mirror of
https://github.com/osukey/osukey.git
synced 2025-08-08 00:53:56 +09:00
Merge branch 'master' into fix-overlay-sidebar-scroll
This commit is contained in:
@ -1,7 +1,7 @@
|
|||||||
<!-- Contains required properties for osu!framework projects. -->
|
<!-- Contains required properties for osu!framework projects. -->
|
||||||
<Project>
|
<Project>
|
||||||
<PropertyGroup Label="C#">
|
<PropertyGroup Label="C#">
|
||||||
<LangVersion>9.0</LangVersion>
|
<LangVersion>10.0</LangVersion>
|
||||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
@ -3,15 +3,53 @@
|
|||||||
#
|
#
|
||||||
# https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects
|
# https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects
|
||||||
|
|
||||||
$CSPROJ="osu.Game/osu.Game.csproj"
|
$GAME_CSPROJ="osu.Game/osu.Game.csproj"
|
||||||
|
$ANDROID_PROPS="osu.Android.props"
|
||||||
|
$IOS_PROPS="osu.iOS.props"
|
||||||
$SLN="osu.sln"
|
$SLN="osu.sln"
|
||||||
|
|
||||||
dotnet remove $CSPROJ package ppy.osu.Framework;
|
dotnet remove $GAME_CSPROJ reference ppy.osu.Framework;
|
||||||
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj ../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj;
|
dotnet remove $ANDROID_PROPS reference ppy.osu.Framework.Android;
|
||||||
dotnet add $CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
|
dotnet remove $IOS_PROPS reference ppy.osu.Framework.iOS;
|
||||||
|
|
||||||
|
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj `
|
||||||
|
../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj `
|
||||||
|
../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj `
|
||||||
|
../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj;
|
||||||
|
|
||||||
|
dotnet add $GAME_CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj;
|
||||||
|
dotnet add $ANDROID_PROPS reference ../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj;
|
||||||
|
dotnet add $IOS_PROPS reference ../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj;
|
||||||
|
|
||||||
|
# workaround for dotnet add not inserting $(MSBuildThisFileDirectory) on props files
|
||||||
|
(Get-Content "osu.Android.props") -replace "`"..\\osu-framework", "`"`$(MSBuildThisFileDirectory)..\osu-framework" | Set-Content "osu.Android.props"
|
||||||
|
(Get-Content "osu.iOS.props") -replace "`"..\\osu-framework", "`"`$(MSBuildThisFileDirectory)..\osu-framework" | Set-Content "osu.iOS.props"
|
||||||
|
|
||||||
|
# needed because iOS framework nupkg includes a set of properties to work around certain issues during building,
|
||||||
|
# and those get ignored when referencing framework via project, threfore we have to manually include it via props reference.
|
||||||
|
(Get-Content "osu.iOS.props") |
|
||||||
|
Foreach-Object {
|
||||||
|
if ($_ -match "</Project>")
|
||||||
|
{
|
||||||
|
" <Import Project=`"`$(MSBuildThisFileDirectory)../osu-framework/osu.Framework.iOS.props`"/>"
|
||||||
|
}
|
||||||
|
|
||||||
|
$_
|
||||||
|
} | Set-Content "osu.iOS.props"
|
||||||
|
|
||||||
|
$TMP=New-TemporaryFile
|
||||||
|
|
||||||
$SLNF=Get-Content "osu.Desktop.slnf" | ConvertFrom-Json
|
$SLNF=Get-Content "osu.Desktop.slnf" | ConvertFrom-Json
|
||||||
$TMP=New-TemporaryFile
|
|
||||||
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj")
|
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj")
|
||||||
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
|
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
|
||||||
Move-Item -Path $TMP -Destination "osu.Desktop.slnf" -Force
|
Move-Item -Path $TMP -Destination "osu.Desktop.slnf" -Force
|
||||||
|
|
||||||
|
$SLNF=Get-Content "osu.Android.slnf" | ConvertFrom-Json
|
||||||
|
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj")
|
||||||
|
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
|
||||||
|
Move-Item -Path $TMP -Destination "osu.Android.slnf" -Force
|
||||||
|
|
||||||
|
$SLNF=Get-Content "osu.iOS.slnf" | ConvertFrom-Json
|
||||||
|
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj")
|
||||||
|
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
|
||||||
|
Move-Item -Path $TMP -Destination "osu.iOS.slnf" -Force
|
||||||
|
@ -5,14 +5,41 @@
|
|||||||
#
|
#
|
||||||
# https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects
|
# https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects
|
||||||
|
|
||||||
CSPROJ="osu.Game/osu.Game.csproj"
|
GAME_CSPROJ="osu.Game/osu.Game.csproj"
|
||||||
|
ANDROID_PROPS="osu.Android.props"
|
||||||
|
IOS_PROPS="osu.iOS.props"
|
||||||
SLN="osu.sln"
|
SLN="osu.sln"
|
||||||
|
|
||||||
dotnet remove $CSPROJ package ppy.osu.Framework
|
dotnet remove $GAME_CSPROJ reference ppy.osu.Framework
|
||||||
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj ../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj
|
dotnet remove $ANDROID_PROPS reference ppy.osu.Framework.Android
|
||||||
dotnet add $CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
|
dotnet remove $IOS_PROPS reference ppy.osu.Framework.iOS
|
||||||
|
|
||||||
|
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj \
|
||||||
|
../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj \
|
||||||
|
../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj \
|
||||||
|
../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj
|
||||||
|
|
||||||
|
dotnet add $GAME_CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
|
||||||
|
dotnet add $ANDROID_PROPS reference ../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj
|
||||||
|
dotnet add $IOS_PROPS reference ../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj
|
||||||
|
|
||||||
|
# workaround for dotnet add not inserting $(MSBuildThisFileDirectory) on props files
|
||||||
|
sed -i.bak 's:"..\\osu-framework:"$(MSBuildThisFileDirectory)..\\osu-framework:g' ./osu.Android.props && rm osu.Android.props.bak
|
||||||
|
sed -i.bak 's:"..\\osu-framework:"$(MSBuildThisFileDirectory)..\\osu-framework:g' ./osu.iOS.props && rm osu.iOS.props.bak
|
||||||
|
|
||||||
|
# needed because iOS framework nupkg includes a set of properties to work around certain issues during building,
|
||||||
|
# and those get ignored when referencing framework via project, threfore we have to manually include it via props reference.
|
||||||
|
sed -i.bak '/<\/Project>/i\
|
||||||
|
<Import Project=\"$(MSBuildThisFileDirectory)../osu-framework/osu.Framework.iOS.props\"/>\
|
||||||
|
' ./osu.iOS.props && rm osu.iOS.props.bak
|
||||||
|
|
||||||
SLNF="osu.Desktop.slnf"
|
|
||||||
tmp=$(mktemp)
|
tmp=$(mktemp)
|
||||||
|
|
||||||
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj"]' osu.Desktop.slnf > $tmp
|
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj"]' osu.Desktop.slnf > $tmp
|
||||||
mv -f $tmp $SLNF
|
mv -f $tmp osu.Desktop.slnf
|
||||||
|
|
||||||
|
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj"]' osu.Android.slnf > $tmp
|
||||||
|
mv -f $tmp osu.Android.slnf
|
||||||
|
|
||||||
|
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj"]' osu.iOS.slnf > $tmp
|
||||||
|
mv -f $tmp osu.iOS.slnf
|
||||||
|
@ -8,9 +8,13 @@
|
|||||||
<!-- NullabilityInfoContextSupport is disabled by default for Android -->
|
<!-- NullabilityInfoContextSupport is disabled by default for Android -->
|
||||||
<NullabilityInfoContextSupport>true</NullabilityInfoContextSupport>
|
<NullabilityInfoContextSupport>true</NullabilityInfoContextSupport>
|
||||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||||
|
<AndroidManifestMerger>manifestmerger.jar</AndroidManifestMerger>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.228.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.314.0" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<AndroidManifestOverlay Include="$(MSBuildThisFileDirectory)osu.Android\Properties\AndroidManifestOverlay.xml" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||||
|
15
osu.Android/Properties/AndroidManifestOverlay.xml
Normal file
15
osu.Android/Properties/AndroidManifestOverlay.xml
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
|
||||||
|
<queries>
|
||||||
|
<intent>
|
||||||
|
<action android:name="android.intent.action.VIEW" />
|
||||||
|
<category android:name="android.intent.category.BROWSABLE" />
|
||||||
|
<data android:scheme="https" />
|
||||||
|
</intent>
|
||||||
|
<intent>
|
||||||
|
<action android:name="android.intent.action.VIEW" />
|
||||||
|
<category android:name="android.intent.category.BROWSABLE" />
|
||||||
|
<data android:scheme="mailto" />
|
||||||
|
</intent>
|
||||||
|
</queries>
|
||||||
|
</manifest>
|
123
osu.Game.Benchmarks/BenchmarkCarouselFilter.cs
Normal file
123
osu.Game.Benchmarks/BenchmarkCarouselFilter.cs
Normal file
@ -0,0 +1,123 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using BenchmarkDotNet.Attributes;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Screens.Select;
|
||||||
|
using osu.Game.Screens.Select.Carousel;
|
||||||
|
|
||||||
|
namespace osu.Game.Benchmarks
|
||||||
|
{
|
||||||
|
public class BenchmarkCarouselFilter : BenchmarkTest
|
||||||
|
{
|
||||||
|
private BeatmapInfo getExampleBeatmap() => new BeatmapInfo
|
||||||
|
{
|
||||||
|
Ruleset = new RulesetInfo
|
||||||
|
{
|
||||||
|
ShortName = "osu",
|
||||||
|
OnlineID = 0
|
||||||
|
},
|
||||||
|
StarRating = 4.0d,
|
||||||
|
Difficulty = new BeatmapDifficulty
|
||||||
|
{
|
||||||
|
ApproachRate = 5.0f,
|
||||||
|
DrainRate = 3.0f,
|
||||||
|
CircleSize = 2.0f,
|
||||||
|
},
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Artist = "The Artist",
|
||||||
|
ArtistUnicode = "check unicode too",
|
||||||
|
Title = "Title goes here",
|
||||||
|
TitleUnicode = "Title goes here",
|
||||||
|
Author = { Username = "The Author" },
|
||||||
|
Source = "unit tests",
|
||||||
|
Tags = "look for tags too",
|
||||||
|
},
|
||||||
|
DifficultyName = "version as well",
|
||||||
|
Length = 2500,
|
||||||
|
BPM = 160,
|
||||||
|
BeatDivisor = 12,
|
||||||
|
Status = BeatmapOnlineStatus.Loved
|
||||||
|
};
|
||||||
|
|
||||||
|
private CarouselBeatmap carouselBeatmap = null!;
|
||||||
|
private FilterCriteria criteria1 = null!;
|
||||||
|
private FilterCriteria criteria2 = null!;
|
||||||
|
private FilterCriteria criteria3 = null!;
|
||||||
|
private FilterCriteria criteria4 = null!;
|
||||||
|
private FilterCriteria criteria5 = null!;
|
||||||
|
private FilterCriteria criteria6 = null!;
|
||||||
|
|
||||||
|
public override void SetUp()
|
||||||
|
{
|
||||||
|
var beatmap = getExampleBeatmap();
|
||||||
|
beatmap.OnlineID = 20201010;
|
||||||
|
beatmap.BeatmapSet = new BeatmapSetInfo { OnlineID = 1535 };
|
||||||
|
carouselBeatmap = new CarouselBeatmap(beatmap);
|
||||||
|
criteria1 = new FilterCriteria();
|
||||||
|
criteria2 = new FilterCriteria
|
||||||
|
{
|
||||||
|
Ruleset = new RulesetInfo { ShortName = "catch" }
|
||||||
|
};
|
||||||
|
criteria3 = new FilterCriteria
|
||||||
|
{
|
||||||
|
Ruleset = new RulesetInfo { OnlineID = 6 },
|
||||||
|
AllowConvertedBeatmaps = true,
|
||||||
|
BPM = new FilterCriteria.OptionalRange<double>
|
||||||
|
{
|
||||||
|
IsUpperInclusive = false,
|
||||||
|
Max = 160d
|
||||||
|
}
|
||||||
|
};
|
||||||
|
criteria4 = new FilterCriteria
|
||||||
|
{
|
||||||
|
Ruleset = new RulesetInfo { OnlineID = 6 },
|
||||||
|
AllowConvertedBeatmaps = true,
|
||||||
|
SearchText = "an artist"
|
||||||
|
};
|
||||||
|
criteria5 = new FilterCriteria
|
||||||
|
{
|
||||||
|
Creator = new FilterCriteria.OptionalTextFilter { SearchTerm = "the author AND then something else" }
|
||||||
|
};
|
||||||
|
criteria6 = new FilterCriteria { SearchText = "20201010" };
|
||||||
|
}
|
||||||
|
|
||||||
|
[Benchmark]
|
||||||
|
public void CarouselBeatmapFilter()
|
||||||
|
{
|
||||||
|
carouselBeatmap.Filter(criteria1);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Benchmark]
|
||||||
|
public void CriteriaMatchingSpecificRuleset()
|
||||||
|
{
|
||||||
|
carouselBeatmap.Filter(criteria2);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Benchmark]
|
||||||
|
public void CriteriaMatchingRangeMax()
|
||||||
|
{
|
||||||
|
carouselBeatmap.Filter(criteria3);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Benchmark]
|
||||||
|
public void CriteriaMatchingTerms()
|
||||||
|
{
|
||||||
|
carouselBeatmap.Filter(criteria4);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Benchmark]
|
||||||
|
public void CriteriaMatchingCreator()
|
||||||
|
{
|
||||||
|
carouselBeatmap.Filter(criteria5);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Benchmark]
|
||||||
|
public void CriteriaMatchingBeatmapIDs()
|
||||||
|
{
|
||||||
|
carouselBeatmap.Filter(criteria6);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -167,8 +167,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
|||||||
{
|
{
|
||||||
if (bodySprite != null)
|
if (bodySprite != null)
|
||||||
{
|
{
|
||||||
bodySprite.Origin = Anchor.BottomCentre;
|
bodySprite.Origin = Anchor.TopCentre;
|
||||||
bodySprite.Scale = new Vector2(bodySprite.Scale.X, Math.Abs(bodySprite.Scale.Y) * -1);
|
bodySprite.Anchor = Anchor.BottomCentre; // needs to be flipped due to scale flip in Update.
|
||||||
}
|
}
|
||||||
|
|
||||||
if (light != null)
|
if (light != null)
|
||||||
@ -179,7 +179,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
|||||||
if (bodySprite != null)
|
if (bodySprite != null)
|
||||||
{
|
{
|
||||||
bodySprite.Origin = Anchor.TopCentre;
|
bodySprite.Origin = Anchor.TopCentre;
|
||||||
bodySprite.Scale = new Vector2(bodySprite.Scale.X, Math.Abs(bodySprite.Scale.Y));
|
bodySprite.Anchor = Anchor.TopCentre;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (light != null)
|
if (light != null)
|
||||||
@ -211,11 +211,15 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
|||||||
base.Update();
|
base.Update();
|
||||||
missFadeTime.Value ??= holdNote.HoldBrokenTime;
|
missFadeTime.Value ??= holdNote.HoldBrokenTime;
|
||||||
|
|
||||||
|
int scaleDirection = (direction.Value == ScrollingDirection.Down ? 1 : -1);
|
||||||
|
|
||||||
// here we go...
|
// here we go...
|
||||||
switch (bodyStyle)
|
switch (bodyStyle)
|
||||||
{
|
{
|
||||||
case LegacyNoteBodyStyle.Stretch:
|
case LegacyNoteBodyStyle.Stretch:
|
||||||
// this is how lazer works by default. nothing required.
|
// this is how lazer works by default. nothing required.
|
||||||
|
if (bodySprite != null)
|
||||||
|
bodySprite.Scale = new Vector2(1, scaleDirection);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
@ -228,7 +232,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
|
|||||||
|
|
||||||
bodySprite.FillMode = FillMode.Stretch;
|
bodySprite.FillMode = FillMode.Stretch;
|
||||||
// i dunno this looks about right??
|
// i dunno this looks about right??
