make ScreenTitle abstract and properties protected

This commit is contained in:
jorolf
2019-03-11 19:10:37 +01:00
parent f3ab5070b9
commit f91e4a1fdd
2 changed files with 14 additions and 9 deletions

View File

@ -21,7 +21,7 @@ namespace osu.Game.Screens.Multi
public Header(ScreenStack stack)
{
ScreenTitle title;
MultiHeaderTitle title;
RelativeSizeAxes = Axes.X;
Height = HEIGHT;
@ -42,8 +42,6 @@ namespace osu.Game.Screens.Multi
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomLeft,
Icon = FontAwesome.fa_osu_multi,
Title = "multiplayer",
},
breadcrumbs = new HeaderBreadcrumbControl(stack)
{
@ -58,7 +56,7 @@ namespace osu.Game.Screens.Multi
breadcrumbs.Current.ValueChanged += screen =>
{
if (screen.NewValue is IMultiplayerSubScreen multiScreen)
title.Section = multiScreen.ShortTitle.ToLowerInvariant();
title.Screen = multiScreen;
};
breadcrumbs.Current.TriggerChange();
@ -72,9 +70,16 @@ namespace osu.Game.Screens.Multi
private class MultiHeaderTitle : ScreenTitle
{
public IMultiplayerSubScreen Screen
{
set => Section = value.ShortTitle.ToLowerInvariant();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Title = "multiplayer";
Icon = FontAwesome.fa_osu_multi;
AccentColour = colours.Yellow;
}
}