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Make autoplay unpress sooner, if needed
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parent
3c5a829ddd
commit
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@ -113,14 +113,21 @@ namespace osu.Game.Rulesets.Taiko.Replays
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else
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else
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throw new InvalidOperationException("Unknown hit object type.");
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throw new InvalidOperationException("Unknown hit object type.");
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Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY));
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if (i < Beatmap.HitObjects.Count - 1)
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if (i < Beatmap.HitObjects.Count - 1)
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{
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{
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double waitTime = Beatmap.HitObjects[i + 1].StartTime - 1000;
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var nextHitObject = Beatmap.HitObjects[i + 1];
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if (!(nextHitObject.StartTime < endTime + KEY_UP_DELAY))
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Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY));
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double waitTime = nextHitObject.StartTime - 1000;
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if (waitTime > endTime)
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if (waitTime > endTime)
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Frames.Add(new TaikoReplayFrame(waitTime));
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Frames.Add(new TaikoReplayFrame(waitTime));
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}
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}
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else
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{
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Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY));
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}
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hitButton = !hitButton;
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hitButton = !hitButton;
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}
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}
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