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@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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var drawableTick = new DrawableSliderTick(tick)
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{
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Position = tick.Position
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Position = tick.StackedPosition
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};
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ticks.Add(drawableTick);
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@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
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{
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Position = repeatPoint.Position
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Position = repeatPoint.StackedPosition
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};
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repeatPoints.Add(drawableRepeatPoint);
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@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
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if (!HeadCircle.IsHit)
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HeadCircle.Position = slider.Curve.PositionAt(progress);
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HeadCircle.Position = slider.StackedPositionAt(completionProgress);
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foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(completionProgress);
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foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
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