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Add back LeftMouse button check
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@ -112,7 +112,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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// even if a selection didn't occur, a drag event may still move the selection.
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bool movementPossible = prepareSelectionMovement();
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return selectionPerformed || movementPossible;
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return selectionPerformed || (e.Button == MouseButton.Left && movementPossible);
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}
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protected SelectionBlueprint<T> ClickedBlueprint { get; private set; }
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