mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Improve overall visual clarity and explosion effects
This commit is contained in:
@ -64,9 +64,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
Name = "Background Gradient Overlay",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
// Height = 0.5f, (doesn't work)
|
||||
// Anchor = Anchor.BottomLeft,
|
||||
// Origin = Anchor.BottomLeft,
|
||||
Height = 0.5f,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
Blending = BlendingMode.Additive,
|
||||
Alpha = 0
|
||||
},
|
||||
@ -193,7 +193,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
accentColour = value;
|
||||
|
||||
background.Colour = accentColour;
|
||||
backgroundOverlay.Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.3f), accentColour.Opacity(0));
|
||||
backgroundOverlay.Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.6f), accentColour.Opacity(0));
|
||||
|
||||
hitTargetBar.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
|
Reference in New Issue
Block a user