|
||||||
bodySprite.Scale = new Vector2(1, 32800 / sprite.DrawHeight);
|
bodySprite.Scale = new Vector2(1, scaleDirection * 32800 / sprite.DrawHeight);
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
@ -13,6 +13,7 @@ using osu.Framework.Graphics.Primitives;
|
|||||||
using osu.Framework.Graphics.Rendering;
|
using osu.Framework.Graphics.Rendering;
|
||||||
using osu.Framework.Graphics.Rendering.Vertices;
|
using osu.Framework.Graphics.Rendering.Vertices;
|
||||||
using osu.Framework.Graphics.Shaders;
|
using osu.Framework.Graphics.Shaders;
|
||||||
|
using osu.Framework.Graphics.Shaders.Types;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
@ -255,15 +256,23 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
Source.parts.CopyTo(parts, 0);
|
Source.parts.CopyTo(parts, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private IUniformBuffer<CursorTrailParameters> cursorTrailParameters;
|
||||||
|
|
||||||
public override void Draw(IRenderer renderer)
|
public override void Draw(IRenderer renderer)
|
||||||
{
|
{
|
||||||
base.Draw(renderer);
|
base.Draw(renderer);
|
||||||
|
|
||||||
vertexBatch ??= renderer.CreateQuadBatch<TexturedTrailVertex>(max_sprites, 1);
|
vertexBatch ??= renderer.CreateQuadBatch<TexturedTrailVertex>(max_sprites, 1);
|
||||||
|
|
||||||
|
cursorTrailParameters ??= renderer.CreateUniformBuffer<CursorTrailParameters>();
|
||||||
|
cursorTrailParameters.Data = cursorTrailParameters.Data with
|
||||||
|
{
|
||||||
|
FadeClock = time,
|
||||||
|
FadeExponent = fadeExponent
|
||||||
|
};
|
||||||
|
|
||||||
shader.Bind();
|
shader.Bind();
|
||||||
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
|
shader.BindUniformBlock("m_CursorTrailParameters", cursorTrailParameters);
|
||||||
shader.GetUniform<float>("g_FadeExponent").UpdateValue(ref fadeExponent);
|
|
||||||
|
|
||||||
texture.Bind();
|
texture.Bind();
|
||||||
|
|
||||||
@ -323,6 +332,15 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
|
|
||||||
vertexBatch?.Dispose();
|
vertexBatch?.Dispose();
|
||||||
|
cursorTrailParameters?.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||||
|
private record struct CursorTrailParameters
|
||||||
|
{
|
||||||
|
public UniformFloat FadeClock;
|
||||||
|
public UniformFloat FadeExponent;
|
||||||
|
private readonly UniformPadding8 pad1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
<OutputType>Library</OutputType>
|
<OutputType>Library</OutputType>
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
<Description>click the circles. to the beat.</Description>
|
<Description>click the circles. to the beat.</Description>
|
||||||
|
<LangVersion>10</LangVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<PropertyGroup Label="Nuget">
|
<PropertyGroup Label="Nuget">
|
||||||
|
212
osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModSingleTap.cs
Normal file
212
osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModSingleTap.cs
Normal file
@ -0,0 +1,212 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.Timing;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Replays;
|
||||||
|
using osu.Game.Rulesets.Taiko.Mods;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Rulesets.Taiko.Replays;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Tests.Mods
|
||||||
|
{
|
||||||
|
public partial class TestSceneTaikoModSingleTap : TaikoModTestScene
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestInputAlternate() => CreateModTest(new ModTestData
|
||||||
|
{
|
||||||
|
Mod = new TaikoModSingleTap(),
|
||||||
|
Autoplay = false,
|
||||||
|
Beatmap = new Beatmap
|
||||||
|
{
|
||||||
|
HitObjects = new List<HitObject>
|
||||||
|
{
|
||||||
|
new Hit
|
||||||
|
{
|
||||||
|
StartTime = 100,
|
||||||
|
Type = HitType.Rim
|
||||||
|
},
|
||||||
|
new Hit
|
||||||
|
{
|
||||||
|
StartTime = 300,
|
||||||
|
Type = HitType.Rim
|
||||||
|
},
|
||||||
|
new Hit
|
||||||
|
{
|
||||||
|
StartTime = 500,
|
||||||
|
Type = HitType.Rim
|
||||||
|
},
|
||||||
|
new Hit
|
||||||
|
{
|
||||||
|
StartTime = 700,
|
||||||
|
Type = HitType.Rim
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
ReplayFrames = new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(100, TaikoAction.RightRim),
|
||||||
|
new TaikoReplayFrame(120),
|
||||||
|
new TaikoReplayFrame(300, TaikoAction.LeftRim),
|
||||||
|
new TaikoReplayFrame(320),
|
||||||
|
new TaikoReplayFrame(500, TaikoAction.RightRim),
|
||||||
|
new TaikoReplayFrame(520),
|
||||||
|
new TaikoReplayFrame(700, TaikoAction.LeftRim),
|
||||||
|
new TaikoReplayFrame(720),
|
||||||
|
},
|
||||||
|
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 1
|
||||||
|
});
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestInputSameKey() => CreateModTest(new ModTestData
|
||||||
|
{
|
||||||
|
Mod = new TaikoModSingleTap(),
|
||||||
|
Autoplay = false,
|
||||||
|
Beatmap = new Beatmap
|
||||||
|
{
|
||||||
|
HitObjects = new List<HitObject>
|
||||||
|
{
|
||||||
|
new Hit
|
||||||
|
{
|
||||||
|
StartTime = 100,
|
||||||
|
Type = HitType.Rim
|
||||||
|
},
|
||||||
|
new Hit
|
||||||
|
{
|
||||||
|
StartTime = 300,
|
||||||
|
Type = HitType.Rim
|
||||||
|
},
|
||||||
|
new Hit
|
||||||
|
{
|
||||||
|
StartTime = 500,
|
||||||
|
Type = HitType.Rim
|
||||||
|
},
|
||||||
|
new Hit
|
||||||
|
{
|
||||||
|
StartTime = 700,
|
||||||
|
Type = HitType.Rim
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
ReplayFrames = new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(100, TaikoAction.RightRim),
|
||||||
|
new TaikoReplayFrame(120),
|
||||||
|
new TaikoReplayFrame(300, TaikoAction.RightRim),
|
||||||
|
new TaikoReplayFrame(320),
|
||||||
|
new TaikoReplayFrame(500, TaikoAction.RightRim),
|
||||||
|
new TaikoReplayFrame(520),
|
||||||
|
new TaikoReplayFrame(700, TaikoAction.RightRim),
|
||||||
|
new TaikoReplayFrame(720),
|
||||||
|
},
|
||||||
|
PassCondition = () => Player.ScoreProcessor.Combo.Value == 4
|
||||||
|
});
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestInputIntro() => CreateModTest(new ModTestData
|
||||||
|
{
|
||||||
|
Mod = new TaikoModSingleTap(),
|
||||||
|
Autoplay = false,
|
||||||
|
Beatmap = new Beatmap
|
||||||
|
{
|
||||||
|
HitObjects = new List<HitObject>
|
||||||
|
{
|
||||||
|
new Hit
|
||||||
|
{
|
||||||
|
StartTime = 100,
|
||||||
|
Type = HitType.Rim
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
ReplayFrames = new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(0, TaikoAction.RightRim),
|
||||||
|
new TaikoReplayFrame(20),
|
||||||
|
new TaikoReplayFrame(100, TaikoAction.LeftRim),
|
||||||
|
new TaikoReplayFrame(120),
|
||||||
|
},
|
||||||
|
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1
|
||||||
|
});
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestInputStrong() => CreateModTest(new ModTestData
|
||||||
|
{
|
||||||
|
Mod = new TaikoModSingleTap(),
|
||||||
|
Autoplay = false,
|
||||||
|
Beatmap = new Beatmap
|
||||||
|
{
|
||||||
|
HitObjects = new List<HitObject>
|
||||||
|
{
|
||||||
|
new Hit
|
||||||
|
{
|
||||||
|
StartTime = 100,
|
||||||
|
Type = HitType.Rim
|
||||||
|
},
|
||||||
|
new Hit
|
||||||
|
{
|
||||||
|
StartTime = 300,
|
||||||
|
Type = HitType.Rim,
|
||||||
|
IsStrong = true
|
||||||
|
},
|
||||||
|
new Hit
|
||||||
|
{
|
||||||
|
StartTime = 500,
|
||||||
|
Type = HitType.Rim,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
ReplayFrames = new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(100, TaikoAction.RightRim),
|
||||||
|
new TaikoReplayFrame(120),
|
||||||
|
new TaikoReplayFrame(300, TaikoAction.LeftRim),
|
||||||
|
new TaikoReplayFrame(320),
|
||||||
|
new TaikoReplayFrame(500, TaikoAction.LeftRim),
|
||||||
|
new TaikoReplayFrame(520),
|
||||||
|
},
|
||||||
|
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2
|
||||||
|
});
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestInputBreaks() => CreateModTest(new ModTestData
|
||||||
|
{
|
||||||
|
Mod = new TaikoModSingleTap(),
|
||||||
|
Autoplay = false,
|
||||||
|
Beatmap = new Beatmap
|
||||||
|
{
|
||||||
|
Breaks = new List<BreakPeriod>
|
||||||
|
{
|
||||||
|
new BreakPeriod(100, 1600),
|
||||||
|
},
|
||||||
|
HitObjects = new List<HitObject>
|
||||||
|
{
|
||||||
|
new Hit
|
||||||
|
{
|
||||||
|
StartTime = 100,
|
||||||
|
Type = HitType.Rim
|
||||||
|
},
|
||||||
|
new Hit
|
||||||
|
{
|
||||||
|
StartTime = 2000,
|
||||||
|
Type = HitType.Rim,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
ReplayFrames = new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new TaikoReplayFrame(100, TaikoAction.RightRim),
|
||||||
|
new TaikoReplayFrame(120),
|
||||||
|
// Press different key after break but before hit object.
|
||||||
|
new TaikoReplayFrame(1900, TaikoAction.LeftRim),
|
||||||
|
new TaikoReplayFrame(1820),
|
||||||
|
// Press original key at second hitobject and ensure it has been hit.
|
||||||
|
new TaikoReplayFrame(2000, TaikoAction.RightRim),
|
||||||
|
new TaikoReplayFrame(2020),
|
||||||
|
},
|
||||||
|
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
@ -73,11 +73,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
beatmap.ControlPointInfo.Add(start_time, new TimingControlPoint
|
beatmap.ControlPointInfo.Add(start_time, new TimingControlPoint
|
||||||
{
|
{
|
||||||
BeatLength = beat_length,
|
BeatLength = beat_length,
|
||||||
TimeSignature = new TimeSignature(time_signature_numerator)
|
TimeSignature = new TimeSignature(time_signature_numerator),
|
||||||
|
OmitFirstBarLine = true
|
||||||
});
|
});
|
||||||
|
|
||||||
beatmap.ControlPointInfo.Add(start_time, new EffectControlPoint { OmitFirstBarLine = true });
|
|
||||||
|
|
||||||
var barlines = new BarLineGenerator<BarLine>(beatmap).BarLines;
|
var barlines = new BarLineGenerator<BarLine>(beatmap).BarLines;
|
||||||
|
|
||||||
AddAssert("first barline ommited", () => barlines.All(b => b.StartTime != start_time));
|
AddAssert("first barline ommited", () => barlines.All(b => b.StartTime != start_time));
|
||||||
|
@ -72,7 +72,6 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
|||||||
converted.ControlPointInfo.Add(hitObject.StartTime, new EffectControlPoint
|
converted.ControlPointInfo.Add(hitObject.StartTime, new EffectControlPoint
|
||||||
{
|
{
|
||||||
KiaiMode = currentEffectPoint.KiaiMode,
|
KiaiMode = currentEffectPoint.KiaiMode,
|
||||||
OmitFirstBarLine = currentEffectPoint.OmitFirstBarLine,
|
|
||||||
ScrollSpeed = lastScrollSpeed = nextScrollSpeed,
|
ScrollSpeed = lastScrollSpeed = nextScrollSpeed,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,9 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Taiko.Replays;
|
using osu.Game.Rulesets.Taiko.Replays;
|
||||||
@ -12,5 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
|||||||
{
|
{
|
||||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||||
=> new ModReplayData(new TaikoAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "mekkadosu!" });
|
=> new ModReplayData(new TaikoAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "mekkadosu!" });
|
||||||
|
|
||||||
|
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,9 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
@ -13,5 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
|||||||
{
|
{
|
||||||
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||||
=> new ModReplayData(new TaikoAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "mekkadosu!" });
|
=> new ModReplayData(new TaikoAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "mekkadosu!" });
|
||||||
|
|
||||||
|
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
|
|
||||||
@ -9,5 +11,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
|||||||
public class TaikoModRelax : ModRelax
|
public class TaikoModRelax : ModRelax
|
||||||
{
|
{
|
||||||
public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katus.";
|
public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katus.";
|
||||||
|
|
||||||
|
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
127
osu.Game.Rulesets.Taiko/Mods/TaikoModSingleTap.cs
Normal file
127
osu.Game.Rulesets.Taiko/Mods/TaikoModSingleTap.cs
Normal file
@ -0,0 +1,127 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Localisation;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Game.Beatmaps.Timing;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
|
using osu.Game.Utils;
|
||||||
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Mods
|
||||||
|
{
|
||||||
|
public partial class TaikoModSingleTap : Mod, IApplicableToDrawableRuleset<TaikoHitObject>, IUpdatableByPlayfield
|
||||||
|
{
|
||||||
|
public override string Name => @"Single Tap";
|
||||||
|
public override string Acronym => @"SG";
|
||||||
|
public override LocalisableString Description => @"One key for dons, one key for kats.";
|
||||||
|
|
||||||
|
public override double ScoreMultiplier => 1.0;
|
||||||
|
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax), typeof(TaikoModCinema) };
|
||||||
|
public override ModType Type => ModType.Conversion;
|
||||||
|
|
||||||
|
private DrawableTaikoRuleset ruleset = null!;
|
||||||
|
|
||||||
|
private TaikoPlayfield playfield { get; set; } = null!;
|
||||||
|
|
||||||
|
private TaikoAction? lastAcceptedCentreAction { get; set; }
|
||||||
|
private TaikoAction? lastAcceptedRimAction { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A tracker for periods where single tap should not be enforced (i.e. non-gameplay periods).
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This is different from <see cref="Player.IsBreakTime"/> in that the periods here end strictly at the first object after the break, rather than the break's end time.
|
||||||
|
/// </remarks>
|
||||||
|
private PeriodTracker nonGameplayPeriods = null!;
|
||||||
|
|
||||||
|
private IFrameStableClock gameplayClock = null!;
|
||||||
|
|
||||||
|
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
||||||
|
{
|
||||||
|
ruleset = (DrawableTaikoRuleset)drawableRuleset;
|
||||||
|
ruleset.KeyBindingInputManager.Add(new InputInterceptor(this));
|
||||||
|
playfield = (TaikoPlayfield)ruleset.Playfield;
|
||||||
|
|
||||||
|
var periods = new List<Period>();
|
||||||
|
|
||||||
|
if (drawableRuleset.Objects.Any())
|
||||||
|
{
|
||||||
|
periods.Add(new Period(int.MinValue, getValidJudgementTime(ruleset.Objects.First()) - 1));
|
||||||
|
|
||||||
|
foreach (BreakPeriod b in drawableRuleset.Beatmap.Breaks)
|
||||||
|
periods.Add(new Period(b.StartTime, getValidJudgementTime(ruleset.Objects.First(h => h.StartTime >= b.EndTime)) - 1));
|
||||||
|
|
||||||
|
static double getValidJudgementTime(HitObject hitObject) => hitObject.StartTime - hitObject.HitWindows.WindowFor(HitResult.Meh);
|
||||||
|
}
|
||||||
|
|
||||||
|
nonGameplayPeriods = new PeriodTracker(periods);
|
||||||
|
|
||||||
|
gameplayClock = drawableRuleset.FrameStableClock;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update(Playfield playfield)
|
||||||
|
{
|
||||||
|
if (!nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime)) return;
|
||||||
|
|
||||||
|
lastAcceptedCentreAction = null;
|
||||||
|
lastAcceptedRimAction = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool checkCorrectAction(TaikoAction action)
|
||||||
|
{
|
||||||
|
if (nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
// If next hit object is strong, allow usage of all actions. Strong drumrolls are ignored in this check.
|
||||||
|
if (playfield.HitObjectContainer.AliveObjects.FirstOrDefault(h => h.Result?.HasResult != true)?.HitObject is TaikoStrongableHitObject hitObject
|
||||||
|
&& hitObject.IsStrong
|
||||||
|
&& hitObject is not DrumRoll)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if ((action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre)
|
||||||
|
&& (lastAcceptedCentreAction == null || lastAcceptedCentreAction == action))
|
||||||
|
{
|
||||||
|
lastAcceptedCentreAction = action;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((action == TaikoAction.LeftRim || action == TaikoAction.RightRim)
|
||||||
|
&& (lastAcceptedRimAction == null || lastAcceptedRimAction == action))
|
||||||
|
{
|
||||||
|
lastAcceptedRimAction = action;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private partial class InputInterceptor : Component, IKeyBindingHandler<TaikoAction>
|
||||||
|
{
|
||||||
|
private readonly TaikoModSingleTap mod;
|
||||||
|
|
||||||
|
public InputInterceptor(TaikoModSingleTap mod)
|
||||||
|
{
|
||||||
|
this.mod = mod;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
|
||||||
|
// if the pressed action is incorrect, block it from reaching gameplay.
