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Add short fade to better hide transition on default skin
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@ -295,7 +295,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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case ArmedState.Hit:
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case ArmedState.Hit:
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Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
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Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
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if (sliderBody?.SnakingOut.Value == true)
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if (sliderBody?.SnakingOut.Value == true)
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Body.FadeOut();
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Body.FadeOut(40); // short fade to allow for any body colour to smoothly disappear.
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break;
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break;
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}
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}
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