Changed existing implementations to have a custom CompletionText

This commit is contained in:
FreezyLemon
2017-12-18 11:14:07 +01:00
parent 7c9d11756e
commit f898481523
3 changed files with 19 additions and 4 deletions

View File

@ -156,7 +156,11 @@ namespace osu.Desktop.Overlays
if (notification == null) if (notification == null)
{ {
notification = new UpdateProgressNotification { State = ProgressNotificationState.Active }; notification = new UpdateProgressNotification
{
CompletionText = "Successfully updated the game!",
State = ProgressNotificationState.Active
};
Schedule(() => notificationOverlay.Post(notification)); Schedule(() => notificationOverlay.Post(notification));
} }

View File

@ -82,7 +82,11 @@ namespace osu.Game.Tests.Visual
private void sendProgress2() private void sendProgress2()
{ {
var n = new ProgressNotification { Text = @"Downloading Haitai..." }; var n = new ProgressNotification
{
Text = @"Downloading Haitai...",
CompletionText = "Downloaded Haitai!",
};
manager.Post(n); manager.Post(n);
progressingNotifications.Add(n); progressingNotifications.Add(n);
} }
@ -91,7 +95,11 @@ namespace osu.Game.Tests.Visual
private void sendProgress1() private void sendProgress1()
{ {
var n = new ProgressNotification { Text = @"Uploading to BSS..." }; var n = new ProgressNotification
{
Text = @"Uploading to BSS...",
CompletionText = "Uploaded to BSS!",
};
manager.Post(n); manager.Post(n);
progressingNotifications.Add(n); progressingNotifications.Add(n);
} }

View File

@ -134,6 +134,7 @@ namespace osu.Game.Beatmaps
var notification = new ProgressNotification var notification = new ProgressNotification
{ {
Text = "Beatmap import is initialising...", Text = "Beatmap import is initialising...",
CompletionText = "Import successful!",
Progress = 0, Progress = 0,
State = ProgressNotificationState.Active, State = ProgressNotificationState.Active,
}; };
@ -245,8 +246,9 @@ namespace osu.Game.Beatmaps
return; return;
} }
ProgressNotification downloadNotification = new ProgressNotification var downloadNotification = new ProgressNotification
{ {
CompletionText = $"Installed {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",
Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}", Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
}; };
@ -665,6 +667,7 @@ namespace osu.Game.Beatmaps
var notification = new ProgressNotification var notification = new ProgressNotification
{ {
Progress = 0, Progress = 0,
CompletionText = "Deleted all beatmaps!",
State = ProgressNotificationState.Active, State = ProgressNotificationState.Active,
}; };