mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 14:46:38 +09:00
Fix participant panel null user test no longer functioning properly
I guess the changes that involved `MultiplayerTestScene` having a test user lookup cache caused this test case to false-pass silently. Added an explicit assert which ensures the added user indeed has a null `User` value.
This commit is contained in:
@ -61,7 +61,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
return roomUser;
|
||||
}
|
||||
|
||||
public void AddNullUser(int userId) => ((IMultiplayerClient)this).UserJoined(new MultiplayerRoomUser(userId));
|
||||
public void AddNullUser() => ((IMultiplayerClient)this).UserJoined(new MultiplayerRoomUser(TestUserLookupCache.NULL_USER_ID));
|
||||
|
||||
public void RemoveUser(User user)
|
||||
{
|
||||
|
@ -10,10 +10,22 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestUserLookupCache : UserLookupCache
|
||||
{
|
||||
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default) => Task.FromResult(new User
|
||||
/// <summary>
|
||||
/// A special user ID which <see cref="ComputeValueAsync"/> would return a <see langword="null"/> <see cref="User"/> for.
|
||||
/// As a simulation to what a regular <see cref="UserLookupCache"/> would return in the case of failing to fetch the user.
|
||||
/// </summary>
|
||||
public const int NULL_USER_ID = -1;
|
||||
|
||||
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
|
||||
{
|
||||
Id = lookup,
|
||||
Username = $"User {lookup}"
|
||||
});
|
||||
if (lookup == NULL_USER_ID)
|
||||
return Task.FromResult((User)null);
|
||||
|
||||
return Task.FromResult(new User
|
||||
{
|
||||
Id = lookup,
|
||||
Username = $"User {lookup}"
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user