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Update to support new framework VisualTests structure
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116
osu.Desktop.Tests/Visual/TestCaseGamefield.cs
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116
osu.Desktop.Tests/Visual/TestCaseGamefield.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Desktop.Tests.Beatmaps;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Taiko.UI;
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using OpenTK;
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namespace osu.Desktop.Tests.Visual
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{
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internal class TestCaseGamefield : OsuTestCase
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{
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private RulesetStore rulesets;
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public override string Description => @"Showing hitobjects and what not.";
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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this.rulesets = rulesets;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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List<HitObject> objects = new List<HitObject>();
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int time = 500;
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for (int i = 0; i < 100; i++)
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{
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objects.Add(new HitCircle
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{
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StartTime = time,
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Position = new Vector2(RNG.Next(0, (int)OsuPlayfield.BASE_SIZE.X), RNG.Next(0, (int)OsuPlayfield.BASE_SIZE.Y)),
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Scale = RNG.NextSingle(0.5f, 1.0f),
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});
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time += RNG.Next(50, 500);
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}
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var controlPointInfo = new ControlPointInfo();
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controlPointInfo.TimingPoints.Add(new TimingControlPoint
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{
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BeatLength = 200
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});
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WorkingBeatmap beatmap = new TestWorkingBeatmap(new Beatmap
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{
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HitObjects = objects,
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BeatmapInfo = new BeatmapInfo
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{
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Difficulty = new BeatmapDifficulty(),
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Ruleset = rulesets.Query<RulesetInfo>().First(),
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Metadata = new BeatmapMetadata
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{
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Artist = @"Unknown",
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Title = @"Sample Beatmap",
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Author = @"peppy",
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},
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},
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ControlPointInfo = controlPointInfo
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});
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AddRange(new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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//ensure we are at offset 0
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Clock = new FramedClock(),
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Children = new Drawable[]
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{
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new OsuHitRenderer(beatmap, false)
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{
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Scale = new Vector2(0.5f),
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft
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},
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new TaikoHitRenderer(beatmap, false)
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{
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Scale = new Vector2(0.5f),
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight
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},
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new CatchHitRenderer(beatmap, false)
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{
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Scale = new Vector2(0.5f),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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},
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new ManiaHitRenderer(beatmap, false)
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{
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Scale = new Vector2(0.5f),
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight
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}
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}
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}
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});
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}
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}
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}
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