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Update to support new framework VisualTests structure
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142
osu.Desktop.Tests/Visual/TestCaseManiaPlayfield.cs
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142
osu.Desktop.Tests/Visual/TestCaseManiaPlayfield.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Timing;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Timing;
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using OpenTK;
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using OpenTK.Input;
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namespace osu.Desktop.Tests.Visual
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{
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internal class TestCaseManiaPlayfield : OsuTestCase
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{
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public override string Description => @"Mania playfield";
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protected override double TimePerAction => 200;
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public TestCaseManiaPlayfield()
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{
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Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
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{
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Clear();
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Add(new ManiaPlayfield(cols)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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SpecialColumnPosition = pos,
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Scale = new Vector2(1, -1)
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});
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};
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const double start_time = 500;
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const double duration = 500;
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Func<double, bool, SpeedAdjustmentContainer> createTimingChange = (time, gravity) => new ManiaSpeedAdjustmentContainer(new MultiplierControlPoint(time)
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{
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TimingPoint = { BeatLength = 1000 }
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}, gravity ? ScrollingAlgorithm.Gravity : ScrollingAlgorithm.Basic);
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Action<bool> createPlayfieldWithNotes = gravity =>
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{
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Clear();
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var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
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ManiaPlayfield playField;
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Add(playField = new ManiaPlayfield(4)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(1, -1),
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Clock = new FramedClock(rateAdjustClock)
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});
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if (!gravity)
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playField.Columns.ForEach(c => c.Add(createTimingChange(0, false)));
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for (double t = start_time; t <= start_time + duration; t += 100)
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{
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if (gravity)
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playField.Columns.ElementAt(0).Add(createTimingChange(t, true));
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playField.Add(new DrawableNote(new Note
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{
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StartTime = t,
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Column = 0
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}, new Bindable<Key>(Key.D)));
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if (gravity)
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playField.Columns.ElementAt(3).Add(createTimingChange(t, true));
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playField.Add(new DrawableNote(new Note
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{
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StartTime = t,
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Column = 3
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}, new Bindable<Key>(Key.K)));
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}
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if (gravity)
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playField.Columns.ElementAt(1).Add(createTimingChange(start_time, true));
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playField.Add(new DrawableHoldNote(new HoldNote
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{
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StartTime = start_time,
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Duration = duration,
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Column = 1
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}, new Bindable<Key>(Key.F)));
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if (gravity)
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playField.Columns.ElementAt(2).Add(createTimingChange(start_time, true));
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playField.Add(new DrawableHoldNote(new HoldNote
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{
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StartTime = start_time,
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Duration = duration,
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Column = 2
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}, new Bindable<Key>(Key.J)));
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};
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AddStep("1 column", () => createPlayfield(1, SpecialColumnPosition.Normal));
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AddStep("4 columns", () => createPlayfield(4, SpecialColumnPosition.Normal));
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AddStep("Left special style", () => createPlayfield(4, SpecialColumnPosition.Left));
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AddStep("Right special style", () => createPlayfield(4, SpecialColumnPosition.Right));
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AddStep("5 columns", () => createPlayfield(5, SpecialColumnPosition.Normal));
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AddStep("8 columns", () => createPlayfield(8, SpecialColumnPosition.Normal));
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AddStep("Left special style", () => createPlayfield(8, SpecialColumnPosition.Left));
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AddStep("Right special style", () => createPlayfield(8, SpecialColumnPosition.Right));
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AddStep("Notes with input", () => createPlayfieldWithNotes(false));
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AddWaitStep((int)Math.Ceiling((start_time + duration) / TimePerAction));
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AddStep("Notes with gravity", () => createPlayfieldWithNotes(true));
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AddWaitStep((int)Math.Ceiling((start_time + duration) / TimePerAction));
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}
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private void triggerKeyDown(Column column)
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{
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column.TriggerOnKeyDown(new InputState(), new KeyDownEventArgs
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{
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Key = column.Key,
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Repeat = false
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});
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}
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private void triggerKeyUp(Column column)
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{
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column.TriggerOnKeyUp(new InputState(), new KeyUpEventArgs
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{
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Key = column.Key
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});
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}
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}
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}
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