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Improve overall visual clarity and explosion effects
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@ -2,7 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using OpenTK.Graphics;
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@ -24,7 +24,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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private readonly DrawableNote tail;
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private readonly BodyPiece bodyPiece;
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private readonly Container fullHeightContainer;
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/// <summary>
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/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
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@ -168,11 +167,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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return true;
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}
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protected override void UpdateState(ArmedState state)
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{
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// The holdnote keeps scrolling through for now, so having the head disappear looks weird
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}
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}
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/// <summary>
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@ -225,11 +219,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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});
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}
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protected override void UpdateState(ArmedState state)
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{
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// The holdnote keeps scrolling through, so having the tail disappear looks weird
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}
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public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
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public override bool OnReleased(ManiaAction action)
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