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Use framework Direction
instead of local enum
It should be stable enough to use.
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parent
0a7d6948ca
commit
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@ -94,8 +94,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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[Test]
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public void TestChangeFlowDirection()
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public void TestChangeFlowDirection()
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{
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{
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AddStep("Set direction vertical", () => counterDisplay.FlowDirection.Value = JudgementCounterDisplay.Flow.Vertical);
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AddStep("Set direction vertical", () => counterDisplay.FlowDirection.Value = Direction.Vertical);
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AddStep("Set direction horizontal", () => counterDisplay.FlowDirection.Value = JudgementCounterDisplay.Flow.Horizontal);
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AddStep("Set direction horizontal", () => counterDisplay.FlowDirection.Value = Direction.Horizontal);
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}
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}
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[Test]
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[Test]
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@ -23,7 +23,7 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
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public Bindable<DisplayMode> Mode { get; set; } = new Bindable<DisplayMode>();
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public Bindable<DisplayMode> Mode { get; set; } = new Bindable<DisplayMode>();
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[SettingSource("Counter direction")]
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[SettingSource("Counter direction")]
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public Bindable<Flow> FlowDirection { get; set; } = new Bindable<Flow>();
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public Bindable<Direction> FlowDirection { get; set; } = new Bindable<Direction>();
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[SettingSource("Show judgement names")]
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[SettingSource("Show judgement names")]
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public BindableBool ShowName { get; set; } = new BindableBool(true);
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public BindableBool ShowName { get; set; } = new BindableBool(true);
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@ -42,7 +42,7 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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InternalChild = JudgementContainer = new FillFlowContainer
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InternalChild = JudgementContainer = new FillFlowContainer
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{
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{
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Direction = getFlow(FlowDirection.Value),
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Direction = getFillDirection(FlowDirection.Value),
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Spacing = new Vector2(10),
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Spacing = new Vector2(10),
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AutoSizeAxes = Axes.Both
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AutoSizeAxes = Axes.Both
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};
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};
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@ -57,11 +57,11 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
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FlowDirection.BindValueChanged(direction =>
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FlowDirection.BindValueChanged(direction =>
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{
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{
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JudgementContainer.Direction = getFlow(direction.NewValue);
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JudgementContainer.Direction = getFillDirection(direction.NewValue);
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//Can't pass directly due to Enum conversion
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//Can't pass directly due to Enum conversion
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foreach (var counter in JudgementContainer.Children.OfType<JudgementCounter>())
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foreach (var counter in JudgementContainer.Children.OfType<JudgementCounter>())
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counter.Direction.Value = getFlow(direction.NewValue);
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counter.Direction.Value = getFillDirection(direction.NewValue);
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}, true);
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}, true);
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Mode.BindValueChanged(_ => updateMode(), true);
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Mode.BindValueChanged(_ => updateMode(), true);
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ShowMax.BindValueChanged(value =>
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ShowMax.BindValueChanged(value =>
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@ -95,14 +95,14 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
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}
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}
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}
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}
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private FillDirection getFlow(Flow flow)
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private FillDirection getFillDirection(Direction flow)
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{
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{
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switch (flow)
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switch (flow)
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{
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{
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case Flow.Horizontal:
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case Direction.Horizontal:
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return FillDirection.Horizontal;
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return FillDirection.Horizontal;
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case Flow.Vertical:
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case Direction.Vertical:
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return FillDirection.Vertical;
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return FillDirection.Vertical;
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default:
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default:
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@ -110,20 +110,6 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
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}
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}
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}
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}
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//Used to hide default full option in FillDirection
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public enum Flow
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{
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Horizontal,
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Vertical
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}
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public enum DisplayMode
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{
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Simple,
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Normal,
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All
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}
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private JudgementCounter createCounter(JudgementTally.JudgementCount info)
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private JudgementCounter createCounter(JudgementTally.JudgementCount info)
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{
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{
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JudgementCounter counter = new JudgementCounter(info)
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JudgementCounter counter = new JudgementCounter(info)
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@ -133,5 +119,12 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
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};
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};
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return counter;
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return counter;
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}
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}
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public enum DisplayMode
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{
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Simple,
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Normal,
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All
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}
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}
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}
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}
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}
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