|
||||||
|
=> !mod.checkCorrectAction(e.Action);
|
||||||
|
|
||||||
|
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -158,6 +158,7 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
new TaikoModDifficultyAdjust(),
|
new TaikoModDifficultyAdjust(),
|
||||||
new TaikoModClassic(),
|
new TaikoModClassic(),
|
||||||
new TaikoModSwap(),
|
new TaikoModSwap(),
|
||||||
|
new TaikoModSingleTap(),
|
||||||
};
|
};
|
||||||
|
|
||||||
case ModType.Automation:
|
case ModType.Automation:
|
||||||
|
@ -33,6 +33,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
|
|
||||||
public readonly BindableBool LockPlayfieldMaxAspect = new BindableBool(true);
|
public readonly BindableBool LockPlayfieldMaxAspect = new BindableBool(true);
|
||||||
|
|
||||||
|
public new TaikoInputManager KeyBindingInputManager => (TaikoInputManager)base.KeyBindingInputManager;
|
||||||
|
|
||||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
||||||
|
|
||||||
protected override bool UserScrollSpeedAdjustment => false;
|
protected override bool UserScrollSpeedAdjustment => false;
|
||||||
|
@ -181,16 +181,19 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
Assert.AreEqual(956, timingPoint.Time);
|
Assert.AreEqual(956, timingPoint.Time);
|
||||||
Assert.AreEqual(329.67032967033, timingPoint.BeatLength);
|
Assert.AreEqual(329.67032967033, timingPoint.BeatLength);
|
||||||
Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
|
Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
|
||||||
|
Assert.IsFalse(timingPoint.OmitFirstBarLine);
|
||||||
|
|
||||||
timingPoint = controlPoints.TimingPointAt(48428);
|
timingPoint = controlPoints.TimingPointAt(48428);
|
||||||
Assert.AreEqual(956, timingPoint.Time);
|
Assert.AreEqual(956, timingPoint.Time);
|
||||||
Assert.AreEqual(329.67032967033d, timingPoint.BeatLength);
|
Assert.AreEqual(329.67032967033d, timingPoint.BeatLength);
|
||||||
Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
|
Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
|
||||||
|
Assert.IsFalse(timingPoint.OmitFirstBarLine);
|
||||||
|
|
||||||
timingPoint = controlPoints.TimingPointAt(119637);
|
timingPoint = controlPoints.TimingPointAt(119637);
|
||||||
Assert.AreEqual(119637, timingPoint.Time);
|
Assert.AreEqual(119637, timingPoint.Time);
|
||||||
Assert.AreEqual(659.340659340659, timingPoint.BeatLength);
|
Assert.AreEqual(659.340659340659, timingPoint.BeatLength);
|
||||||
Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
|
Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
|
||||||
|
Assert.IsFalse(timingPoint.OmitFirstBarLine);
|
||||||
|
|
||||||
var difficultyPoint = controlPoints.DifficultyPointAt(0);
|
var difficultyPoint = controlPoints.DifficultyPointAt(0);
|
||||||
Assert.AreEqual(0, difficultyPoint.Time);
|
Assert.AreEqual(0, difficultyPoint.Time);
|
||||||
@ -222,17 +225,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
var effectPoint = controlPoints.EffectPointAt(0);
|
var effectPoint = controlPoints.EffectPointAt(0);
|
||||||
Assert.AreEqual(0, effectPoint.Time);
|
Assert.AreEqual(0, effectPoint.Time);
|
||||||
Assert.IsFalse(effectPoint.KiaiMode);
|
Assert.IsFalse(effectPoint.KiaiMode);
|
||||||
Assert.IsFalse(effectPoint.OmitFirstBarLine);
|
|
||||||
|
|
||||||
effectPoint = controlPoints.EffectPointAt(53703);
|
effectPoint = controlPoints.EffectPointAt(53703);
|
||||||
Assert.AreEqual(53703, effectPoint.Time);
|
Assert.AreEqual(53703, effectPoint.Time);
|
||||||
Assert.IsTrue(effectPoint.KiaiMode);
|
Assert.IsTrue(effectPoint.KiaiMode);
|
||||||
Assert.IsFalse(effectPoint.OmitFirstBarLine);
|
|
||||||
|
|
||||||
effectPoint = controlPoints.EffectPointAt(116637);
|
effectPoint = controlPoints.EffectPointAt(116637);
|
||||||
Assert.AreEqual(95901, effectPoint.Time);
|
Assert.AreEqual(95901, effectPoint.Time);
|
||||||
Assert.IsFalse(effectPoint.KiaiMode);
|
Assert.IsFalse(effectPoint.KiaiMode);
|
||||||
Assert.IsFalse(effectPoint.OmitFirstBarLine);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -273,6 +273,28 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDecodeOmitBarLineEffect()
|
||||||
|
{
|
||||||
|
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||||
|
|
||||||
|
using (var resStream = TestResources.OpenResource("omit-barline-control-points.osu"))
|
||||||
|
using (var stream = new LineBufferedReader(resStream))
|
||||||
|
{
|
||||||
|
var controlPoints = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo;
|
||||||
|
|
||||||
|
Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(6));
|
||||||
|
Assert.That(controlPoints.EffectPoints.Count, Is.EqualTo(0));
|
||||||
|
|
||||||
|
Assert.That(controlPoints.TimingPointAt(500).OmitFirstBarLine, Is.False);
|
||||||
|
Assert.That(controlPoints.TimingPointAt(1500).OmitFirstBarLine, Is.True);
|
||||||
|
Assert.That(controlPoints.TimingPointAt(2500).OmitFirstBarLine, Is.False);
|
||||||
|
Assert.That(controlPoints.TimingPointAt(3500).OmitFirstBarLine, Is.False);
|
||||||
|
Assert.That(controlPoints.TimingPointAt(4500).OmitFirstBarLine, Is.False);
|
||||||
|
Assert.That(controlPoints.TimingPointAt(5500).OmitFirstBarLine, Is.True);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestTimingPointResetsSpeedMultiplier()
|
public void TestTimingPointResetsSpeedMultiplier()
|
||||||
{
|
{
|
||||||
|
125
osu.Game.Tests/Database/LegacyExporterTest.cs
Normal file
125
osu.Game.Tests/Database/LegacyExporterTest.cs
Normal file
@ -0,0 +1,125 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Extensions.ObjectExtensions;
|
||||||
|
using osu.Framework.Platform;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Database;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Database
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class LegacyExporterTest
|
||||||
|
{
|
||||||
|
private TestLegacyExporter legacyExporter = null!;
|
||||||
|
private TemporaryNativeStorage storage = null!;
|
||||||
|
|
||||||
|
private const string short_filename = "normal file name";
|
||||||
|
|
||||||
|
private const string long_filename =
|
||||||
|
"some file with super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name";
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void SetUp()
|
||||||
|
{
|
||||||
|
storage = new TemporaryNativeStorage("export-storage");
|
||||||
|
legacyExporter = new TestLegacyExporter(storage);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void ExportFileWithNormalNameTest()
|
||||||
|
{
|
||||||
|
var item = new TestPathInfo(short_filename);
|
||||||
|
|
||||||
|
Assert.That(item.Filename.Length, Is.LessThan(TestLegacyExporter.MAX_FILENAME_LENGTH));
|
||||||
|
|
||||||
|
exportItemAndAssert(item, short_filename);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void ExportFileWithNormalNameMultipleTimesTest()
|
||||||
|
{
|
||||||
|
var item = new TestPathInfo(short_filename);
|
||||||
|
|
||||||
|
Assert.That(item.Filename.Length, Is.LessThan(TestLegacyExporter.MAX_FILENAME_LENGTH));
|
||||||
|
|
||||||
|
//Export multiple times
|
||||||
|
for (int i = 0; i < 100; i++)
|
||||||
|
{
|
||||||
|
string expectedFileName = i == 0 ? short_filename : $"{short_filename} ({i})";
|
||||||
|
exportItemAndAssert(item, expectedFileName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void ExportFileWithSuperLongNameTest()
|
||||||
|
{
|
||||||
|
int expectedLength = TestLegacyExporter.MAX_FILENAME_LENGTH - (legacyExporter.GetExtension().Length);
|
||||||
|
string expectedName = long_filename.Remove(expectedLength);
|
||||||
|
|
||||||
|
var item = new TestPathInfo(long_filename);
|
||||||
|
|
||||||
|
Assert.That(item.Filename.Length, Is.GreaterThan(TestLegacyExporter.MAX_FILENAME_LENGTH));
|
||||||
|
exportItemAndAssert(item, expectedName);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void ExportFileWithSuperLongNameMultipleTimesTest()
|
||||||
|
{
|
||||||
|
int expectedLength = TestLegacyExporter.MAX_FILENAME_LENGTH - (legacyExporter.GetExtension().Length);
|
||||||
|
string expectedName = long_filename.Remove(expectedLength);
|
||||||
|
|
||||||
|
var item = new TestPathInfo(long_filename);
|
||||||
|
|
||||||
|
Assert.That(item.Filename.Length, Is.GreaterThan(TestLegacyExporter.MAX_FILENAME_LENGTH));
|
||||||
|
|
||||||
|
//Export multiple times
|
||||||
|
for (int i = 0; i < 100; i++)
|
||||||
|
{
|
||||||
|
string expectedFilename = i == 0 ? expectedName : $"{expectedName} ({i})";
|
||||||
|
exportItemAndAssert(item, expectedFilename);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void exportItemAndAssert(IHasNamedFiles item, string expectedName)
|
||||||
|
{
|
||||||
|
Assert.DoesNotThrow(() => legacyExporter.Export(item));
|
||||||
|
Assert.That(storage.Exists($"exports/{expectedName}{legacyExporter.GetExtension()}"), Is.True);
|
||||||
|
}
|
||||||
|
|
||||||
|
[TearDown]
|
||||||
|
public void TearDown()
|
||||||
|
{
|
||||||
|
if (storage.IsNotNull())
|
||||||
|
storage.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestPathInfo : IHasNamedFiles
|
||||||
|
{
|
||||||
|
public string Filename { get; }
|
||||||
|
|
||||||
|
public IEnumerable<INamedFileUsage> Files { get; } = new List<INamedFileUsage>();
|
||||||
|
|
||||||
|
public TestPathInfo(string filename)
|
||||||
|
{
|
||||||
|
Filename = filename;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ToString() => Filename;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestLegacyExporter : LegacyExporter<IHasNamedFiles>
|
||||||
|
{
|
||||||
|
public TestLegacyExporter(Storage storage)
|
||||||
|
: base(storage)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetExtension() => FileExtension;
|
||||||
|
|
||||||
|
protected override string FileExtension => ".test";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -43,6 +43,18 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
|
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
|
||||||
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
|
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
|
||||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
|
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
|
||||||
|
|
||||||
|
cpi.Add(1200, new TimingControlPoint { OmitFirstBarLine = true }); // is not redundant
|
||||||
|
|
||||||
|
Assert.That(cpi.Groups.Count, Is.EqualTo(3));
|
||||||
|
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(3));
|
||||||
|
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(3));
|
||||||
|
|
||||||
|
cpi.Add(1500, new TimingControlPoint { OmitFirstBarLine = true }); // is not redundant
|
||||||
|
|
||||||
|
Assert.That(cpi.Groups.Count, Is.EqualTo(4));
|
||||||
|
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(4));
|
||||||
|
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(4));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -95,12 +107,12 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(0));
|
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(0));
|
||||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
|
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
|
||||||
|
|
||||||
cpi.Add(1000, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // is not redundant
|
cpi.Add(1000, new EffectControlPoint { KiaiMode = true }); // is not redundant
|
||||||
cpi.Add(1400, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // same settings, but is not redundant
|
cpi.Add(1400, new EffectControlPoint { KiaiMode = true }); // is redundant
|
||||||
|
|
||||||
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
|
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
|
||||||
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(2));
|
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(1));
|
||||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
|
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
BIN
osu.Game.Tests/Resources/Archives/modified-argon-20230305.osk
Normal file
BIN
osu.Game.Tests/Resources/Archives/modified-argon-20230305.osk
Normal file
Binary file not shown.
27
osu.Game.Tests/Resources/omit-barline-control-points.osu
Normal file
27
osu.Game.Tests/Resources/omit-barline-control-points.osu
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
osu file format v14
|
||||||
|
|
||||||
|
[TimingPoints]
|
||||||
|
|
||||||
|
// Uninherited: none, inherited: none
|
||||||
|
0,500,4,2,0,100,1,0
|
||||||
|
0,-50,4,3,0,100,0,0
|
||||||
|
|
||||||
|
// Uninherited: omit, inherited: none
|
||||||
|
1000,500,4,2,0,100,1,8
|
||||||
|
1000,-50,4,3,0,100,0,0
|
||||||
|
|
||||||
|
// Uninherited: none, inherited: omit (should be ignored, inheriting cannot omit)
|
||||||
|
2000,500,4,2,0,100,1,0
|
||||||
|
2000,-50,4,3,0,100,0,8
|
||||||
|
|
||||||
|
// Inherited: none, uninherited: none
|
||||||
|
3000,-50,4,3,0,100,0,0
|
||||||
|
3000,500,4,2,0,100,1,0
|
||||||
|
|
||||||
|
// Inherited: omit, uninherited: none (should be ignored, inheriting cannot omit)
|
||||||
|
4000,-50,4,3,0,100,0,8
|
||||||
|
4000,500,4,2,0,100,1,0
|
||||||
|
|
||||||
|
// Inherited: none, uninherited: omit
|
||||||
|
5000,-50,4,3,0,100,0,0
|
||||||
|
5000,500,4,2,0,100,1,8
|
@ -80,7 +80,7 @@ namespace osu.Game.Tests.Rulesets
|
|||||||
|
|
||||||
dependencies.CacheAs<TextureStore>(ParentTextureStore = new TestTextureStore(parent.Get<GameHost>().Renderer));
|
dependencies.CacheAs<TextureStore>(ParentTextureStore = new TestTextureStore(parent.Get<GameHost>().Renderer));
|
||||||
dependencies.CacheAs<ISampleStore>(ParentSampleStore = new TestSampleStore());
|
dependencies.CacheAs<ISampleStore>(ParentSampleStore = new TestSampleStore());
|
||||||
dependencies.CacheAs<ShaderManager>(ParentShaderManager = new TestShaderManager(parent.Get<GameHost>().Renderer));
|
dependencies.CacheAs<ShaderManager>(ParentShaderManager = new TestShaderManager(parent.Get<GameHost>().Renderer, parent.Get<ShaderManager>()));
|
||||||
|
|
||||||
return new DrawableRulesetDependencies(new OsuRuleset(), dependencies);
|
return new DrawableRulesetDependencies(new OsuRuleset(), dependencies);
|
||||||
}
|
}
|
||||||
@ -156,12 +156,15 @@ namespace osu.Game.Tests.Rulesets
|
|||||||
|
|
||||||
private class TestShaderManager : ShaderManager
|
private class TestShaderManager : ShaderManager
|
||||||
{
|
{
|
||||||
public TestShaderManager(IRenderer renderer)
|
private readonly ShaderManager parentManager;
|
||||||
|
|
||||||
|
public TestShaderManager(IRenderer renderer, ShaderManager parentManager)
|
||||||
: base(renderer, new ResourceStore<byte[]>())
|
: base(renderer, new ResourceStore<byte[]>())
|
||||||
{
|
{
|
||||||
|
this.parentManager = parentManager;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override byte[] LoadRaw(string name) => null;
|
public override byte[] LoadRaw(string name) => parentManager.LoadRaw(name);
|
||||||
|
|
||||||
public bool IsDisposed { get; private set; }
|
public bool IsDisposed { get; private set; }
|
||||||
|
|
||||||
|
@ -48,7 +48,9 @@ namespace osu.Game.Tests.Skins
|
|||||||
// Covers BPM counter.
|
// Covers BPM counter.
|
||||||
"Archives/modified-default-20221205.osk",
|
"Archives/modified-default-20221205.osk",
|
||||||
// Covers judgement counter.
|
// Covers judgement counter.
|
||||||
"Archives/modified-default-20230117.osk"
|
"Archives/modified-default-20230117.osk",
|
||||||
|
// Covers player avatar and flag.
|
||||||
|
"Archives/modified-argon-20230305.osk",
|
||||||
};
|
};
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -9,6 +9,7 @@ using osuTK;
|
|||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Rendering;
|
using osu.Framework.Graphics.Rendering;
|
||||||
|
using osu.Game.Graphics.Backgrounds;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Background
|
namespace osu.Game.Tests.Visual.Background
|
||||||
{
|
{
|
||||||
@ -97,15 +98,29 @@ namespace osu.Game.Tests.Visual.Background
|
|||||||
texelSize = Source.texelSize;
|
texelSize = Source.texelSize;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private IUniformBuffer<TriangleBorderData>? borderDataBuffer;
|
||||||
|
|
||||||
public override void Draw(IRenderer renderer)
|
public override void Draw(IRenderer renderer)
|
||||||
{
|
{
|
||||||
TextureShader.GetUniform<float>("thickness").UpdateValue(ref thickness);
|
borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>();
|
||||||
TextureShader.GetUniform<float>("texelSize").UpdateValue(ref texelSize);
|
borderDataBuffer.Data = borderDataBuffer.Data with
|
||||||
|
{
|
||||||
|
Thickness = thickness,
|
||||||
|
TexelSize = texelSize
|
||||||
|
};
|
||||||
|
|
||||||
|
TextureShader.BindUniformBlock("m_BorderData", borderDataBuffer);
|
||||||
|
|
||||||
base.Draw(renderer);
|
base.Draw(renderer);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool CanDrawOpaqueInterior => false;
|
protected override bool CanDrawOpaqueInterior => false;
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
borderDataBuffer?.Dispose();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,6 +15,7 @@ using osu.Game.Overlays.Settings;
|
|||||||
using osu.Game.Overlays.SkinEditor;
|
using osu.Game.Overlays.SkinEditor;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu.Mods;
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
|
using osu.Game.Screens.Edit.Components;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||||
using osu.Game.Tests.Beatmaps.IO;
|
using osu.Game.Tests.Beatmaps.IO;
|
||||||
@ -188,6 +189,33 @@ namespace osu.Game.Tests.Visual.Navigation
|
|||||||
AddUntilStep("mod overlay closed", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
AddUntilStep("mod overlay closed", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestChangeToNonSkinnableScreen()
|
||||||
|
{
|
||||||
|
advanceToSongSelect();
|
||||||
|
openSkinEditor();
|
||||||
|
AddAssert("blueprint container present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.EqualTo(1));
|
||||||
|
AddAssert("placeholder not present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.Zero);
|
||||||
|
AddAssert("editor sidebars not empty", () => skinEditor.ChildrenOfType<EditorSidebar>().SelectMany(sidebar => sidebar.Children).Count(), () => Is.GreaterThan(0));
|
||||||
|
|
||||||
|
AddStep("add skinnable component", () =>
|
||||||
|
{
|
||||||
|
skinEditor.ChildrenOfType<SkinComponentToolbox.ToolboxComponentButton>().First().TriggerClick();
|
||||||
|
});
|
||||||
|
AddUntilStep("newly added component selected", () => skinEditor.SelectedComponents, () => Has.Count.EqualTo(1));
|
||||||
|
|
||||||
|
AddStep("exit to main menu", () => Game.ScreenStack.CurrentScreen.Exit());
|
||||||
|
AddAssert("selection cleared", () => skinEditor.SelectedComponents, () => Has.Count.Zero);
|
||||||
|
AddAssert("blueprint container not present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.Zero);
|
||||||
|
AddAssert("placeholder present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.EqualTo(1));
|
||||||
|
AddAssert("editor sidebars empty", () => skinEditor.ChildrenOfType<EditorSidebar>().SelectMany(sidebar => sidebar.Children).Count(), () => Is.Zero);
|
||||||
|
|
||||||
|
advanceToSongSelect();
|
||||||
|
AddAssert("blueprint container present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.EqualTo(1));
|
||||||
|
AddAssert("placeholder not present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.Zero);
|
||||||
|
AddAssert("editor sidebars not empty", () => skinEditor.ChildrenOfType<EditorSidebar>().SelectMany(sidebar => sidebar.Children).Count(), () => Is.GreaterThan(0));
|
||||||
|
}
|
||||||
|
|
||||||
private void advanceToSongSelect()
|
private void advanceToSongSelect()
|
||||||
{
|
{
|
||||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||||
|
@ -516,15 +516,20 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
{
|
{
|
||||||
sets.Clear();
|
sets.Clear();
|
||||||
|
|
||||||
for (int i = 0; i < 20; i++)
|
for (int i = 0; i < 10; i++)
|
||||||
{
|
{
|
||||||
var set = TestResources.CreateTestBeatmapSetInfo(5);
|
var set = TestResources.CreateTestBeatmapSetInfo(5);
|
||||||
|
|
||||||
if (i >= 2 && i < 10)
|
// A total of 6 sets have date submitted (4 don't)
|
||||||
|
// A total of 5 sets have artist string (3 of which also have date submitted)
|
||||||
|
|
||||||
|
if (i >= 2 && i < 8) // i = 2, 3, 4, 5, 6, 7 have submitted date
|
||||||
set.DateSubmitted = DateTimeOffset.Now.AddMinutes(i);
|
set.DateSubmitted = DateTimeOffset.Now.AddMinutes(i);
|
||||||
if (i < 5)
|
if (i < 5) // i = 0, 1, 2, 3, 4 have matching string
|
||||||
set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string);
|
set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string);
|
||||||
|
|
||||||
|
set.Beatmaps.ForEach(b => b.Metadata.Title = $"submitted: {set.DateSubmitted}");
|
||||||
|
|
||||||
sets.Add(set);
|
sets.Add(set);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@ -532,15 +537,26 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
loadBeatmaps(sets);
|
loadBeatmaps(sets);
|
||||||
|
|
||||||
AddStep("Sort by date submitted", () => carousel.Filter(new FilterCriteria { Sort = SortMode.DateSubmitted }, false));
|
AddStep("Sort by date submitted", () => carousel.Filter(new FilterCriteria { Sort = SortMode.DateSubmitted }, false));
|
||||||
checkVisibleItemCount(diff: false, count: 8);
|
checkVisibleItemCount(diff: false, count: 10);
|
||||||
checkVisibleItemCount(diff: true, count: 5);
|
checkVisibleItemCount(diff: true, count: 5);
|
||||||
|
|
||||||
|
AddAssert("missing date are at end",
|
||||||
|
() => carousel.Items.OfType<DrawableCarouselBeatmapSet>().Reverse().TakeWhile(i => i.Item is CarouselBeatmapSet s && s.BeatmapSet.DateSubmitted == null).Count(), () => Is.EqualTo(4));
|
||||||
|
AddAssert("rest are at start", () => carousel.Items.OfType<DrawableCarouselBeatmapSet>().TakeWhile(i => i.Item is CarouselBeatmapSet s && s.BeatmapSet.DateSubmitted != null).Count(),
|
||||||
|
() => Is.EqualTo(6));
|
||||||
|
|
||||||
AddStep("Sort by date submitted and string", () => carousel.Filter(new FilterCriteria
|
AddStep("Sort by date submitted and string", () => carousel.Filter(new FilterCriteria
|
||||||
{
|
{
|
||||||
Sort = SortMode.DateSubmitted,
|
Sort = SortMode.DateSubmitted,
|
||||||
SearchText = zzz_string
|
SearchText = zzz_string
|
||||||
}, false));
|
}, false));
|
||||||
checkVisibleItemCount(diff: false, count: 3);
|
checkVisibleItemCount(diff: false, count: 5);
|
||||||
checkVisibleItemCount(diff: true, count: 5);
|
checkVisibleItemCount(diff: true, count: 5);
|
||||||
|
|
||||||
|
AddAssert("missing date are at end",
|
||||||
|
() => carousel.Items.OfType<DrawableCarouselBeatmapSet>().Reverse().TakeWhile(i => i.Item is CarouselBeatmapSet s && s.BeatmapSet.DateSubmitted == null).Count(), () => Is.EqualTo(2));
|
||||||
|
AddAssert("rest are at start", () => carousel.Items.OfType<DrawableCarouselBeatmapSet>().TakeWhile(i => i.Item is CarouselBeatmapSet s && s.BeatmapSet.DateSubmitted != null).Count(),
|
||||||
|
() => Is.EqualTo(3));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -1129,7 +1145,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
{
|
{
|
||||||
// until step required as we are querying against alive items, which are loaded asynchronously inside DrawableCarouselBeatmapSet.
