Fix stacking not working with sliders

Fixes #2093.
This commit is contained in:
smoogipoo
2018-02-21 17:46:45 +09:00
parent f012cce668
commit f903e6d241
4 changed files with 15 additions and 20 deletions

View File

@ -78,7 +78,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
bool isRepeatAtEnd = repeatPoint.RepeatIndex % 2 == 0;
List<Vector2> curve = drawableSlider.Body.CurrentCurve;
Position = isRepeatAtEnd ? end : start;
var positionOnCurve = isRepeatAtEnd ? end : start;
Position = positionOnCurve + drawableSlider.HitObject.StackOffset;
if (curve.Count < 2)
return;
@ -89,10 +90,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// find the next vector2 in the curve which is not equal to our current position to infer a rotation.
for (int i = searchStart; i >= 0 && i < curve.Count; i += direction)
{
if (curve[i] == Position)
if (curve[i] == positionOnCurve)
continue;
Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(curve[i].Y - Position.Y, curve[i].X - Position.X));
Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(curve[i].Y - positionOnCurve.Y, curve[i].X - positionOnCurve.X));
break;
}
}

View File

@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
var drawableTick = new DrawableSliderTick(tick)
{
Position = tick.Position
Position = tick.StackedPosition
};
ticks.Add(drawableTick);
@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
{
Position = repeatPoint.Position
Position = repeatPoint.StackedPosition
};
repeatPoints.Add(drawableRepeatPoint);
@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!HeadCircle.IsHit)
HeadCircle.Position = slider.Curve.PositionAt(progress);
HeadCircle.Position = slider.StackedPositionAt(completionProgress);
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));

View File

@ -66,18 +66,6 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
public double SpanDuration => Duration / this.SpanCount();
private int stackHeight;
public override int StackHeight
{
get { return stackHeight; }
set
{
stackHeight = value;
Curve.Offset = StackOffset;
}
}
public double Velocity;
public double TickDistance;