Automated #nullable processing

This commit is contained in:
Dan Balasescu
2022-06-17 16:37:17 +09:00
parent 968640c951
commit f8830c6850
3500 changed files with 6556 additions and 447 deletions

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
namespace osu.Game.Extensions

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using Humanizer;
using osu.Framework.Bindables;
using osu.Framework.Graphics;

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Globalization;
using osu.Game.Localisation;

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@ -11,8 +11,6 @@ using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Users;
#nullable enable
namespace osu.Game.Extensions
{
public static class ModelExtensions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Threading;
using System.Threading.Tasks;

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using Humanizer;
using osu.Framework.Extensions.LocalisationExtensions;

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Globalization;
using Newtonsoft.Json.Linq;
using osu.Framework.IO.Network;