|
// until step required as we are querying against alive items, which are loaded asynchronously inside DrawableCarouselBeatmapSet.
|
||||||
AddUntilStep($"{count} {(diff ? "diffs" : "sets")} visible", () =>
|
AddUntilStep($"{count} {(diff ? "diffs" : "sets")} visible", () =>
|
||||||
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count);
|
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible), () => Is.EqualTo(count));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void checkSelectionIsCentered()
|
private void checkSelectionIsCentered()
|
||||||
@ -1190,8 +1206,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
foreach (var item in Scroll.Children)
|
foreach (var item in Scroll.Children.OrderBy(c => c.Y))
|
||||||
{
|
{
|
||||||
|
if (item.Item?.Visible != true)
|
||||||
|
continue;
|
||||||
|
|
||||||
yield return item;
|
yield return item;
|
||||||
|
|
||||||
if (item is DrawableCarouselBeatmapSet set)
|
if (item is DrawableCarouselBeatmapSet set)
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Linq;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps
|
namespace osu.Game.Beatmaps
|
||||||
@ -29,10 +29,21 @@ namespace osu.Game.Beatmaps
|
|||||||
return new RomanisableString($"{metadata.GetPreferred(true)}".Trim(), $"{metadata.GetPreferred(false)}".Trim());
|
return new RomanisableString($"{metadata.GetPreferred(true)}".Trim(), $"{metadata.GetPreferred(false)}".Trim());
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string[] GetSearchableTerms(this IBeatmapInfo beatmapInfo) => new[]
|
public static List<string> GetSearchableTerms(this IBeatmapInfo beatmapInfo)
|
||||||
{
|
{
|
||||||
beatmapInfo.DifficultyName
|
var termsList = new List<string>(BeatmapMetadataInfoExtensions.MAX_SEARCHABLE_TERM_COUNT + 1);
|
||||||
}.Concat(beatmapInfo.Metadata.GetSearchableTerms()).Where(s => !string.IsNullOrEmpty(s)).ToArray();
|
|
||||||
|
addIfNotNull(beatmapInfo.DifficultyName);
|
||||||
|
|
||||||
|
BeatmapMetadataInfoExtensions.CollectSearchableTerms(beatmapInfo.Metadata, termsList);
|
||||||
|
return termsList;
|
||||||
|
|
||||||
|
void addIfNotNull(string? s)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(s))
|
||||||
|
termsList.Add(s);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private static string getVersionString(IBeatmapInfo beatmapInfo) => string.IsNullOrEmpty(beatmapInfo.DifficultyName) ? string.Empty : $"[{beatmapInfo.DifficultyName}]";
|
private static string getVersionString(IBeatmapInfo beatmapInfo) => string.IsNullOrEmpty(beatmapInfo.DifficultyName) ? string.Empty : $"[{beatmapInfo.DifficultyName}]";
|
||||||
}
|
}
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
using System.Linq;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps
|
namespace osu.Game.Beatmaps
|
||||||
@ -13,16 +13,31 @@ namespace osu.Game.Beatmaps
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// An array of all searchable terms provided in contained metadata.
|
/// An array of all searchable terms provided in contained metadata.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static string[] GetSearchableTerms(this IBeatmapMetadataInfo metadataInfo) => new[]
|
public static string[] GetSearchableTerms(this IBeatmapMetadataInfo metadataInfo)
|
||||||
{
|
{
|
||||||
metadataInfo.Author.Username,
|
var termsList = new List<string>(MAX_SEARCHABLE_TERM_COUNT);
|
||||||
metadataInfo.Artist,
|
CollectSearchableTerms(metadataInfo, termsList);
|
||||||
metadataInfo.ArtistUnicode,
|
return termsList.ToArray();
|
||||||
metadataInfo.Title,
|
}
|
||||||
metadataInfo.TitleUnicode,
|
|
||||||
metadataInfo.Source,
|
internal const int MAX_SEARCHABLE_TERM_COUNT = 7;
|
||||||
metadataInfo.Tags
|
|
||||||
}.Where(s => !string.IsNullOrEmpty(s)).ToArray();
|
internal static void CollectSearchableTerms(IBeatmapMetadataInfo metadataInfo, IList<string> termsList)
|
||||||
|
{
|
||||||
|
addIfNotNull(metadataInfo.Author.Username);
|
||||||
|
addIfNotNull(metadataInfo.Artist);
|
||||||
|
addIfNotNull(metadataInfo.ArtistUnicode);
|
||||||
|
addIfNotNull(metadataInfo.Title);
|
||||||
|
addIfNotNull(metadataInfo.TitleUnicode);
|
||||||
|
addIfNotNull(metadataInfo.Source);
|
||||||
|
addIfNotNull(metadataInfo.Tags);
|
||||||
|
|
||||||
|
void addIfNotNull(string s)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(s))
|
||||||
|
termsList.Add(s);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A user-presentable display title representing this metadata.
|
/// A user-presentable display title representing this metadata.
|
||||||
|
@ -13,15 +13,9 @@ namespace osu.Game.Beatmaps.ControlPoints
|
|||||||
public static readonly EffectControlPoint DEFAULT = new EffectControlPoint
|
public static readonly EffectControlPoint DEFAULT = new EffectControlPoint
|
||||||
{
|
{
|
||||||
KiaiModeBindable = { Disabled = true },
|
KiaiModeBindable = { Disabled = true },
|
||||||
OmitFirstBarLineBindable = { Disabled = true },
|
|
||||||
ScrollSpeedBindable = { Disabled = true }
|
ScrollSpeedBindable = { Disabled = true }
|
||||||
};
|
};
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Whether the first bar line of this control point is ignored.
|
|
||||||
/// </summary>
|
|
||||||
public readonly BindableBool OmitFirstBarLineBindable = new BindableBool();
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The relative scroll speed at this control point.
|
/// The relative scroll speed at this control point.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -43,15 +37,6 @@ namespace osu.Game.Beatmaps.ControlPoints
|
|||||||
|
|
||||||
public override Color4 GetRepresentingColour(OsuColour colours) => colours.Purple;
|
public override Color4 GetRepresentingColour(OsuColour colours) => colours.Purple;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Whether the first bar line of this control point is ignored.
|
|
||||||
/// </summary>
|
|
||||||
public bool OmitFirstBarLine
|
|
||||||
{
|
|
||||||
get => OmitFirstBarLineBindable.Value;
|
|
||||||
set => OmitFirstBarLineBindable.Value = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether this control point enables Kiai mode.
|
/// Whether this control point enables Kiai mode.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -67,16 +52,13 @@ namespace osu.Game.Beatmaps.ControlPoints
|
|||||||
}
|
}
|
||||||
|
|
||||||
public override bool IsRedundant(ControlPoint? existing)
|
public override bool IsRedundant(ControlPoint? existing)
|
||||||
=> !OmitFirstBarLine
|
=> existing is EffectControlPoint existingEffect
|
||||||
&& existing is EffectControlPoint existingEffect
|
|
||||||
&& KiaiMode == existingEffect.KiaiMode
|
&& KiaiMode == existingEffect.KiaiMode
|
||||||
&& OmitFirstBarLine == existingEffect.OmitFirstBarLine
|
|
||||||
&& ScrollSpeed == existingEffect.ScrollSpeed;
|
&& ScrollSpeed == existingEffect.ScrollSpeed;
|
||||||
|
|
||||||
public override void CopyFrom(ControlPoint other)
|
public override void CopyFrom(ControlPoint other)
|
||||||
{
|
{
|
||||||
KiaiMode = ((EffectControlPoint)other).KiaiMode;
|
KiaiMode = ((EffectControlPoint)other).KiaiMode;
|
||||||
OmitFirstBarLine = ((EffectControlPoint)other).OmitFirstBarLine;
|
|
||||||
ScrollSpeed = ((EffectControlPoint)other).ScrollSpeed;
|
ScrollSpeed = ((EffectControlPoint)other).ScrollSpeed;
|
||||||
|
|
||||||
base.CopyFrom(other);
|
base.CopyFrom(other);
|
||||||
@ -88,10 +70,9 @@ namespace osu.Game.Beatmaps.ControlPoints
|
|||||||
|
|
||||||
public bool Equals(EffectControlPoint? other)
|
public bool Equals(EffectControlPoint? other)
|
||||||
=> base.Equals(other)
|
=> base.Equals(other)
|
||||||
&& OmitFirstBarLine == other.OmitFirstBarLine
|
|
||||||
&& ScrollSpeed == other.ScrollSpeed
|
&& ScrollSpeed == other.ScrollSpeed
|
||||||
&& KiaiMode == other.KiaiMode;
|
&& KiaiMode == other.KiaiMode;
|
||||||
|
|
||||||
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), OmitFirstBarLine, ScrollSpeed, KiaiMode);
|
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), ScrollSpeed, KiaiMode);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,6 +16,11 @@ namespace osu.Game.Beatmaps.ControlPoints
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly Bindable<TimeSignature> TimeSignatureBindable = new Bindable<TimeSignature>(TimeSignature.SimpleQuadruple);
|
public readonly Bindable<TimeSignature> TimeSignatureBindable = new Bindable<TimeSignature>(TimeSignature.SimpleQuadruple);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the first bar line of this control point is ignored.
|
||||||
|
/// </summary>
|
||||||
|
public readonly BindableBool OmitFirstBarLineBindable = new BindableBool();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Default length of a beat in milliseconds. Used whenever there is no beatmap or track playing.
|
/// Default length of a beat in milliseconds. Used whenever there is no beatmap or track playing.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -30,6 +35,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
|||||||
Value = default_beat_length,
|
Value = default_beat_length,
|
||||||
Disabled = true
|
Disabled = true
|
||||||
},
|
},
|
||||||
|
OmitFirstBarLineBindable = { Disabled = true },
|
||||||
TimeSignatureBindable = { Disabled = true }
|
TimeSignatureBindable = { Disabled = true }
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -42,6 +48,15 @@ namespace osu.Game.Beatmaps.ControlPoints
|
|||||||
set => TimeSignatureBindable.Value = value;
|
set => TimeSignatureBindable.Value = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the first bar line of this control point is ignored.
|
||||||
|
/// </summary>
|
||||||
|
public bool OmitFirstBarLine
|
||||||
|
{
|
||||||
|
get => OmitFirstBarLineBindable.Value;
|
||||||
|
set => OmitFirstBarLineBindable.Value = value;
|
||||||
|
}
|
||||||
|
|
||||||
public const double DEFAULT_BEAT_LENGTH = 1000;
|
public const double DEFAULT_BEAT_LENGTH = 1000;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -73,6 +88,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
|||||||
public override void CopyFrom(ControlPoint other)
|
public override void CopyFrom(ControlPoint other)
|
||||||
{
|
{
|
||||||
TimeSignature = ((TimingControlPoint)other).TimeSignature;
|
TimeSignature = ((TimingControlPoint)other).TimeSignature;
|
||||||
|
OmitFirstBarLine = ((TimingControlPoint)other).OmitFirstBarLine;
|
||||||
BeatLength = ((TimingControlPoint)other).BeatLength;
|
BeatLength = ((TimingControlPoint)other).BeatLength;
|
||||||
|
|
||||||
base.CopyFrom(other);
|
base.CopyFrom(other);
|
||||||
@ -85,8 +101,9 @@ namespace osu.Game.Beatmaps.ControlPoints
|
|||||||
public bool Equals(TimingControlPoint? other)
|
public bool Equals(TimingControlPoint? other)
|
||||||
=> base.Equals(other)
|
=> base.Equals(other)
|
||||||
&& TimeSignature.Equals(other.TimeSignature)
|
&& TimeSignature.Equals(other.TimeSignature)
|
||||||
|
&& OmitFirstBarLine == other.OmitFirstBarLine
|
||||||
&& BeatLength.Equals(other.BeatLength);
|
&& BeatLength.Equals(other.BeatLength);
|
||||||
|
|
||||||
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), TimeSignature, BeatLength);
|
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), TimeSignature, BeatLength, OmitFirstBarLine);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -431,6 +431,7 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
|
|
||||||
controlPoint.BeatLength = beatLength;
|
controlPoint.BeatLength = beatLength;
|
||||||
controlPoint.TimeSignature = timeSignature;
|
controlPoint.TimeSignature = timeSignature;
|
||||||
|
controlPoint.OmitFirstBarLine = omitFirstBarSignature;
|
||||||
|
|
||||||
addControlPoint(time, controlPoint, true);
|
addControlPoint(time, controlPoint, true);
|
||||||
}
|
}
|
||||||
@ -447,7 +448,6 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
var effectPoint = new EffectControlPoint
|
var effectPoint = new EffectControlPoint
|
||||||
{
|
{
|
||||||
KiaiMode = kiaiMode,
|
KiaiMode = kiaiMode,
|
||||||
OmitFirstBarLine = omitFirstBarSignature,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// osu!taiko and osu!mania use effect points rather than difficulty points for scroll speed adjustments.
|
// osu!taiko and osu!mania use effect points rather than difficulty points for scroll speed adjustments.
|
||||||
|
@ -222,6 +222,7 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
{
|
{
|
||||||
var samplePoint = legacyControlPoints.SamplePointAt(time);
|
var samplePoint = legacyControlPoints.SamplePointAt(time);
|
||||||
var effectPoint = legacyControlPoints.EffectPointAt(time);
|
var effectPoint = legacyControlPoints.EffectPointAt(time);
|
||||||
|
var timingPoint = legacyControlPoints.TimingPointAt(time);
|
||||||
|
|
||||||
// Apply the control point to a hit sample to uncover legacy properties (e.g. suffix)
|
// Apply the control point to a hit sample to uncover legacy properties (e.g. suffix)
|
||||||
HitSampleInfo tempHitSample = samplePoint.ApplyTo(new ConvertHitObjectParser.LegacyHitSampleInfo(string.Empty));
|
HitSampleInfo tempHitSample = samplePoint.ApplyTo(new ConvertHitObjectParser.LegacyHitSampleInfo(string.Empty));
|
||||||
@ -230,10 +231,10 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
LegacyEffectFlags effectFlags = LegacyEffectFlags.None;
|
LegacyEffectFlags effectFlags = LegacyEffectFlags.None;
|
||||||
if (effectPoint.KiaiMode)
|
if (effectPoint.KiaiMode)
|
||||||
effectFlags |= LegacyEffectFlags.Kiai;
|
effectFlags |= LegacyEffectFlags.Kiai;
|
||||||
if (effectPoint.OmitFirstBarLine)
|
if (timingPoint.OmitFirstBarLine)
|
||||||
effectFlags |= LegacyEffectFlags.OmitFirstBarLine;
|
effectFlags |= LegacyEffectFlags.OmitFirstBarLine;
|
||||||
|
|
||||||
writer.Write(FormattableString.Invariant($"{legacyControlPoints.TimingPointAt(time).TimeSignature.Numerator},"));
|
writer.Write(FormattableString.Invariant($"{timingPoint.TimeSignature.Numerator},"));
|
||||||
writer.Write(FormattableString.Invariant($"{(int)toLegacySampleBank(tempHitSample.Bank)},"));
|
writer.Write(FormattableString.Invariant($"{(int)toLegacySampleBank(tempHitSample.Bank)},"));
|
||||||
writer.Write(FormattableString.Invariant($"{toLegacyCustomSampleBank(tempHitSample)},"));
|
writer.Write(FormattableString.Invariant($"{toLegacyCustomSampleBank(tempHitSample)},"));
|
||||||
writer.Write(FormattableString.Invariant($"{tempHitSample.Volume},"));
|
writer.Write(FormattableString.Invariant($"{tempHitSample.Volume},"));
|
||||||
|
@ -8,12 +8,12 @@ using osu.Game.Overlays.Dialog;
|
|||||||
|
|
||||||
namespace osu.Game.Collections
|
namespace osu.Game.Collections
|
||||||
{
|
{
|
||||||
public partial class DeleteCollectionDialog : DeleteConfirmationDialog
|
public partial class DeleteCollectionDialog : DangerousActionDialog
|
||||||
{
|
{
|
||||||
public DeleteCollectionDialog(Live<BeatmapCollection> collection, Action deleteAction)
|
public DeleteCollectionDialog(Live<BeatmapCollection> collection, Action deleteAction)
|
||||||
{
|
{
|
||||||
BodyText = collection.PerformRead(c => $"{c.Name} ({"beatmap".ToQuantity(c.BeatmapMD5Hashes.Count)})");
|
BodyText = collection.PerformRead(c => $"{c.Name} ({"beatmap".ToQuantity(c.BeatmapMD5Hashes.Count)})");
|
||||||
DeleteAction = deleteAction;
|
DangerousAction = deleteAction;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
@ -19,6 +20,19 @@ namespace osu.Game.Database
|
|||||||
public abstract class LegacyExporter<TModel>
|
public abstract class LegacyExporter<TModel>
|
||||||
where TModel : class, IHasNamedFiles
|
where TModel : class, IHasNamedFiles
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Max length of filename (including extension).
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// <para>
|
||||||
|
/// The filename limit for most OSs is 255. This actual usable length is smaller because <see cref="Storage.CreateFileSafely(string)"/> adds an additional "_<see cref="Guid"/>" to the end of the path.
|
||||||
|
/// </para>
|
||||||
|
/// <para>
|
||||||
|
/// For more information see <see href="https://www.ibm.com/docs/en/spectrum-protect/8.1.9?topic=parameters-file-specification-syntax">file specification syntax</see>, <seealso href="https://en.wikipedia.org/wiki/Comparison_of_file_systems#Limits">file systems limitations</seealso>
|
||||||
|
/// </para>
|
||||||
|
/// </remarks>
|
||||||
|
public const int MAX_FILENAME_LENGTH = 255 - (32 + 4 + 2 + 5); //max path - (Guid + Guid "D" format chars + Storage.CreateFileSafely chars + account for ' (99)' suffix)
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The file extension for exports (including the leading '.').
|
/// The file extension for exports (including the leading '.').
