Merge remote-tracking branch 'origin/master' into sorcerer-diffcalc-changes

This commit is contained in:
smoogipoo
2019-03-12 16:21:34 +09:00
73 changed files with 1117 additions and 656 deletions

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@ -10,6 +10,7 @@ using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
@ -99,6 +100,11 @@ namespace osu.Game.Rulesets.Catch
new MultiMod(new CatchModAutoplay(), new ModCinema()),
new CatchModRelax(),
};
case ModType.Fun:
return new Mod[]
{
new MultiMod(new ModWindUp<CatchHitObject>(), new ModWindDown<CatchHitObject>())
};
default:
return new Mod[] { };
}

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModAutoplay : ModAutoplay<CatchHitObject>
{
protected override Score CreateReplayScore(Beatmap<CatchHitObject> beatmap) => new Score
public override Score CreateReplayScore(IBeatmap beatmap) => new Score
{
ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
Replay = new CatchAutoGenerator(beatmap).Generate(),

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
@ -25,6 +24,11 @@ namespace osu.Game.Rulesets.Catch.Objects
public double Velocity;
public double TickDistance;
/// <summary>
/// The length of one span of this <see cref="JuiceStream"/>.
/// </summary>
public double SpanDuration => Duration / this.SpanCount();
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
@ -41,19 +45,6 @@ namespace osu.Game.Rulesets.Catch.Objects
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
createTicks();
}
private void createTicks()
{
if (TickDistance == 0)
return;
var length = Path.Distance;
var tickDistance = Math.Min(TickDistance, length);
var spanDuration = length / Velocity;
var minDistanceFromEnd = Velocity * 0.01;
var tickSamples = Samples.Select(s => new SampleInfo
{
@ -62,81 +53,59 @@ namespace osu.Game.Rulesets.Catch.Objects
Volume = s.Volume
}).ToList();
AddNested(new Fruit
SliderEventDescriptor? lastEvent = null;
foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
{
Samples = Samples,
StartTime = StartTime,
X = X
});
double lastTickTime = StartTime;
for (int span = 0; span < this.SpanCount(); span++)
{
var spanStartTime = StartTime + span * spanDuration;
var reversed = span % 2 == 1;
for (double d = tickDistance;; d += tickDistance)
// generate tiny droplets since the last point
if (lastEvent != null)
{
bool isLastTick = false;
if (d + minDistanceFromEnd >= length)
double sinceLastTick = e.Time - lastEvent.Value.Time;
if (sinceLastTick > 80)
{
d = length;
isLastTick = true;
}
double timeBetweenTiny = sinceLastTick;
while (timeBetweenTiny > 100)
timeBetweenTiny /= 2;
var timeProgress = d / length;
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
double time = spanStartTime + timeProgress * spanDuration;
if (LegacyLastTickOffset != null)
{
// If we're the last tick, apply the legacy offset
if (span == this.SpanCount() - 1 && isLastTick)
time = Math.Max(StartTime + Duration / 2, time - LegacyLastTickOffset.Value);
}
int tinyTickCount = 1;
double tinyTickInterval = time - lastTickTime;
while (tinyTickInterval > 100 && tinyTickCount < 10000)
{
tinyTickInterval /= 2;
tinyTickCount *= 2;
}
for (int tinyTickIndex = 0; tinyTickIndex < tinyTickCount - 1; tinyTickIndex++)
{
var t = lastTickTime + (tinyTickIndex + 1) * tinyTickInterval;
double progress = reversed ? 1 - (t - spanStartTime) / spanDuration : (t - spanStartTime) / spanDuration;
AddNested(new TinyDroplet
for (double t = timeBetweenTiny; t < sinceLastTick; t += timeBetweenTiny)
{
StartTime = t,
X = X + Path.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
Samples = tickSamples
});
AddNested(new TinyDroplet
{
Samples = tickSamples,
StartTime = t + lastEvent.Value.Time,
X = X + Path.PositionAt(
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH,
});
}
}
lastTickTime = time;
if (isLastTick)
break;
AddNested(new Droplet
{
StartTime = time,
X = X + Path.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
Samples = tickSamples
});
}
AddNested(new Fruit
// this also includes LegacyLastTick and this is used for TinyDroplet generation above.
// this means that the final segment of TinyDroplets are increasingly mistimed where LegacyLastTickOffset is being applied.
lastEvent = e;
switch (e.Type)
{
Samples = Samples,
StartTime = spanStartTime + spanDuration,
X = X + Path.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
case SliderEventType.Tick:
AddNested(new Droplet
{
Samples = tickSamples,
StartTime = e.Time,
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
});
break;
case SliderEventType.Head:
case SliderEventType.Tail:
case SliderEventType.Repeat:
AddNested(new Fruit
{
Samples = Samples,
StartTime = e.Time,
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
});
break;
}
}
}

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@ -6,17 +6,20 @@ using System.Linq;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Catch.Replays
{
internal class CatchAutoGenerator : AutoGenerator<CatchHitObject>
internal class CatchAutoGenerator : AutoGenerator
{
public const double RELEASE_DELAY = 20;
public CatchAutoGenerator(Beatmap<CatchHitObject> beatmap)
public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap;
public CatchAutoGenerator(IBeatmap beatmap)
: base(beatmap)
{
Replay = new Replay();