Update existing function type rather than adding an override

This commit is contained in:
Dean Herbert
2021-06-02 16:04:53 +09:00
parent 7c6400735f
commit f8ae70e562
34 changed files with 117 additions and 129 deletions

View File

@ -23,18 +23,18 @@ namespace osu.Game.Rulesets.Osu.Tests
[Test]
public void TestVariousHitCircles()
{
AddStep("Miss Big Single", () => SetContents(() => testSingle(2)));
AddStep("Miss Medium Single", () => SetContents(() => testSingle(5)));
AddStep("Miss Small Single", () => SetContents(() => testSingle(7)));
AddStep("Hit Big Single", () => SetContents(() => testSingle(2, true)));
AddStep("Hit Medium Single", () => SetContents(() => testSingle(5, true)));
AddStep("Hit Small Single", () => SetContents(() => testSingle(7, true)));
AddStep("Miss Big Stream", () => SetContents(() => testStream(2)));
AddStep("Miss Medium Stream", () => SetContents(() => testStream(5)));
AddStep("Miss Small Stream", () => SetContents(() => testStream(7)));
AddStep("Hit Big Stream", () => SetContents(() => testStream(2, true)));
AddStep("Hit Medium Stream", () => SetContents(() => testStream(5, true)));
AddStep("Hit Small Stream", () => SetContents(() => testStream(7, true)));
AddStep("Miss Big Single", () => SetContents(_ => testSingle(2)));
AddStep("Miss Medium Single", () => SetContents(_ => testSingle(5)));
AddStep("Miss Small Single", () => SetContents(_ => testSingle(7)));
AddStep("Hit Big Single", () => SetContents(_ => testSingle(2, true)));
AddStep("Hit Medium Single", () => SetContents(_ => testSingle(5, true)));
AddStep("Hit Small Single", () => SetContents(_ => testSingle(7, true)));
AddStep("Miss Big Stream", () => SetContents(_ => testStream(2)));
AddStep("Miss Medium Stream", () => SetContents(_ => testStream(5)));
AddStep("Miss Small Stream", () => SetContents(_ => testStream(7)));
AddStep("Hit Big Stream", () => SetContents(_ => testStream(2, true)));
AddStep("Hit Medium Stream", () => SetContents(_ => testStream(5, true)));
AddStep("Hit Small Stream", () => SetContents(_ => testStream(7, true)));
}
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)