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -44,12 +58,16 @@ namespace osu.Game.Database
|
|||||||
{
|
{
|
||||||
string itemFilename = GetFilename(item).GetValidFilename();
|
string itemFilename = GetFilename(item).GetValidFilename();
|
||||||
|
|
||||||
|
if (itemFilename.Length > MAX_FILENAME_LENGTH - FileExtension.Length)
|
||||||
|
itemFilename = itemFilename.Remove(MAX_FILENAME_LENGTH - FileExtension.Length);
|
||||||
|
|
||||||
IEnumerable<string> existingExports =
|
IEnumerable<string> existingExports =
|
||||||
exportStorage
|
exportStorage
|
||||||
.GetFiles(string.Empty, $"{itemFilename}*{FileExtension}")
|
.GetFiles(string.Empty, $"{itemFilename}*{FileExtension}")
|
||||||
.Concat(exportStorage.GetDirectories(string.Empty));
|
.Concat(exportStorage.GetDirectories(string.Empty));
|
||||||
|
|
||||||
string filename = NamingUtils.GetNextBestFilename(existingExports, $"{itemFilename}{FileExtension}");
|
string filename = NamingUtils.GetNextBestFilename(existingExports, $"{itemFilename}{FileExtension}");
|
||||||
|
|
||||||
using (var stream = exportStorage.CreateFileSafely(filename))
|
using (var stream = exportStorage.CreateFileSafely(filename))
|
||||||
ExportModelTo(item, stream);
|
ExportModelTo(item, stream);
|
||||||
|
|
||||||
|
16
osu.Game/Graphics/Backgrounds/TriangleBorderData.cs
Normal file
16
osu.Game/Graphics/Backgrounds/TriangleBorderData.cs
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using osu.Framework.Graphics.Shaders.Types;
|
||||||
|
|
||||||
|
namespace osu.Game.Graphics.Backgrounds
|
||||||
|
{
|
||||||
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||||
|
public record struct TriangleBorderData
|
||||||
|
{
|
||||||
|
public UniformFloat Thickness;
|
||||||
|
public UniformFloat TexelSize;
|
||||||
|
private readonly UniformPadding8 pad1;
|
||||||
|
}
|
||||||
|
}
|
@ -252,7 +252,7 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
|
|
||||||
private class TrianglesDrawNode : DrawNode
|
private class TrianglesDrawNode : DrawNode
|
||||||
{
|
{
|
||||||
private float fill = 1f;
|
private const float fill = 1f;
|
||||||
|
|
||||||
protected new Triangles Source => (Triangles)base.Source;
|
protected new Triangles Source => (Triangles)base.Source;
|
||||||
|
|
||||||
@ -284,6 +284,8 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
parts.AddRange(Source.parts);
|
parts.AddRange(Source.parts);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private IUniformBuffer<TriangleBorderData> borderDataBuffer;
|
||||||
|
|
||||||
public override void Draw(IRenderer renderer)
|
public override void Draw(IRenderer renderer)
|
||||||
{
|
{
|
||||||
base.Draw(renderer);
|
base.Draw(renderer);
|
||||||
@ -294,14 +296,17 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
vertexBatch = renderer.CreateQuadBatch<TexturedVertex2D>(Source.AimCount, 1);
|
vertexBatch = renderer.CreateQuadBatch<TexturedVertex2D>(Source.AimCount, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Due to triangles having various sizes we would need to set a different "texelSize" value for each of them, which is insanely expensive, thus we should use one single value.
|
borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>();
|
||||||
// texelSize computed for an average triangle (size 100) will result in big triangles becoming blurry, so we may just use 0 for all of them.
|
borderDataBuffer.Data = borderDataBuffer.Data with
|
||||||
// But we still need to specify at least something, because otherwise other shader usages will override this value.
|
{
|
||||||
float texelSize = 0f;
|
Thickness = fill,
|
||||||
|
// Due to triangles having various sizes we would need to set a different "TexelSize" value for each of them, which is insanely expensive, thus we should use one single value.
|
||||||
|
// TexelSize computed for an average triangle (size 100) will result in big triangles becoming blurry, so we may just use 0 for all of them.
|
||||||
|
TexelSize = 0
|
||||||
|
};
|
||||||
|
|
||||||
shader.Bind();
|
shader.Bind();
|
||||||
shader.GetUniform<float>("thickness").UpdateValue(ref fill);
|
shader.BindUniformBlock("m_BorderData", borderDataBuffer);
|
||||||
shader.GetUniform<float>("texelSize").UpdateValue(ref texelSize);
|
|
||||||
|
|
||||||
foreach (TriangleParticle particle in parts)
|
foreach (TriangleParticle particle in parts)
|
||||||
{
|
{
|
||||||
@ -352,6 +357,7 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
|
|
||||||
vertexBatch?.Dispose();
|
vertexBatch?.Dispose();
|
||||||
|
borderDataBuffer?.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -226,6 +226,8 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
parts.AddRange(Source.parts);
|
parts.AddRange(Source.parts);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private IUniformBuffer<TriangleBorderData>? borderDataBuffer;
|
||||||
|
|
||||||
public override void Draw(IRenderer renderer)
|
public override void Draw(IRenderer renderer)
|
||||||
{
|
{
|
||||||
base.Draw(renderer);
|
base.Draw(renderer);
|
||||||
@ -239,9 +241,15 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
vertexBatch = renderer.CreateQuadBatch<TexturedVertex2D>(Source.AimCount, 1);
|
vertexBatch = renderer.CreateQuadBatch<TexturedVertex2D>(Source.AimCount, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
borderDataBuffer ??= renderer.CreateUniformBuffer<TriangleBorderData>();
|
||||||
|
borderDataBuffer.Data = borderDataBuffer.Data with
|
||||||
|
{
|
||||||
|
Thickness = thickness,
|
||||||
|
TexelSize = texelSize
|
||||||
|
};
|
||||||
|
|
||||||
shader.Bind();
|
shader.Bind();
|
||||||
shader.GetUniform<float>("thickness").UpdateValue(ref thickness);
|
shader.BindUniformBlock("m_BorderData", borderDataBuffer);
|
||||||
shader.GetUniform<float>("texelSize").UpdateValue(ref texelSize);
|
|
||||||
|
|
||||||
Vector2 relativeSize = Vector2.Divide(triangleSize, size);
|
Vector2 relativeSize = Vector2.Divide(triangleSize, size);
|
||||||
|
|
||||||
@ -289,6 +297,7 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
|
|
||||||
vertexBatch?.Dispose();
|
vertexBatch?.Dispose();
|
||||||
|
borderDataBuffer?.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Graphics.Containers
|
|||||||
while (beatLength < MinimumBeatLength)
|
while (beatLength < MinimumBeatLength)
|
||||||
beatLength *= 2;
|
beatLength *= 2;
|
||||||
|
|
||||||
int beatIndex = (int)((currentTrackTime - timingPoint.Time) / beatLength) - (effectPoint.OmitFirstBarLine ? 1 : 0);
|
int beatIndex = (int)((currentTrackTime - timingPoint.Time) / beatLength) - (timingPoint.OmitFirstBarLine ? 1 : 0);
|
||||||
|
|
||||||
// The beats before the start of the first control point are off by 1, this should do the trick
|
// The beats before the start of the first control point are off by 1, this should do the trick
|
||||||
if (currentTrackTime < timingPoint.Time)
|
if (currentTrackTime < timingPoint.Time)
|
||||||
|
@ -3,10 +3,12 @@
|
|||||||
|
|
||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Rendering;
|
using osu.Framework.Graphics.Rendering;
|
||||||
using osu.Framework.Graphics.Shaders;
|
using osu.Framework.Graphics.Shaders;
|
||||||
|
using osu.Framework.Graphics.Shaders.Types;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
|
||||||
namespace osu.Game.Graphics.Sprites
|
namespace osu.Game.Graphics.Sprites
|
||||||
@ -55,14 +57,32 @@ namespace osu.Game.Graphics.Sprites
|
|||||||
progress = source.animationProgress;
|
progress = source.animationProgress;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private IUniformBuffer<AnimationData> animationDataBuffer;
|
||||||
|
|
||||||
protected override void Blit(IRenderer renderer)
|
protected override void Blit(IRenderer renderer)
|
||||||
{
|
{
|
||||||
TextureShader.GetUniform<float>("progress").UpdateValue(ref progress);
|
animationDataBuffer ??= renderer.CreateUniformBuffer<AnimationData>();
|
||||||
|
animationDataBuffer.Data = animationDataBuffer.Data with { Progress = progress };
|
||||||
|
|
||||||
|
TextureShader.BindUniformBlock("m_AnimationData", animationDataBuffer);
|
||||||
|
|
||||||
base.Blit(renderer);
|
base.Blit(renderer);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool CanDrawOpaqueInterior => false;
|
protected override bool CanDrawOpaqueInterior => false;
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
animationDataBuffer?.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||||
|
private record struct AnimationData
|
||||||
|
{
|
||||||
|
public UniformFloat Progress;
|
||||||
|
private readonly UniformPadding12 pad1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -39,6 +39,16 @@ namespace osu.Game.Localisation.SkinComponents
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public static LocalisableString TextElementTextDescription => new TranslatableString(getKey(@"text_element_text_description"), "The text to be displayed.");
|
public static LocalisableString TextElementTextDescription => new TranslatableString(getKey(@"text_element_text_description"), "The text to be displayed.");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "Corner radius"
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString CornerRadius => new TranslatableString(getKey(@"corner_radius"), "Corner radius");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "How rounded the corners should be."
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString CornerRadiusDescription => new TranslatableString(getKey(@"corner_radius_description"), "How rounded the corners should be.");
|
||||||
|
|
||||||
private static string getKey(string key) => $"{prefix}:{key}";
|
private static string getKey(string key) => $"{prefix}:{key}";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -42,7 +42,12 @@ namespace osu.Game.Localisation
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// "Currently editing"
|
/// "Currently editing"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), "Currently editing");
|
public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), @"Currently editing");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// "All layout elements for layers in the current screen will be reset to defaults."
|
||||||
|
/// </summary>
|
||||||
|
public static LocalisableString RevertToDefaultDescription => new TranslatableString(getKey(@"revert_to_default_description"), @"All layout elements for layers in the current screen will be reset to defaults.");
|
||||||
|
|
||||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||||
}
|
}
|
||||||
|
@ -39,6 +39,7 @@ namespace osu.Game.Overlays.Chat
|
|||||||
|
|
||||||
private const float chatting_text_width = 220;
|
private const float chatting_text_width = 220;
|
||||||
private const float search_icon_width = 40;
|
private const float search_icon_width = 40;
|
||||||
|
private const float padding = 5;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OverlayColourProvider colourProvider)
|
private void load(OverlayColourProvider colourProvider)
|
||||||
@ -71,9 +72,10 @@ namespace osu.Game.Overlays.Chat
|
|||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
Width = chatting_text_width,
|
Width = chatting_text_width,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
Padding = new MarginPadding { Right = 5 },
|
Padding = new MarginPadding { Horizontal = padding },
|
||||||
Child = chattingText = new OsuSpriteText
|
Child = chattingText = new OsuSpriteText
|
||||||
{
|
{
|
||||||
|
MaxWidth = chatting_text_width - padding * 2,
|
||||||
Font = OsuFont.Torus.With(size: 20),
|
Font = OsuFont.Torus.With(size: 20),
|
||||||
Colour = colourProvider.Background1,
|
Colour = colourProvider.Background1,
|
||||||
Anchor = Anchor.CentreRight,
|
Anchor = Anchor.CentreRight,
|
||||||
@ -97,7 +99,7 @@ namespace osu.Game.Overlays.Chat
|
|||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Padding = new MarginPadding { Right = 5 },
|
Padding = new MarginPadding { Right = padding },
|
||||||
Child = chatTextBox = new ChatTextBox
|
Child = chatTextBox = new ChatTextBox
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
|
@ -8,18 +8,22 @@ using osu.Game.Localisation;
|
|||||||
namespace osu.Game.Overlays.Dialog
|
namespace osu.Game.Overlays.Dialog
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Base class for various confirmation dialogs that concern deletion actions.
|
/// A dialog which provides confirmation for actions which result in permanent consequences.
|
||||||
/// Differs from <see cref="ConfirmDialog"/> in that the confirmation button is a "dangerous" one
|
/// Differs from <see cref="ConfirmDialog"/> in that the confirmation button is a "dangerous" one
|
||||||
/// (requires the confirm button to be held).
|
/// (requires the confirm button to be held).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract partial class DeleteConfirmationDialog : PopupDialog
|
/// <remarks>
|
||||||
|
/// The default implementation comes with text for a generic deletion operation.
|
||||||
|
/// This can be further customised by specifying custom <see cref="PopupDialog.HeaderText"/>.
|
||||||
|
/// </remarks>
|
||||||
|
public abstract partial class DangerousActionDialog : PopupDialog
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The action which performs the deletion.
|
/// The action which performs the deletion.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected Action? DeleteAction { get; set; }
|
protected Action? DangerousAction { get; set; }
|
||||||
|
|
||||||
protected DeleteConfirmationDialog()
|
protected DangerousActionDialog()
|
||||||
{
|
{
|
||||||
HeaderText = DeleteConfirmationDialogStrings.HeaderText;
|
HeaderText = DeleteConfirmationDialogStrings.HeaderText;
|
||||||
|
|
||||||
@ -30,7 +34,7 @@ namespace osu.Game.Overlays.Dialog
|
|||||||
new PopupDialogDangerousButton
|
new PopupDialogDangerousButton
|
||||||
{
|
{
|
||||||
Text = DeleteConfirmationDialogStrings.Confirm,
|
Text = DeleteConfirmationDialogStrings.Confirm,
|
||||||
Action = () => DeleteAction?.Invoke()
|
Action = () => DangerousAction?.Invoke()
|
||||||
},
|
},
|
||||||
new PopupDialogCancelButton
|
new PopupDialogCancelButton
|
||||||
{
|
{
|
@ -7,12 +7,12 @@ using osu.Game.Rulesets.Mods;
|
|||||||
|
|
||||||
namespace osu.Game.Overlays.Mods
|
namespace osu.Game.Overlays.Mods
|
||||||
{
|
{
|
||||||
public partial class DeleteModPresetDialog : DeleteConfirmationDialog
|
public partial class DeleteModPresetDialog : DangerousActionDialog
|
||||||
{
|
{
|
||||||
public DeleteModPresetDialog(Live<ModPreset> modPreset)
|
public DeleteModPresetDialog(Live<ModPreset> modPreset)
|
||||||
{
|
{
|
||||||
BodyText = modPreset.PerformRead(preset => preset.Name);
|
BodyText = modPreset.PerformRead(preset => preset.Name);
|
||||||
DeleteAction = () => modPreset.PerformWrite(preset => preset.DeletePending = true);
|
DangerousAction = () => modPreset.PerformWrite(preset => preset.DeletePending = true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,12 +6,12 @@ using osu.Game.Overlays.Dialog;
|
|||||||
|
|
||||||
namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||||
{
|
{
|
||||||
public partial class MassDeleteConfirmationDialog : DeleteConfirmationDialog
|
public partial class MassDeleteConfirmationDialog : DangerousActionDialog
|
||||||
{
|
{
|
||||||
public MassDeleteConfirmationDialog(Action deleteAction)
|
public MassDeleteConfirmationDialog(Action deleteAction)
|
||||||
{
|
{
|
||||||
BodyText = "Everything?";
|
BodyText = "Everything?";
|
||||||
DeleteAction = deleteAction;
|
DangerousAction = deleteAction;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
20
osu.Game/Overlays/Settings/SettingsPercentageSlider.cs
Normal file
20
osu.Game/Overlays/Settings/SettingsPercentageSlider.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Settings
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A <see cref="SettingsSlider{TValue,TSlider}"/> that displays its value as a percentage by default.
|
||||||
|
/// Mostly provided for convenience of use with <see cref="SettingSourceAttribute"/>.
|
||||||
|
/// </summary>
|
||||||
|
public partial class SettingsPercentageSlider<TValue> : SettingsSlider<TValue>
|
||||||
|
where TValue : struct, IEquatable<TValue>, IComparable<TValue>, IConvertible
|
||||||
|
{
|
||||||
|
protected override Drawable CreateControl() => ((RoundedSliderBar<TValue>)base.CreateControl()).With(sliderBar => sliderBar.DisplayAsPercentage = true);
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,75 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.UserInterfaceV2;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.SkinEditor
|
||||||
|
{
|
||||||
|
public partial class NonSkinnableScreenPlaceholder : CompositeDrawable
|
||||||
|
{
|
||||||
|
[Resolved]
|
||||||
|
private SkinEditorOverlay? skinEditorOverlay { get; set; }
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OverlayColourProvider colourProvider)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Colour = colourProvider.Dark6,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0.95f,
|
||||||
|
},
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Spacing = new Vector2(0, 5),
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new SpriteIcon
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Icon = FontAwesome.Solid.ExclamationCircle,
|
||||||
|
Size = new Vector2(24),
|
||||||
|
Y = -5,
|
||||||
|
},
|
||||||
|
new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 18))
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
TextAnchor = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Text = "Please navigate to a skinnable screen using the scene library",
|
||||||
|
},
|
||||||
|
new RoundedButton
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Width = 200,
|
||||||
|
Margin = new MarginPadding { Top = 20 },
|
||||||
|
Action = () => skinEditorOverlay?.Hide(),
|
||||||
|
Text = "Return to game"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -7,15 +7,7 @@ using System.Diagnostics;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.Testing;
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Graphics.Containers;
|
|
||||||
using osu.Game.Graphics.UserInterfaceV2;
|
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Screens.Edit.Compose.Components;
|
using osu.Game.Screens.Edit.Compose.Components;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
@ -26,16 +18,16 @@ namespace osu.Game.Overlays.SkinEditor
|
|||||||
{
|
{
|
||||||
public partial class SkinBlueprintContainer : BlueprintContainer<ISerialisableDrawable>
|
public partial class SkinBlueprintContainer : BlueprintContainer<ISerialisableDrawable>
|
||||||
{
|
{
|
||||||
private readonly Drawable target;
|
private readonly ISerialisableDrawableContainer targetContainer;
|
||||||
|
|
||||||
private readonly List<BindableList<ISerialisableDrawable>> targetComponents = new List<BindableList<ISerialisableDrawable>>();
|
private readonly List<BindableList<ISerialisableDrawable>> targetComponents = new List<BindableList<ISerialisableDrawable>>();
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private SkinEditor editor { get; set; } = null!;
|
private SkinEditor editor { get; set; } = null!;
|
||||||
|
|
||||||
public SkinBlueprintContainer(Drawable target)
|
public SkinBlueprintContainer(ISerialisableDrawableContainer targetContainer)
|
||||||
{
|
{
|
||||||
this.target = target;
|
this.targetContainer = targetContainer;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -44,23 +36,11 @@ namespace osu.Game.Overlays.SkinEditor
|
|||||||
|
|
||||||
SelectedItems.BindTo(editor.SelectedComponents);
|
SelectedItems.BindTo(editor.SelectedComponents);
|
||||||
|
|
||||||
// track each target container on the current screen.
