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Add new display for effect row attribute
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Screens.Edit.Timing.RowAttributes
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{
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public class EffectRowAttribute : RowAttribute
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{
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private readonly Bindable<bool> kiaiMode;
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private readonly Bindable<bool> omitBarLine;
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private AttributeBubbledWord kiaiModeBubble;
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private AttributeBubbledWord omitBarLineBubble;
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public EffectRowAttribute(EffectControlPoint effect)
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: base(effect, "effect")
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{
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kiaiMode = effect.KiaiModeBindable.GetBoundCopy();
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omitBarLine = effect.OmitFirstBarLineBindable.GetBoundCopy();
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Content.AddRange(new Drawable[]
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{
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kiaiModeBubble = new AttributeBubbledWord(Point) { Text = "kiai" },
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omitBarLineBubble = new AttributeBubbledWord(Point) { Text = "no barline" },
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});
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kiaiMode.BindValueChanged(enabled => kiaiModeBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
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omitBarLine.BindValueChanged(enabled => omitBarLineBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
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}
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}
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}
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