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change property name
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@ -459,7 +459,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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// Movement is tracked from the blueprint of the earliest item, since it only makes sense to distance snap from that item
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movementBlueprints = SortForMovement(SelectionHandler.SelectedBlueprints).ToArray();
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movementBlueprintsOriginalPositions = movementBlueprints.Select(m => m.ScreenSpaceSelectionPoints).ToArray();
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movementBlueprintsOriginalPositions = movementBlueprints.Select(m => m.ScreenSpaceSnapPoints).ToArray();
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return true;
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}
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@ -519,7 +519,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <returns>Whether found object to snap to.</returns>
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private bool checkSnappingBlueprintToNearbyObjects(SelectionBlueprint<T> blueprint, Vector2 distanceTravelled, Vector2[] originalPositions)
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{
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var currentPositions = blueprint.ScreenSpaceSelectionPoints;
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var currentPositions = blueprint.ScreenSpaceSnapPoints;
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for (int i = 0; i < originalPositions.Length; i++)
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{
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@ -536,7 +536,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (SelectionHandler.HandleMovement(new MoveSelectionEvent<T>(blueprint, delta)))
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return true;
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}
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return false;
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}
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