|
|
||||||
var targetContainers = target.ChildrenOfType<ISerialisableDrawableContainer>().ToArray();
|
|
||||||
|
|
||||||
if (targetContainers.Length == 0)
|
|
||||||
{
|
|
||||||
AddInternal(new NonSkinnableScreenPlaceholder());
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var targetContainer in targetContainers)
|
|
||||||
{
|
|
||||||
var bindableList = new BindableList<ISerialisableDrawable> { BindTarget = targetContainer.Components };
|
var bindableList = new BindableList<ISerialisableDrawable> { BindTarget = targetContainer.Components };
|
||||||
bindableList.BindCollectionChanged(componentsChanged, true);
|
bindableList.BindCollectionChanged(componentsChanged, true);
|
||||||
|
|
||||||
targetComponents.Add(bindableList);
|
targetComponents.Add(bindableList);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
private void componentsChanged(object? sender, NotifyCollectionChangedEventArgs e) => Schedule(() =>
|
private void componentsChanged(object? sender, NotifyCollectionChangedEventArgs e) => Schedule(() =>
|
||||||
{
|
{
|
||||||
@ -160,65 +140,5 @@ namespace osu.Game.Overlays.SkinEditor
|
|||||||
foreach (var list in targetComponents)
|
foreach (var list in targetComponents)
|
||||||
list.UnbindAll();
|
list.UnbindAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
public partial class NonSkinnableScreenPlaceholder : CompositeDrawable
|
|
||||||
{
|
|
||||||
[Resolved]
|
|
||||||
private SkinEditorOverlay? skinEditorOverlay { get; set; }
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OverlayColourProvider colourProvider)
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
|
||||||
{
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
Colour = colourProvider.Dark6,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Alpha = 0.95f,
|
|
||||||
},
|
|
||||||
new FillFlowContainer
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
AutoSizeAxes = Axes.Y,
|
|
||||||
Spacing = new Vector2(0, 5),
|
|
||||||
Direction = FillDirection.Vertical,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new SpriteIcon
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Icon = FontAwesome.Solid.ExclamationCircle,
|
|
||||||
Size = new Vector2(24),
|
|
||||||
Y = -5,
|
|
||||||
},
|
|
||||||
new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 18))
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
TextAnchor = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
AutoSizeAxes = Axes.Y,
|
|
||||||
Text = "Please navigate to a skinnable screen using the scene library",
|
|
||||||
},
|
|
||||||
new RoundedButton
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Width = 200,
|
|
||||||
Margin = new MarginPadding { Top = 20 },
|
|
||||||
Action = () => skinEditorOverlay?.Hide(),
|
|
||||||
Text = "Return to game"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -17,6 +17,7 @@ using osu.Framework.Input;
|
|||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
|
||||||
|
using Web = osu.Game.Resources.Localisation.Web;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
@ -24,6 +25,7 @@ using osu.Game.Graphics.Containers;
|
|||||||
using osu.Game.Graphics.Cursor;
|
using osu.Game.Graphics.Cursor;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Localisation;
|
using osu.Game.Localisation;
|
||||||
|
using osu.Game.Overlays.Dialog;
|
||||||
using osu.Game.Overlays.OSD;
|
using osu.Game.Overlays.OSD;
|
||||||
using osu.Game.Overlays.Settings;
|
using osu.Game.Overlays.Settings;
|
||||||
using osu.Game.Screens.Edit;
|
using osu.Game.Screens.Edit;
|
||||||
@ -97,6 +99,9 @@ namespace osu.Game.Overlays.SkinEditor
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private OnScreenDisplay? onScreenDisplay { get; set; }
|
private OnScreenDisplay? onScreenDisplay { get; set; }
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private IDialogOverlay? dialogOverlay { get; set; }
|
||||||
|
|
||||||
public SkinEditor()
|
public SkinEditor()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -147,8 +152,8 @@ namespace osu.Game.Overlays.SkinEditor
|
|||||||
{
|
{
|
||||||
Items = new[]
|
Items = new[]
|
||||||
{
|
{
|
||||||
new EditorMenuItem(Resources.Localisation.Web.CommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()),
|
new EditorMenuItem(Web.CommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()),
|
||||||
new EditorMenuItem(CommonStrings.RevertToDefault, MenuItemType.Destructive, revert),
|
new EditorMenuItem(CommonStrings.RevertToDefault, MenuItemType.Destructive, () => dialogOverlay?.Push(new RevertConfirmDialog(revert))),
|
||||||
new EditorMenuItemSpacer(),
|
new EditorMenuItemSpacer(),
|
||||||
new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, () => skinEditorOverlay?.Hide()),
|
new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, () => skinEditorOverlay?.Hide()),
|
||||||
},
|
},
|
||||||
@ -304,7 +309,8 @@ namespace osu.Game.Overlays.SkinEditor
|
|||||||
changeHandler?.Dispose();
|
changeHandler?.Dispose();
|
||||||
|
|
||||||
// Immediately clear the previous blueprint container to ensure it doesn't try to interact with the old target.
|
// Immediately clear the previous blueprint container to ensure it doesn't try to interact with the old target.
|
||||||
content?.Clear();
|
if (content?.Child is SkinBlueprintContainer)
|
||||||
|
content.Clear();
|
||||||
|
|
||||||
Scheduler.AddOnce(loadBlueprintContainer);
|
Scheduler.AddOnce(loadBlueprintContainer);
|
||||||
Scheduler.AddOnce(populateSettings);
|
Scheduler.AddOnce(populateSettings);
|
||||||
@ -323,17 +329,18 @@ namespace osu.Game.Overlays.SkinEditor
|
|||||||
foreach (var toolbox in componentsSidebar.OfType<SkinComponentToolbox>())
|
foreach (var toolbox in componentsSidebar.OfType<SkinComponentToolbox>())
|
||||||
toolbox.Expire();
|
toolbox.Expire();
|
||||||
|
|
||||||
if (target.NewValue == null)
|
componentsSidebar.Clear();
|
||||||
return;
|
SelectedComponents.Clear();
|
||||||
|
|
||||||
Debug.Assert(content != null);
|
Debug.Assert(content != null);
|
||||||
|
|
||||||
SelectedComponents.Clear();
|
|
||||||
|
|
||||||
var skinComponentsContainer = getTarget(target.NewValue);
|
var skinComponentsContainer = getTarget(target.NewValue);
|
||||||
|
|
||||||
if (skinComponentsContainer == null)
|
if (target.NewValue == null || skinComponentsContainer == null)
|
||||||
|
{
|
||||||
|
content.Child = new NonSkinnableScreenPlaceholder();
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
changeHandler = new SkinEditorChangeHandler(skinComponentsContainer);
|
changeHandler = new SkinEditorChangeHandler(skinComponentsContainer);
|
||||||
changeHandler.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
|
changeHandler.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
|
||||||
@ -668,6 +675,16 @@ namespace osu.Game.Overlays.SkinEditor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public partial class RevertConfirmDialog : DangerousActionDialog
|
||||||
|
{
|
||||||
|
public RevertConfirmDialog(Action revert)
|
||||||
|
{
|
||||||
|
HeaderText = CommonStrings.RevertToDefault;
|
||||||
|
BodyText = SkinEditorStrings.RevertToDefaultDescription;
|
||||||
|
DangerousAction = revert;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#region Delegation of IEditorChangeHandler
|
#region Delegation of IEditorChangeHandler
|
||||||
|
|
||||||
public event Action? OnStateChange
|
public event Action? OnStateChange
|
||||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
|
|||||||
using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Resources.Localisation.Web;
|
using osu.Game.Resources.Localisation.Web;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Wiki.Markdown
|
namespace osu.Game.Overlays.Wiki.Markdown
|
||||||
{
|
{
|
||||||
@ -19,24 +20,30 @@ namespace osu.Game.Overlays.Wiki.Markdown
|
|||||||
{
|
{
|
||||||
private readonly bool isOutdated;
|
private readonly bool isOutdated;
|
||||||
private readonly bool needsCleanup;
|
private readonly bool needsCleanup;
|
||||||
|
private readonly bool isStub;
|
||||||
|
|
||||||
public WikiNoticeContainer(YamlFrontMatterBlock yamlFrontMatterBlock)
|
public WikiNoticeContainer(YamlFrontMatterBlock yamlFrontMatterBlock)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
AutoSizeAxes = Axes.Y;
|
AutoSizeAxes = Axes.Y;
|
||||||
Direction = FillDirection.Vertical;
|
Direction = FillDirection.Vertical;
|
||||||
|
Spacing = new Vector2(10);
|
||||||
|
|
||||||
foreach (object line in yamlFrontMatterBlock.Lines)
|
foreach (object line in yamlFrontMatterBlock.Lines)
|
||||||
{
|
{
|
||||||
switch (line.ToString())
|
switch (line.ToString())
|
||||||
{
|
{
|
||||||
case "outdated: true":
|
case @"outdated: true":
|
||||||
isOutdated = true;
|
isOutdated = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "needs_cleanup: true":
|
case @"needs_cleanup: true":
|
||||||
needsCleanup = true;
|
needsCleanup = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case @"stub: true":
|
||||||
|
isStub = true;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -60,6 +67,14 @@ namespace osu.Game.Overlays.Wiki.Markdown
|
|||||||
Text = WikiStrings.ShowNeedsCleanupOrRewrite,
|
Text = WikiStrings.ShowNeedsCleanupOrRewrite,
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (isStub)
|
||||||
|
{
|
||||||
|
Add(new NoticeBox
|
||||||
|
{
|
||||||
|
Text = WikiStrings.ShowStub,
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private partial class NoticeBox : Container
|
private partial class NoticeBox : Container
|
||||||
|
@ -7,7 +7,6 @@ using System.Linq;
|
|||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
using osu.Game.Overlays.Settings;
|
using osu.Game.Overlays.Settings;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
@ -33,7 +32,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
|
|
||||||
public override string SettingDescription => base.SettingDescription.Replace(MinimumAccuracy.ToString(), MinimumAccuracy.Value.ToString("##%", NumberFormatInfo.InvariantInfo));
|
public override string SettingDescription => base.SettingDescription.Replace(MinimumAccuracy.ToString(), MinimumAccuracy.Value.ToString("##%", NumberFormatInfo.InvariantInfo));
|
||||||
|
|
||||||
[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsSlider<double, PercentSlider>))]
|
[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsPercentageSlider<double>))]
|
||||||
public BindableNumber<double> MinimumAccuracy { get; } = new BindableDouble
|
public BindableNumber<double> MinimumAccuracy { get; } = new BindableDouble
|
||||||
{
|
{
|
||||||
MinValue = 0.60,
|
MinValue = 0.60,
|
||||||
@ -69,12 +68,4 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
return scoreProcessor.ComputeAccuracy(score);
|
return scoreProcessor.ComputeAccuracy(score);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public partial class PercentSlider : RoundedSliderBar<double>
|
|
||||||
{
|
|
||||||
public PercentSlider()
|
|
||||||
{
|
|
||||||
DisplayAsPercentage = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -9,6 +10,7 @@ using osu.Framework.Graphics.Primitives;
|
|||||||
using osu.Framework.Graphics.Rendering;
|
using osu.Framework.Graphics.Rendering;
|
||||||
using osu.Framework.Graphics.Rendering.Vertices;
|
using osu.Framework.Graphics.Rendering.Vertices;
|
||||||
using osu.Framework.Graphics.Shaders;
|
using osu.Framework.Graphics.Shaders;
|
||||||
|
using osu.Framework.Graphics.Shaders.Types;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
@ -245,6 +247,8 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
flashlightSmoothness = Source.flashlightSmoothness;
|
flashlightSmoothness = Source.flashlightSmoothness;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private IUniformBuffer<FlashlightParameters>? flashlightParametersBuffer;
|
||||||
|
|
||||||
public override void Draw(IRenderer renderer)
|
public override void Draw(IRenderer renderer)
|
||||||
{
|
{
|
||||||
base.Draw(renderer);
|
base.Draw(renderer);
|
||||||
@ -259,12 +263,17 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
shader.Bind();
|
flashlightParametersBuffer ??= renderer.CreateUniformBuffer<FlashlightParameters>();
|
||||||
|
flashlightParametersBuffer.Data = flashlightParametersBuffer.Data with
|
||||||
|
{
|
||||||
|
Position = flashlightPosition,
|
||||||
|
Size = flashlightSize,
|
||||||
|
Dim = flashlightDim,
|
||||||
|
Smoothness = flashlightSmoothness
|
||||||
|
};
|
||||||
|
|
||||||
shader.GetUniform<Vector2>("flashlightPos").UpdateValue(ref flashlightPosition);
|
shader.Bind();
|
||||||
shader.GetUniform<Vector2>("flashlightSize").UpdateValue(ref flashlightSize);
|
shader.BindUniformBlock("m_FlashlightParameters", flashlightParametersBuffer);
|
||||||
shader.GetUniform<float>("flashlightDim").UpdateValue(ref flashlightDim);
|
|
||||||
shader.GetUniform<float>("flashlightSmoothness").UpdateValue(ref flashlightSmoothness);
|
|
||||||
|
|
||||||
renderer.DrawQuad(renderer.WhitePixel, screenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: addAction);
|
renderer.DrawQuad(renderer.WhitePixel, screenSpaceDrawQuad, DrawColourInfo.Colour, vertexAction: addAction);
|
||||||
|
|
||||||
@ -275,6 +284,17 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
{
|
{
|
||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
quadBatch?.Dispose();
|
quadBatch?.Dispose();
|
||||||
|
flashlightParametersBuffer?.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||||
|
private record struct FlashlightParameters
|
||||||
|
{
|
||||||
|
public UniformVector2 Position;
|
||||||
|
public UniformVector2 Size;
|
||||||
|
public UniformFloat Dim;
|
||||||
|
public UniformFloat Smoothness;
|
||||||
|
private readonly UniformPadding8 pad1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -38,7 +38,6 @@ namespace osu.Game.Rulesets.Objects
|
|||||||
for (int i = 0; i < timingPoints.Count; i++)
|
for (int i = 0; i < timingPoints.Count; i++)
|
||||||
{
|
{
|
||||||
TimingControlPoint currentTimingPoint = timingPoints[i];
|
TimingControlPoint currentTimingPoint = timingPoints[i];
|
||||||
EffectControlPoint currentEffectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTimingPoint.Time);
|
|
||||||
int currentBeat = 0;
|
int currentBeat = 0;
|
||||||
|
|
||||||
// Don't generate barlines before the hit object or t=0 (whichever is earliest). Some beatmaps use very unrealistic values here (although none are ranked).
|
// Don't generate barlines before the hit object or t=0 (whichever is earliest). Some beatmaps use very unrealistic values here (although none are ranked).
