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Improve overall visual clarity and explosion effects
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@ -8,7 +8,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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@ -72,17 +71,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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AddJudgement(new ManiaJudgement { Result = result });
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}
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protected override void UpdateState(ArmedState state)
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{
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switch (state)
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{
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case ArmedState.Hit:
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case ArmedState.Miss:
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this.FadeOut(100).Expire();
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break;
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}
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}
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public virtual bool OnPressed(ManiaAction action)
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{
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if (action != Action)
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