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Rename grid to DistanceSnap to be more in line with its purpose
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213
osu.Game.Tests/Visual/Editor/TestSceneDistanceSnapGrid.cs
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213
osu.Game.Tests/Visual/Editor/TestSceneDistanceSnapGrid.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Editor
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{
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public class TestSceneDistanceSnapGrid : EditorClockTestScene
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{
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private const double beat_length = 100;
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private static readonly Vector2 grid_position = new Vector2(512, 384);
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[Cached(typeof(IEditorBeatmap))]
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private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
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private TestDistanceSnapGrid grid;
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public TestSceneDistanceSnapGrid()
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{
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editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
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createGrid();
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}
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
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BeatDivisor.Value = 1;
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});
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[TestCase(1)]
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[TestCase(2)]
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[TestCase(3)]
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[TestCase(4)]
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[TestCase(6)]
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[TestCase(8)]
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[TestCase(12)]
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[TestCase(16)]
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public void TestInitialBeatDivisor(int divisor)
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{
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AddStep($"set beat divisor = {divisor}", () => BeatDivisor.Value = divisor);
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createGrid();
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float expectedDistance = (float)beat_length / divisor;
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AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
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}
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[Test]
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public void TestChangeBeatDivisor()
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{
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createGrid();
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AddStep("set beat divisor = 2", () => BeatDivisor.Value = 2);
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const float expected_distance = (float)beat_length / 2;
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AddAssert($"spacing is {expected_distance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expected_distance));
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}
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[TestCase(100)]
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[TestCase(200)]
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public void TestBeatLength(double beatLength)
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{
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AddStep($"set beat length = {beatLength}", () =>
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{
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editorBeatmap.ControlPointInfo.TimingPoints.Clear();
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editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
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});
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createGrid();
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AddAssert($"spacing is {beatLength}", () => Precision.AlmostEquals(grid.DistanceSpacing, beatLength));
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}
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[TestCase(1)]
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[TestCase(2)]
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public void TestGridVelocity(float velocity)
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{
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createGrid(g => g.Velocity = velocity);
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float expectedDistance = (float)beat_length * velocity;
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AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
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}
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[Test]
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public void TestGetSnappedTime()
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{
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createGrid();
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Vector2 snapPosition = Vector2.Zero;
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AddStep("get first tick position", () => snapPosition = grid_position + new Vector2((float)beat_length, 0));
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AddAssert("snap time is 1 beat away", () => Precision.AlmostEquals(beat_length, grid.GetSnapTime(snapPosition), 0.01));
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createGrid(g => g.Velocity = 2, "with velocity = 2");
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AddAssert("snap time is now 0.5 beats away", () => Precision.AlmostEquals(beat_length / 2, grid.GetSnapTime(snapPosition), 0.01));
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}
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private void createGrid(Action<TestDistanceSnapGrid> func = null, string description = null)
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{
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AddStep($"create grid {description ?? string.Empty}", () =>
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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grid = new TestDistanceSnapGrid(new HitObject(), grid_position)
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};
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func?.Invoke(grid);
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});
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}
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private class TestDistanceSnapGrid : DistanceSnapGrid
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{
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public new float Velocity = 1;
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public new float DistanceSpacing => base.DistanceSpacing;
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public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
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: base(hitObject, centrePosition)
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{
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}
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protected override void CreateContent(Vector2 centrePosition)
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{
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AddInternal(new Circle
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{
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Origin = Anchor.Centre,
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Size = new Vector2(5),
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Position = centrePosition
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});
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int beatIndex = 0;
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for (float s = centrePosition.X + DistanceSpacing; s <= DrawWidth; s += DistanceSpacing, beatIndex++)
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{
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AddInternal(new Circle
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{
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Origin = Anchor.Centre,
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Size = new Vector2(5, 10),
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Position = new Vector2(s, centrePosition.Y),
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Colour = GetColourForBeatIndex(beatIndex)
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});
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}
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beatIndex = 0;
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for (float s = centrePosition.X - DistanceSpacing; s >= 0; s -= DistanceSpacing, beatIndex++)
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{
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AddInternal(new Circle
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{
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Origin = Anchor.Centre,
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Size = new Vector2(5, 10),
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Position = new Vector2(s, centrePosition.Y),
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Colour = GetColourForBeatIndex(beatIndex)
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});
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}
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beatIndex = 0;
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for (float s = centrePosition.Y + DistanceSpacing; s <= DrawHeight; s += DistanceSpacing, beatIndex++)
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{
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AddInternal(new Circle
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{
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Origin = Anchor.Centre,
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Size = new Vector2(10, 5),
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Position = new Vector2(centrePosition.X, s),
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Colour = GetColourForBeatIndex(beatIndex)
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});
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}
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beatIndex = 0;
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for (float s = centrePosition.Y - DistanceSpacing; s >= 0; s -= DistanceSpacing, beatIndex++)
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{
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AddInternal(new Circle
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{
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Origin = Anchor.Centre,
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Size = new Vector2(10, 5),
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Position = new Vector2(centrePosition.X, s),
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Colour = GetColourForBeatIndex(beatIndex)
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});
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}
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}
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protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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=> Velocity;
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public override Vector2 GetSnapPosition(Vector2 screenSpacePosition)
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=> Vector2.Zero;
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}
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}
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}
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