|
||||||
@ -66,7 +65,7 @@ namespace osu.Game.Rulesets.Objects
|
|||||||
startTime = currentTimingPoint.Time + barCount * barLength;
|
startTime = currentTimingPoint.Time + barCount * barLength;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (currentEffectPoint.OmitFirstBarLine)
|
if (currentTimingPoint.OmitFirstBarLine)
|
||||||
{
|
{
|
||||||
startTime += barLength;
|
startTime += barLength;
|
||||||
}
|
}
|
||||||
|
@ -39,6 +39,9 @@ namespace osu.Game.Rulesets.UI
|
|||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
|
if (value == recorder)
|
||||||
|
return;
|
||||||
|
|
||||||
if (value != null && recorder != null)
|
if (value != null && recorder != null)
|
||||||
throw new InvalidOperationException("Cannot attach more than one recorder");
|
throw new InvalidOperationException("Cannot attach more than one recorder");
|
||||||
|
|
||||||
|
@ -7,12 +7,12 @@ using osu.Game.Overlays.Dialog;
|
|||||||
|
|
||||||
namespace osu.Game.Screens.Edit
|
namespace osu.Game.Screens.Edit
|
||||||
{
|
{
|
||||||
public partial class DeleteDifficultyConfirmationDialog : DeleteConfirmationDialog
|
public partial class DeleteDifficultyConfirmationDialog : DangerousActionDialog
|
||||||
{
|
{
|
||||||
public DeleteDifficultyConfirmationDialog(BeatmapInfo beatmapInfo, Action deleteAction)
|
public DeleteDifficultyConfirmationDialog(BeatmapInfo beatmapInfo, Action deleteAction)
|
||||||
{
|
{
|
||||||
BodyText = $"\"{beatmapInfo.DifficultyName}\" difficulty";
|
BodyText = $"\"{beatmapInfo.DifficultyName}\" difficulty";
|
||||||
DeleteAction = deleteAction;
|
DangerousAction = deleteAction;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private EditorClock clock { get; set; } = null!;
|
private EditorClock clock { get; set; } = null!;
|
||||||
|
|
||||||
public const float TIMING_COLUMN_WIDTH = 230;
|
public const float TIMING_COLUMN_WIDTH = 300;
|
||||||
|
|
||||||
public IEnumerable<ControlPointGroup> ControlGroups
|
public IEnumerable<ControlPointGroup> ControlGroups
|
||||||
{
|
{
|
||||||
|
@ -14,7 +14,6 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
internal partial class EffectSection : Section<EffectControlPoint>
|
internal partial class EffectSection : Section<EffectControlPoint>
|
||||||
{
|
{
|
||||||
private LabelledSwitchButton kiai = null!;
|
private LabelledSwitchButton kiai = null!;
|
||||||
private LabelledSwitchButton omitBarLine = null!;
|
|
||||||
|
|
||||||
private SliderWithTextBoxInput<double> scrollSpeedSlider = null!;
|
private SliderWithTextBoxInput<double> scrollSpeedSlider = null!;
|
||||||
|
|
||||||
@ -24,7 +23,6 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
Flow.AddRange(new Drawable[]
|
Flow.AddRange(new Drawable[]
|
||||||
{
|
{
|
||||||
kiai = new LabelledSwitchButton { Label = "Kiai Time" },
|
kiai = new LabelledSwitchButton { Label = "Kiai Time" },
|
||||||
omitBarLine = new LabelledSwitchButton { Label = "Skip Bar Line" },
|
|
||||||
scrollSpeedSlider = new SliderWithTextBoxInput<double>("Scroll Speed")
|
scrollSpeedSlider = new SliderWithTextBoxInput<double>("Scroll Speed")
|
||||||
{
|
{
|
||||||
Current = new EffectControlPoint().ScrollSpeedBindable,
|
Current = new EffectControlPoint().ScrollSpeedBindable,
|
||||||
@ -38,7 +36,6 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
kiai.Current.BindValueChanged(_ => saveChanges());
|
kiai.Current.BindValueChanged(_ => saveChanges());
|
||||||
omitBarLine.Current.BindValueChanged(_ => saveChanges());
|
|
||||||
scrollSpeedSlider.Current.BindValueChanged(_ => saveChanges());
|
scrollSpeedSlider.Current.BindValueChanged(_ => saveChanges());
|
||||||
|
|
||||||
var drawableRuleset = Beatmap.BeatmapInfo.Ruleset.CreateInstance().CreateDrawableRulesetWith(Beatmap.PlayableBeatmap);
|
var drawableRuleset = Beatmap.BeatmapInfo.Ruleset.CreateInstance().CreateDrawableRulesetWith(Beatmap.PlayableBeatmap);
|
||||||
@ -60,7 +57,6 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
isRebinding = true;
|
isRebinding = true;
|
||||||
|
|
||||||
kiai.Current = point.NewValue.KiaiModeBindable;
|
kiai.Current = point.NewValue.KiaiModeBindable;
|
||||||
omitBarLine.Current = point.NewValue.OmitFirstBarLineBindable;
|
|
||||||
scrollSpeedSlider.Current = point.NewValue.ScrollSpeedBindable;
|
scrollSpeedSlider.Current = point.NewValue.ScrollSpeedBindable;
|
||||||
|
|
||||||
isRebinding = false;
|
isRebinding = false;
|
||||||
@ -74,7 +70,6 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
return new EffectControlPoint
|
return new EffectControlPoint
|
||||||
{
|
{
|
||||||
KiaiMode = reference.KiaiMode,
|
KiaiMode = reference.KiaiMode,
|
||||||
OmitFirstBarLine = reference.OmitFirstBarLine,
|
|
||||||
ScrollSpeed = reference.ScrollSpeed,
|
ScrollSpeed = reference.ScrollSpeed,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -11,18 +11,15 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes
|
|||||||
public partial class EffectRowAttribute : RowAttribute
|
public partial class EffectRowAttribute : RowAttribute
|
||||||
{
|
{
|
||||||
private readonly Bindable<bool> kiaiMode;
|
private readonly Bindable<bool> kiaiMode;
|
||||||
private readonly Bindable<bool> omitBarLine;
|
|
||||||
private readonly BindableNumber<double> scrollSpeed;
|
private readonly BindableNumber<double> scrollSpeed;
|
||||||
|
|
||||||
private AttributeText kiaiModeBubble = null!;
|
private AttributeText kiaiModeBubble = null!;
|
||||||
private AttributeText omitBarLineBubble = null!;
|
|
||||||
private AttributeText text = null!;
|
private AttributeText text = null!;
|
||||||
|
|
||||||
public EffectRowAttribute(EffectControlPoint effect)
|
public EffectRowAttribute(EffectControlPoint effect)
|
||||||
: base(effect, "effect")
|
: base(effect, "effect")
|
||||||
{
|
{
|
||||||
kiaiMode = effect.KiaiModeBindable.GetBoundCopy();
|
kiaiMode = effect.KiaiModeBindable.GetBoundCopy();
|
||||||
omitBarLine = effect.OmitFirstBarLineBindable.GetBoundCopy();
|
|
||||||
scrollSpeed = effect.ScrollSpeedBindable.GetBoundCopy();
|
scrollSpeed = effect.ScrollSpeedBindable.GetBoundCopy();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -37,11 +34,9 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes
|
|||||||
},
|
},
|
||||||
text = new AttributeText(Point) { Width = 45 },
|
text = new AttributeText(Point) { Width = 45 },
|
||||||
kiaiModeBubble = new AttributeText(Point) { Text = "kiai" },
|
kiaiModeBubble = new AttributeText(Point) { Text = "kiai" },
|
||||||
omitBarLineBubble = new AttributeText(Point) { Text = "no barline" },
|
|
||||||
});
|
});
|
||||||
|
|
||||||
kiaiMode.BindValueChanged(enabled => kiaiModeBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
|
kiaiMode.BindValueChanged(enabled => kiaiModeBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
|
||||||
omitBarLine.BindValueChanged(enabled => omitBarLineBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
|
|
||||||
scrollSpeed.BindValueChanged(_ => updateText(), true);
|
scrollSpeed.BindValueChanged(_ => updateText(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.Timing;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
@ -14,24 +15,32 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes
|
|||||||
public partial class TimingRowAttribute : RowAttribute
|
public partial class TimingRowAttribute : RowAttribute
|
||||||
{
|
{
|
||||||
private readonly BindableNumber<double> beatLength;
|
private readonly BindableNumber<double> beatLength;
|
||||||
|
private readonly Bindable<bool> omitBarLine;
|
||||||
private readonly Bindable<TimeSignature> timeSignature;
|
private readonly Bindable<TimeSignature> timeSignature;
|
||||||
|
private AttributeText omitBarLineBubble = null!;
|
||||||
private OsuSpriteText text = null!;
|
private OsuSpriteText text = null!;
|
||||||
|
|
||||||
public TimingRowAttribute(TimingControlPoint timing)
|
public TimingRowAttribute(TimingControlPoint timing)
|
||||||
: base(timing, "timing")
|
: base(timing, "timing")
|
||||||
{
|
{
|
||||||
timeSignature = timing.TimeSignatureBindable.GetBoundCopy();
|
timeSignature = timing.TimeSignatureBindable.GetBoundCopy();
|
||||||
|
omitBarLine = timing.OmitFirstBarLineBindable.GetBoundCopy();
|
||||||
beatLength = timing.BeatLengthBindable.GetBoundCopy();
|
beatLength = timing.BeatLengthBindable.GetBoundCopy();
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OverlayColourProvider colourProvider)
|
private void load(OverlayColourProvider colourProvider)
|
||||||
{
|
{
|
||||||
Content.Add(text = new AttributeText(Point));
|
Content.AddRange(new[]
|
||||||
|
{
|
||||||
|
text = new AttributeText(Point),
|
||||||
|
omitBarLineBubble = new AttributeText(Point) { Text = "no barline" },
|
||||||
|
});
|
||||||
|
|
||||||
Background.Colour = colourProvider.Background4;
|
Background.Colour = colourProvider.Background4;
|
||||||
|
|
||||||
timeSignature.BindValueChanged(_ => updateText());
|
timeSignature.BindValueChanged(_ => updateText());
|
||||||
|
omitBarLine.BindValueChanged(enabled => omitBarLineBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
|
||||||
beatLength.BindValueChanged(_ => updateText(), true);
|
beatLength.BindValueChanged(_ => updateText(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -12,6 +12,7 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
internal partial class TimingSection : Section<TimingControlPoint>
|
internal partial class TimingSection : Section<TimingControlPoint>
|
||||||
{
|
{
|
||||||
private LabelledTimeSignature timeSignature = null!;
|
private LabelledTimeSignature timeSignature = null!;
|
||||||
|
private LabelledSwitchButton omitBarLine = null!;
|
||||||
private BPMTextBox bpmTextEntry = null!;
|
private BPMTextBox bpmTextEntry = null!;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -24,7 +25,8 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
timeSignature = new LabelledTimeSignature
|
timeSignature = new LabelledTimeSignature
|
||||||
{
|
{
|
||||||
Label = "Time Signature"
|
Label = "Time Signature"
|
||||||
}
|
},
|
||||||
|
omitBarLine = new LabelledSwitchButton { Label = "Skip Bar Line" },
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -33,6 +35,7 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
bpmTextEntry.Current.BindValueChanged(_ => saveChanges());
|
bpmTextEntry.Current.BindValueChanged(_ => saveChanges());
|
||||||
|
omitBarLine.Current.BindValueChanged(_ => saveChanges());
|
||||||
timeSignature.Current.BindValueChanged(_ => saveChanges());
|
timeSignature.Current.BindValueChanged(_ => saveChanges());
|
||||||
|
|
||||||
void saveChanges()
|
void saveChanges()
|
||||||
@ -51,6 +54,7 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
|
|
||||||
bpmTextEntry.Bindable = point.NewValue.BeatLengthBindable;
|
bpmTextEntry.Bindable = point.NewValue.BeatLengthBindable;
|
||||||
timeSignature.Current = point.NewValue.TimeSignatureBindable;
|
timeSignature.Current = point.NewValue.TimeSignatureBindable;
|
||||||
|
omitBarLine.Current = point.NewValue.OmitFirstBarLineBindable;
|
||||||
|
|
||||||
isRebinding = false;
|
isRebinding = false;
|
||||||
}
|
}
|
||||||
@ -63,7 +67,8 @@ namespace osu.Game.Screens.Edit.Timing
|
|||||||
return new TimingControlPoint
|
return new TimingControlPoint
|
||||||
{
|
{
|
||||||
BeatLength = reference.BeatLength,
|
BeatLength = reference.BeatLength,
|
||||||
TimeSignature = reference.TimeSignature
|
TimeSignature = reference.TimeSignature,
|
||||||
|
OmitFirstBarLine = reference.OmitFirstBarLine,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -114,7 +114,7 @@ namespace osu.Game.Screens.Play
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
FillMode = FillMode.Fill,
|
FillMode = FillMode.Fill,
|
||||||
},
|
},
|
||||||
loading = new LoadingLayer(true)
|
loading = new LoadingLayer(dimBackground: true, blockInput: false)
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
versionFlow = new FillFlowContainer
|
versionFlow = new FillFlowContainer
|
||||||
|
@ -242,7 +242,6 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
{
|
{
|
||||||
length = value;
|
length = value;
|
||||||
mask.Width = value * DrawWidth;
|
mask.Width = value * DrawWidth;
|
||||||
fill.Width = value * DrawWidth;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
58
osu.Game/Screens/Play/HUD/PlayerAvatar.cs
Normal file
58
osu.Game/Screens/Play/HUD/PlayerAvatar.cs
Normal file
@ -0,0 +1,58 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Localisation.SkinComponents;
|
||||||
|
using osu.Game.Overlays.Settings;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osu.Game.Users.Drawables;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Play.HUD
|
||||||
|
{
|
||||||
|
public partial class PlayerAvatar : CompositeDrawable, ISerialisableDrawable
|
||||||
|
{
|
||||||
|
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CornerRadius), nameof(SkinnableComponentStrings.CornerRadiusDescription),
|
||||||
|
SettingControlType = typeof(SettingsPercentageSlider<float>))]
|
||||||
|
public new BindableFloat CornerRadius { get; set; } = new BindableFloat(0.25f)
|
||||||
|
{
|
||||||
|
MinValue = 0,
|
||||||
|
MaxValue = 0.5f,
|
||||||
|
Precision = 0.01f
|
||||||
|
};
|
||||||
|
|
||||||
|
private readonly UpdateableAvatar avatar;
|
||||||
|
|
||||||
|
private const float default_size = 80f;
|
||||||
|
|
||||||
|
public PlayerAvatar()
|
||||||
|
{
|
||||||
|
Size = new Vector2(default_size);
|
||||||
|
|
||||||
|
InternalChild = avatar = new UpdateableAvatar(isInteractive: false)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(GameplayState gameplayState)
|
||||||
|
{
|
||||||
|
avatar.User = gameplayState.Score.ScoreInfo.User;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
CornerRadius.BindValueChanged(e => avatar.CornerRadius = e.NewValue * default_size, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool UsesFixedAnchor { get; set; }
|
||||||
|
}
|
||||||
|
}
|
36
osu.Game/Screens/Play/HUD/PlayerFlag.cs
Normal file
36
osu.Game/Screens/Play/HUD/PlayerFlag.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osu.Game.Users.Drawables;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Play.HUD
|
||||||
|
{
|
||||||
|
public partial class PlayerFlag : CompositeDrawable, ISerialisableDrawable
|
||||||
|
{
|
||||||
|
private readonly UpdateableFlag flag;
|
||||||
|
|
||||||
|
private const float default_size = 40f;
|
||||||
|
|
||||||
|
public PlayerFlag()
|
||||||
|
{
|
||||||
|
Size = new Vector2(default_size, default_size / 1.4f);
|
||||||
|
InternalChild = flag = new UpdateableFlag
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(GameplayState gameplayState)
|
||||||
|
{
|
||||||
|
flag.CountryCode = gameplayState.Score.ScoreInfo.User.CountryCode;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool UsesFixedAnchor { get; set; }
|
||||||
|
}
|
||||||
|
}
|
@ -276,7 +276,7 @@ namespace osu.Game.Screens.Play
|
|||||||
},
|
},
|
||||||
FailOverlay = new FailOverlay
|
FailOverlay = new FailOverlay
|
||||||
{
|
{
|
||||||
SaveReplay = prepareAndImportScore,
|
SaveReplay = async () => await prepareAndImportScoreAsync(true).ConfigureAwait(false),
|
||||||
OnRetry = () => Restart(),
|
OnRetry = () => Restart(),
|
||||||
OnQuit = () => PerformExit(true),
|
OnQuit = () => PerformExit(true),
|
||||||
},
|
},
|
||||||
@ -613,6 +613,9 @@ namespace osu.Game.Screens.Play
|
|||||||
// if an exit has been requested, cancel any pending completion (the user has shown intention to exit).
|
// if an exit has been requested, cancel any pending completion (the user has shown intention to exit).
|
||||||
resultsDisplayDelegate?.Cancel();
|
resultsDisplayDelegate?.Cancel();
|
||||||
|
|
||||||
|
// import current score if possible.
|
||||||
|
prepareAndImportScoreAsync();
|
||||||
|
|
||||||
// The actual exit is performed if
|
// The actual exit is performed if
|
||||||
// - the pause / fail dialog was not requested
|
// - the pause / fail dialog was not requested
|
||||||
// - the pause / fail dialog was requested but is already displayed (user showing intention to exit).
|
// - the pause / fail dialog was requested but is already displayed (user showing intention to exit).
|
||||||
@ -735,14 +738,9 @@ namespace osu.Game.Screens.Play
|
|||||||
// is no chance that a user could return to the (already completed) Player instance from a child screen.
|
// is no chance that a user could return to the (already completed) Player instance from a child screen.
|
||||||
ValidForResume = false;
|
ValidForResume = false;
|
||||||
|
|
||||||
// Ensure we are not writing to the replay any more, as we are about to consume and store the score.
|
|
||||||
DrawableRuleset.SetRecordTarget(null);
|
|
||||||
|
|
||||||
if (!Configuration.ShowResults)
|
if (!Configuration.ShowResults)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
prepareScoreForDisplayTask ??= Task.Run(prepareAndImportScore);
|
|
||||||
|
|
||||||
bool storyboardHasOutro = DimmableStoryboard.ContentDisplayed && !DimmableStoryboard.HasStoryboardEnded.Value;
|
bool storyboardHasOutro = DimmableStoryboard.ContentDisplayed && !DimmableStoryboard.HasStoryboardEnded.Value;
|
||||||
|
|
||||||
if (storyboardHasOutro)
|
if (storyboardHasOutro)
|
||||||
@ -756,11 +754,70 @@ namespace osu.Game.Screens.Play
|
|||||||
progressToResults(true);
|
progressToResults(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Queue the results screen for display.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// A final display will only occur once all work is completed in <see cref="PrepareScoreForResultsAsync"/>. This means that even after calling this method, the results screen will never be shown until <see cref="JudgementProcessor.HasCompleted">ScoreProcessor.HasCompleted</see> becomes <see langword="true"/>.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="withDelay">Whether a minimum delay (<see cref="RESULTS_DISPLAY_DELAY"/>) should be added before the screen is displayed.</param>
|
||||||
|
private void progressToResults(bool withDelay)
|
||||||
|
{
|
||||||
|
resultsDisplayDelegate?.Cancel();
|
||||||
|
|
||||||
|
double delay = withDelay ? RESULTS_DISPLAY_DELAY : 0;
|
||||||
|
|
||||||
|
resultsDisplayDelegate = new ScheduledDelegate(() =>
|
||||||
|
{
|
||||||
|
if (prepareScoreForDisplayTask == null)
|
||||||
|
{
|
||||||
|
// Try importing score since the task hasn't been invoked yet.
|
||||||
|
prepareAndImportScoreAsync();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!prepareScoreForDisplayTask.IsCompleted)
|
||||||
|
// If the asynchronous preparation has not completed, keep repeating this delegate.
|
||||||
|
return;
|
||||||
|
|
||||||
|
resultsDisplayDelegate?.Cancel();
|
||||||
|
|
||||||
|
if (prepareScoreForDisplayTask.GetResultSafely() == null)
|
||||||
|
{
|
||||||
|
// If score import did not occur, we do not want to show the results screen.
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!this.IsCurrentScreen())
|
||||||
|
// This player instance may already be in the process of exiting.
|
||||||
|
return;
|
||||||
|
|
||||||
|
this.Push(CreateResults(prepareScoreForDisplayTask.GetResultSafely()));
|
||||||
|
}, Time.Current + delay, 50);
|
||||||
|
|
||||||
|
Scheduler.Add(resultsDisplayDelegate);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Asynchronously run score preparation operations (database import, online submission etc.).
|
/// Asynchronously run score preparation operations (database import, online submission etc.).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="forceImport">Whether the score should be imported even if non-passing (or the current configuration doesn't allow for it).</param>
|
||||||
/// <returns>The final score.</returns>
|
/// <returns>The final score.</returns>
|
||||||
private async Task<ScoreInfo> prepareAndImportScore()
|
[ItemCanBeNull]
|
||||||
|
private Task<ScoreInfo> prepareAndImportScoreAsync(bool forceImport = false)
|
||||||
|
{
|
||||||
|
// Ensure we are not writing to the replay any more, as we are about to consume and store the score.
|
||||||
|
DrawableRuleset.SetRecordTarget(null);
|
||||||
|
|
||||||
|
if (prepareScoreForDisplayTask != null)
|
||||||
|
return prepareScoreForDisplayTask;
|
||||||
|
|
||||||
|
// We do not want to import the score in cases where we don't show results
|
||||||
|
bool canShowResults = Configuration.ShowResults && ScoreProcessor.HasCompleted.Value && GameplayState.HasPassed;
|
||||||
|
if (!canShowResults && !forceImport)
|
||||||
|
return Task.FromResult<ScoreInfo>(null);
|
||||||
|
|
||||||
|
return prepareScoreForDisplayTask = Task.Run(async () =>
|
||||||
{
|
{
|
||||||
var scoreCopy = Score.DeepClone();
|
var scoreCopy = Score.DeepClone();
|
||||||
|
|
||||||
@ -783,37 +840,7 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
|
|
||||||
return scoreCopy.ScoreInfo;
|
return scoreCopy.ScoreInfo;
|
||||||
}
|
});
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Queue the results screen for display.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>
|
|
||||||
/// A final display will only occur once all work is completed in <see cref="PrepareScoreForResultsAsync"/>. This means that even after calling this method, the results screen will never be shown until <see cref="JudgementProcessor.HasCompleted">ScoreProcessor.HasCompleted</see> becomes <see langword="true"/>.
|
|
||||||
/// </remarks>
|
|
||||||
/// <param name="withDelay">Whether a minimum delay (<see cref="RESULTS_DISPLAY_DELAY"/>) should be added before the screen is displayed.</param>
|
|
||||||
private void progressToResults(bool withDelay)
|
|
||||||
{
|
|
||||||
resultsDisplayDelegate?.Cancel();
|
|
||||||
|
|
||||||
double delay = withDelay ? RESULTS_DISPLAY_DELAY : 0;
|
|
||||||
|
|
||||||
resultsDisplayDelegate = new ScheduledDelegate(() =>
|
|
||||||
{
|
|
||||||
if (prepareScoreForDisplayTask?.IsCompleted != true)
|
|
||||||
// If the asynchronous preparation has not completed, keep repeating this delegate.
|
|
||||||
return;
|
|
||||||
|
|
||||||
resultsDisplayDelegate?.Cancel();
|
|
||||||
|
|
||||||
if (!this.IsCurrentScreen())
|
|
||||||
// This player instance may already be in the process of exiting.
