Refactor HitWindows for legibility

This commit is contained in:
Dean Herbert
2019-09-06 15:24:00 +09:00
parent fbdef97498
commit f925e781a9
57 changed files with 225 additions and 199 deletions

View File

@ -164,7 +164,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
UpdateInitialTransforms();
var judgementOffset = Math.Min(HitObject.HitWindows?.HalfWindowFor(HitResult.Miss) ?? double.MaxValue, Result?.TimeOffset ?? 0);
var judgementOffset = Math.Min(HitObject.HitWindows?.WindowFor(HitResult.Miss) ?? double.MaxValue, Result?.TimeOffset ?? 0);
using (BeginDelayedSequence(InitialLifetimeOffset + judgementOffset, true))
{