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Improve overall visual clarity and explosion effects
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@ -27,5 +27,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (action != null)
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Action = action.Value;
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}
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protected override void UpdateState(ArmedState state)
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{
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switch (state)
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{
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case ArmedState.Miss:
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this.FadeOut(150, Easing.In).Expire();
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break;
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case ArmedState.Hit:
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this.FadeOut(150, Easing.OutQuint).Expire();
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break;
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}
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}
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}
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}
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