|
|
||||||
return;
|
|
||||||
|
|
||||||
this.Push(CreateResults(prepareScoreForDisplayTask.GetResultSafely()));
|
|
||||||
}, Time.Current + delay, 50);
|
|
||||||
|
|
||||||
Scheduler.Add(resultsDisplayDelegate);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnScroll(ScrollEvent e)
|
protected override bool OnScroll(ScrollEvent e)
|
||||||
|
@ -10,7 +10,7 @@ using osu.Game.Scoring;
|
|||||||
|
|
||||||
namespace osu.Game.Screens.Select
|
namespace osu.Game.Screens.Select
|
||||||
{
|
{
|
||||||
public partial class BeatmapClearScoresDialog : DeleteConfirmationDialog
|
public partial class BeatmapClearScoresDialog : DangerousActionDialog
|
||||||
{
|
{
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private ScoreManager scoreManager { get; set; } = null!;
|
private ScoreManager scoreManager { get; set; } = null!;
|
||||||
@ -18,7 +18,7 @@ namespace osu.Game.Screens.Select
|
|||||||
public BeatmapClearScoresDialog(BeatmapInfo beatmapInfo, Action onCompletion)
|
public BeatmapClearScoresDialog(BeatmapInfo beatmapInfo, Action onCompletion)
|
||||||
{
|
{
|
||||||
BodyText = $"All local scores on {beatmapInfo.GetDisplayTitle()}";
|
BodyText = $"All local scores on {beatmapInfo.GetDisplayTitle()}";
|
||||||
DeleteAction = () =>
|
DangerousAction = () =>
|
||||||
{
|
{
|
||||||
Task.Run(() => scoreManager.Delete(beatmapInfo))
|
Task.Run(() => scoreManager.Delete(beatmapInfo))
|
||||||
.ContinueWith(_ => onCompletion);
|
.ContinueWith(_ => onCompletion);
|
||||||
|
@ -7,7 +7,7 @@ using osu.Game.Overlays.Dialog;
|
|||||||
|
|
||||||
namespace osu.Game.Screens.Select
|
namespace osu.Game.Screens.Select
|
||||||
{
|
{
|
||||||
public partial class BeatmapDeleteDialog : DeleteConfirmationDialog
|
public partial class BeatmapDeleteDialog : DangerousActionDialog
|
||||||
{
|
{
|
||||||
private readonly BeatmapSetInfo beatmapSet;
|
private readonly BeatmapSetInfo beatmapSet;
|
||||||
|
|
||||||
@ -20,7 +20,7 @@ namespace osu.Game.Screens.Select
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(BeatmapManager beatmapManager)
|
private void load(BeatmapManager beatmapManager)
|
||||||
{
|
{
|
||||||
DeleteAction = () => beatmapManager.Delete(beatmapSet);
|
DangerousAction = () => beatmapManager.Delete(beatmapSet);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -26,6 +26,11 @@ namespace osu.Game.Screens.Select.Carousel
|
|||||||
{
|
{
|
||||||
base.Filter(criteria);
|
base.Filter(criteria);
|
||||||
|
|
||||||
|
Filtered.Value = !checkMatch(criteria);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool checkMatch(FilterCriteria criteria)
|
||||||
|
{
|
||||||
bool match =
|
bool match =
|
||||||
criteria.Ruleset == null ||
|
criteria.Ruleset == null ||
|
||||||
BeatmapInfo.Ruleset.ShortName == criteria.Ruleset.ShortName ||
|
BeatmapInfo.Ruleset.ShortName == criteria.Ruleset.ShortName ||
|
||||||
@ -34,8 +39,7 @@ namespace osu.Game.Screens.Select.Carousel
|
|||||||
if (BeatmapInfo.BeatmapSet?.Equals(criteria.SelectedBeatmapSet) == true)
|
if (BeatmapInfo.BeatmapSet?.Equals(criteria.SelectedBeatmapSet) == true)
|
||||||
{
|
{
|
||||||
// only check ruleset equality or convertability for selected beatmap
|
// only check ruleset equality or convertability for selected beatmap
|
||||||
Filtered.Value = !match;
|
return match;
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
match &= !criteria.StarDifficulty.HasFilter || criteria.StarDifficulty.IsInRange(BeatmapInfo.StarRating);
|
match &= !criteria.StarDifficulty.HasFilter || criteria.StarDifficulty.IsInRange(BeatmapInfo.StarRating);
|
||||||
@ -49,18 +53,38 @@ namespace osu.Game.Screens.Select.Carousel
|
|||||||
match &= !criteria.BeatDivisor.HasFilter || criteria.BeatDivisor.IsInRange(BeatmapInfo.BeatDivisor);
|
match &= !criteria.BeatDivisor.HasFilter || criteria.BeatDivisor.IsInRange(BeatmapInfo.BeatDivisor);
|
||||||
match &= !criteria.OnlineStatus.HasFilter || criteria.OnlineStatus.IsInRange(BeatmapInfo.Status);
|
match &= !criteria.OnlineStatus.HasFilter || criteria.OnlineStatus.IsInRange(BeatmapInfo.Status);
|
||||||
|
|
||||||
|
if (!match) return false;
|
||||||
|
|
||||||
match &= !criteria.Creator.HasFilter || criteria.Creator.Matches(BeatmapInfo.Metadata.Author.Username);
|
match &= !criteria.Creator.HasFilter || criteria.Creator.Matches(BeatmapInfo.Metadata.Author.Username);
|
||||||
match &= !criteria.Artist.HasFilter || criteria.Artist.Matches(BeatmapInfo.Metadata.Artist) ||
|
match &= !criteria.Artist.HasFilter || criteria.Artist.Matches(BeatmapInfo.Metadata.Artist) ||
|
||||||
criteria.Artist.Matches(BeatmapInfo.Metadata.ArtistUnicode);
|
criteria.Artist.Matches(BeatmapInfo.Metadata.ArtistUnicode);
|
||||||
|
|
||||||
match &= !criteria.UserStarDifficulty.HasFilter || criteria.UserStarDifficulty.IsInRange(BeatmapInfo.StarRating);
|
match &= !criteria.UserStarDifficulty.HasFilter || criteria.UserStarDifficulty.IsInRange(BeatmapInfo.StarRating);
|
||||||
|
|
||||||
if (match && criteria.SearchTerms.Length > 0)
|
if (!match) return false;
|
||||||
|
|
||||||
|
if (criteria.SearchTerms.Length > 0)
|
||||||
{
|
{
|
||||||
string[] terms = BeatmapInfo.GetSearchableTerms();
|
var terms = BeatmapInfo.GetSearchableTerms();
|
||||||
|
|
||||||
foreach (string criteriaTerm in criteria.SearchTerms)
|
foreach (string criteriaTerm in criteria.SearchTerms)
|
||||||
match &= terms.Any(term => term.Contains(criteriaTerm, StringComparison.InvariantCultureIgnoreCase));
|
{
|
||||||
|
bool any = false;
|
||||||
|
|
||||||
|
// ReSharper disable once ForeachCanBeConvertedToQueryUsingAnotherGetEnumerator
|
||||||
|
foreach (string term in terms)
|
||||||
|
{
|
||||||
|
if (!term.Contains(criteriaTerm, StringComparison.InvariantCultureIgnoreCase)) continue;
|
||||||
|
|
||||||
|
any = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (any) continue;
|
||||||
|
|
||||||
|
match = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// if a match wasn't found via text matching of terms, do a second catch-all check matching against online IDs.
|
// if a match wasn't found via text matching of terms, do a second catch-all check matching against online IDs.
|
||||||
// this should be done after text matching so we can prioritise matching numbers in metadata.
|
// this should be done after text matching so we can prioritise matching numbers in metadata.
|
||||||
@ -71,13 +95,14 @@ namespace osu.Game.Screens.Select.Carousel
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (match)
|
if (!match) return false;
|
||||||
|
|
||||||
match &= criteria.CollectionBeatmapMD5Hashes?.Contains(BeatmapInfo.MD5Hash) ?? true;
|
match &= criteria.CollectionBeatmapMD5Hashes?.Contains(BeatmapInfo.MD5Hash) ?? true;
|
||||||
|
|
||||||
if (match && criteria.RulesetCriteria != null)
|
if (match && criteria.RulesetCriteria != null)
|
||||||
match &= criteria.RulesetCriteria.Matches(BeatmapInfo);
|
match &= criteria.RulesetCriteria.Matches(BeatmapInfo);
|
||||||
|
|
||||||
Filtered.Value = !match;
|
return match;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override int CompareTo(FilterCriteria criteria, CarouselItem other)
|
public override int CompareTo(FilterCriteria criteria, CarouselItem other)
|
||||||
|
@ -61,7 +61,7 @@ namespace osu.Game.Screens.Select.Carousel
|
|||||||
if (!(other is CarouselBeatmapSet otherSet))
|
if (!(other is CarouselBeatmapSet otherSet))
|
||||||
return base.CompareTo(criteria, other);
|
return base.CompareTo(criteria, other);
|
||||||
|
|
||||||
int comparison = 0;
|
int comparison;
|
||||||
|
|
||||||
switch (criteria.Sort)
|
switch (criteria.Sort)
|
||||||
{
|
{
|
||||||
@ -87,11 +87,7 @@ namespace osu.Game.Screens.Select.Carousel
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case SortMode.DateRanked:
|
case SortMode.DateRanked:
|
||||||
// Beatmaps which have no ranked date should already be filtered away in this mode.
|
comparison = Nullable.Compare(otherSet.BeatmapSet.DateRanked, BeatmapSet.DateRanked);
|
||||||
if (BeatmapSet.DateRanked == null || otherSet.BeatmapSet.DateRanked == null)
|
|
||||||
break;
|
|
||||||
|
|
||||||
comparison = otherSet.BeatmapSet.DateRanked.Value.CompareTo(BeatmapSet.DateRanked.Value);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case SortMode.LastPlayed:
|
case SortMode.LastPlayed:
|
||||||
@ -111,11 +107,7 @@ namespace osu.Game.Screens.Select.Carousel
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case SortMode.DateSubmitted:
|
case SortMode.DateSubmitted:
|
||||||
// Beatmaps which have no submitted date should already be filtered away in this mode.
|
comparison = Nullable.Compare(otherSet.BeatmapSet.DateSubmitted, BeatmapSet.DateSubmitted);
|
||||||
if (BeatmapSet.DateSubmitted == null || otherSet.BeatmapSet.DateSubmitted == null)
|
|
||||||
break;
|
|
||||||
|
|
||||||
comparison = otherSet.BeatmapSet.DateSubmitted.Value.CompareTo(BeatmapSet.DateSubmitted.Value);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -153,12 +145,7 @@ namespace osu.Game.Screens.Select.Carousel
|
|||||||
{
|
{
|
||||||
base.Filter(criteria);
|
base.Filter(criteria);
|
||||||
|
|
||||||
bool filtered = Items.All(i => i.Filtered.Value);
|
Filtered.Value = Items.All(i => i.Filtered.Value);
|
||||||
|
|
||||||
filtered |= criteria.Sort == SortMode.DateRanked && BeatmapSet.DateRanked == null;
|
|
||||||
filtered |= criteria.Sort == SortMode.DateSubmitted && BeatmapSet.DateSubmitted == null;
|
|
||||||
|
|
||||||
Filtered.Value = filtered;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override string ToString() => BeatmapSet.ToString();
|
public override string ToString() => BeatmapSet.ToString();
|
||||||
|
@ -8,14 +8,14 @@ using osu.Game.Localisation;
|
|||||||
|
|
||||||
namespace osu.Game.Screens.Select.Carousel
|
namespace osu.Game.Screens.Select.Carousel
|
||||||
{
|
{
|
||||||
public partial class UpdateLocalConfirmationDialog : DeleteConfirmationDialog
|
public partial class UpdateLocalConfirmationDialog : DangerousActionDialog
|
||||||
{
|
{
|
||||||
public UpdateLocalConfirmationDialog(Action onConfirm)
|
public UpdateLocalConfirmationDialog(Action onConfirm)
|
||||||
{
|
{
|
||||||
HeaderText = PopupDialogStrings.UpdateLocallyModifiedText;
|
HeaderText = PopupDialogStrings.UpdateLocallyModifiedText;
|
||||||
BodyText = PopupDialogStrings.UpdateLocallyModifiedDescription;
|
BodyText = PopupDialogStrings.UpdateLocallyModifiedDescription;
|
||||||
Icon = FontAwesome.Solid.ExclamationTriangle;
|
Icon = FontAwesome.Solid.ExclamationTriangle;
|
||||||
DeleteAction = onConfirm;
|
DangerousAction = onConfirm;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10,7 +10,7 @@ using osu.Game.Beatmaps;
|
|||||||
|
|
||||||
namespace osu.Game.Screens.Select
|
namespace osu.Game.Screens.Select
|
||||||
{
|
{
|
||||||
public partial class LocalScoreDeleteDialog : DeleteConfirmationDialog
|
public partial class LocalScoreDeleteDialog : DangerousActionDialog
|
||||||
{
|
{
|
||||||
private readonly ScoreInfo score;
|
private readonly ScoreInfo score;
|
||||||
|
|
||||||
@ -28,7 +28,7 @@ namespace osu.Game.Screens.Select
|
|||||||
BodyText = $"{score.User} ({score.DisplayAccuracy}, {score.Rank})";
|
BodyText = $"{score.User} ({score.DisplayAccuracy}, {score.Rank})";
|
||||||
|
|
||||||
Icon = FontAwesome.Regular.TrashAlt;
|
Icon = FontAwesome.Regular.TrashAlt;
|
||||||
DeleteAction = () => scoreManager.Delete(score);
|
DangerousAction = () => scoreManager.Delete(score);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,7 +7,7 @@ using osu.Game.Overlays.Dialog;
|
|||||||
|
|
||||||
namespace osu.Game.Screens.Select
|
namespace osu.Game.Screens.Select
|
||||||
{
|
{
|
||||||
public partial class SkinDeleteDialog : DeleteConfirmationDialog
|
public partial class SkinDeleteDialog : DangerousActionDialog
|
||||||
{
|
{
|
||||||
private readonly Skin skin;
|
private readonly Skin skin;
|
||||||
|
|
||||||
@ -20,7 +20,7 @@ namespace osu.Game.Screens.Select
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(SkinManager manager)
|
private void load(SkinManager manager)
|
||||||
{
|
{
|
||||||
DeleteAction = () =>
|
DangerousAction = () =>
|
||||||
{
|
{
|
||||||
manager.Delete(skin.SkinInfo.Value);
|
manager.Delete(skin.SkinInfo.Value);
|
||||||
manager.CurrentSkinInfo.SetDefault();
|
manager.CurrentSkinInfo.SetDefault();
|
||||||
|
@ -58,7 +58,11 @@ namespace osu.Game.Storyboards.Drawables
|
|||||||
using (drawableVideo.BeginAbsoluteSequence(Video.StartTime))
|
using (drawableVideo.BeginAbsoluteSequence(Video.StartTime))
|
||||||
{
|
{
|
||||||
Schedule(() => drawableVideo.PlaybackPosition = Time.Current - Video.StartTime);
|
Schedule(() => drawableVideo.PlaybackPosition = Time.Current - Video.StartTime);
|
||||||
|
|
||||||
drawableVideo.FadeIn(500);
|
drawableVideo.FadeIn(500);
|
||||||
|
|
||||||
|
using (drawableVideo.BeginDelayedSequence(drawableVideo.Duration - 500))
|
||||||
|
drawableVideo.FadeOut(500);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -30,14 +28,14 @@ namespace osu.Game.Users.Drawables
|
|||||||
/// Perform an action in addition to showing the country ranking.
|
/// Perform an action in addition to showing the country ranking.
|
||||||
/// This should be used to perform auxiliary tasks and not as a primary action for clicking a flag (to maintain a consistent UX).
|
/// This should be used to perform auxiliary tasks and not as a primary action for clicking a flag (to maintain a consistent UX).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Action Action;
|
public Action? Action;
|
||||||
|
|
||||||
public UpdateableFlag(CountryCode countryCode = CountryCode.Unknown)
|
public UpdateableFlag(CountryCode countryCode = CountryCode.Unknown)
|
||||||
{
|
{
|
||||||
CountryCode = countryCode;
|
CountryCode = countryCode;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Drawable CreateDrawable(CountryCode countryCode)
|
protected override Drawable? CreateDrawable(CountryCode countryCode)
|
||||||
{
|
{
|
||||||
if (countryCode == CountryCode.Unknown && !ShowPlaceholderOnUnknown)
|
if (countryCode == CountryCode.Unknown && !ShowPlaceholderOnUnknown)
|
||||||
return null;
|
return null;
|
||||||
@ -56,8 +54,8 @@ namespace osu.Game.Users.Drawables
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
[Resolved(canBeNull: true)]
|
[Resolved]
|
||||||
private RankingsOverlay rankingsOverlay { get; set; }
|
private RankingsOverlay? rankingsOverlay { get; set; }
|
||||||
|
|
||||||
protected override bool OnClick(ClickEvent e)
|
protected override bool OnClick(ClickEvent e)
|
||||||
{
|
{
|
||||||
|
@ -67,6 +67,7 @@ namespace osu.Game.Users
|
|||||||
{
|
{
|
||||||
username.Anchor = Anchor.CentreLeft;
|
username.Anchor = Anchor.CentreLeft;
|
||||||
username.Origin = Anchor.CentreLeft;
|
username.Origin = Anchor.CentreLeft;
|
||||||
|
username.UseFullGlyphHeight = false;
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -95,13 +96,23 @@ namespace osu.Game.Users
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
if (User.Groups != null)
|
||||||
|
{
|
||||||
|
details.Add(new GroupBadgeFlow
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
User = { Value = User }
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
if (User.IsSupporter)
|
if (User.IsSupporter)
|
||||||
{
|
{
|
||||||
details.Add(new SupporterIcon
|
details.Add(new SupporterIcon
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.CentreLeft,
|
Origin = Anchor.CentreLeft,
|
||||||
Height = 20,
|
Height = 16,
|
||||||
SupportLevel = User.SupportLevel
|
SupportLevel = User.SupportLevel
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
<TargetFramework>net6.0</TargetFramework>
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
<OutputType>Library</OutputType>
|
<OutputType>Library</OutputType>
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
|
<LangVersion>10</LangVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Label="Nuget">
|
<PropertyGroup Label="Nuget">
|
||||||
<Title>osu!</Title>
|
<Title>osu!</Title>
|
||||||
@ -35,8 +36,8 @@
|
|||||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||||
</PackageReference>
|
</PackageReference>
|
||||||
<PackageReference Include="Realm" Version="10.20.0" />
|
<PackageReference Include="Realm" Version="10.20.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2023.228.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2023.314.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.228.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.314.0" />
|
||||||
<PackageReference Include="Sentry" Version="3.28.1" />
|
<PackageReference Include="Sentry" Version="3.28.1" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
||||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||||
|
@ -16,6 +16,6 @@
|
|||||||
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
|
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.228.0" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.314.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
Reference in New Issue
Block a user