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Fix participant panel null user test no longer functioning properly
I guess the changes that involved `MultiplayerTestScene` having a test user lookup cache caused this test case to false-pass silently. Added an explicit assert which ensures the added user indeed has a null `User` value.
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@ -4,6 +4,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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@ -48,7 +49,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
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AddStep("add non-resolvable user", () => Client.AddNullUser(-3));
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AddStep("add non-resolvable user", () => Client.AddNullUser());
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AddAssert("null user added", () => Client.Room.AsNonNull().Users.Count(u => u.User == null) == 1);
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AddUntilStep("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
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}
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