diff --git a/osu.Game/Tests/Visual/EditorTestScene.cs b/osu.Game/Tests/Visual/EditorTestScene.cs index 9fb9df39a8..3bfffeb00e 100644 --- a/osu.Game/Tests/Visual/EditorTestScene.cs +++ b/osu.Game/Tests/Visual/EditorTestScene.cs @@ -23,13 +23,12 @@ namespace osu.Game.Tests.Visual { public abstract class EditorTestScene : ScreenTestScene { - protected EditorBeatmap EditorBeatmap; - private TestEditorLoader editorLoader; protected TestEditor Editor => editorLoader.Editor; - protected EditorClock EditorClock { get; private set; } + protected EditorBeatmap EditorBeatmap => Editor.ChildrenOfType().Single(); + protected EditorClock EditorClock => Editor.ChildrenOfType().Single(); /// /// Whether any saves performed by the editor should be isolate (and not persist) to the underlying . @@ -66,8 +65,6 @@ namespace osu.Game.Tests.Visual AddStep("load editor", LoadEditor); AddUntilStep("wait for editor to load", () => EditorComponentsReady); - AddStep("get beatmap", () => EditorBeatmap = Editor.ChildrenOfType().Single()); - AddStep("get clock", () => EditorClock = Editor.ChildrenOfType().Single()); } protected virtual void LoadEditor()