1);
channelManager.JoinChannel(channel2);
});
// PM channel close button only appears when active
AddStep("Select PM channel", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Click PM close button", () => clickDrawable(((TestPrivateChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
AddAssert("PM channel closed", () => !channelManager.JoinedChannels.Contains(channel2));
// Non-PM chat channel close button only appears when hovered
AddStep("Hover normal channel tab", () => InputManager.MoveMouseTo(chatOverlay.TabMap[channel1]));
AddStep("Click normal close button", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
AddAssert("All channels closed", () => !channelManager.JoinedChannels.Any());
}
private void pressChannelHotkey(int number)

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@ -32,6 +32,16 @@ namespace osu.Game.Tests.Visual.Ranking
typeof(SmoothCircularProgress)
};
[Test]
public void TestLowDRank()
{
var score = createScore();
score.Accuracy = 0.2;
score.Rank = ScoreRank.D;
addCircleStep(score);
}
[Test]
public void TestDRank()
{

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@ -3,10 +3,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
@ -23,6 +31,9 @@ namespace osu.Game.Tests.Visual.Ranking
{
public class TestSceneExpandedPanelMiddleContent : OsuTestScene
{
[Resolved]
private RulesetStore rulesetStore { get; set; }
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ExpandedPanelMiddleContent),
@ -35,23 +46,36 @@ namespace osu.Game.Tests.Visual.Ranking
typeof(TotalScoreCounter)
};
public TestSceneExpandedPanelMiddleContent()
[Test]
public void TestMapWithKnownMapper()
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 700),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#444"),
},
new ExpandedPanelMiddleContent(createTestScore())
}
};
var author = new User { Username = "mapper_name" };
AddStep("show example score", () => showPanel(createTestBeatmap(author), createTestScore()));
AddAssert("mapper name present", () => this.ChildrenOfType<OsuSpriteText>().Any(spriteText => spriteText.Text == "mapper_name"));
}
[Test]
public void TestMapWithUnknownMapper()
{
AddStep("show example score", () => showPanel(createTestBeatmap(null), createTestScore()));
AddAssert("mapped by text not present", () =>
this.ChildrenOfType<OsuSpriteText>().All(spriteText => !containsAny(spriteText.Text, "mapped", "by")));
}
private void showPanel(WorkingBeatmap workingBeatmap, ScoreInfo score)
{
Child = new ExpandedPanelMiddleContentContainer(workingBeatmap, score);
}
private WorkingBeatmap createTestBeatmap(User author)
{
var beatmap = new TestBeatmap(rulesetStore.GetRuleset(0));
beatmap.Metadata.Author = author;
return new TestWorkingBeatmap(beatmap);
}
private ScoreInfo createTestScore() => new ScoreInfo
@ -76,5 +100,31 @@ namespace osu.Game.Tests.Visual.Ranking
{ HitResult.Great, 300 },
}
};
private bool containsAny(string text, params string[] stringsToMatch) => stringsToMatch.Any(text.Contains);
private class ExpandedPanelMiddleContentContainer : Container
{
[Cached]
private Bindable<WorkingBeatmap> workingBeatmap { get; set; }
public ExpandedPanelMiddleContentContainer(WorkingBeatmap beatmap, ScoreInfo score)
{
workingBeatmap = new Bindable<WorkingBeatmap>(beatmap);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(500, 700);
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#444"),
},
new ExpandedPanelMiddleContent(score)
};
}
}
}
}