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Clobber in a gameplay test
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@ -226,9 +226,8 @@ namespace osu.Game.Rulesets.Catch.UI
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catchObjectPosition >= catcherPosition - halfCatchWidth &&
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catchObjectPosition <= catcherPosition + halfCatchWidth;
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// only update hyperdash state if we are catching a fruit.
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// exceptions are Droplets and JuiceStreams.
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if (!(fruit is Fruit)) return validCatch;
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// only update hyperdash state if we are catching a fruit or a droplet (and not a tiny droplet).
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if (!(fruit is Fruit || fruit is Droplet) || fruit is TinyDroplet) return validCatch;
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if (validCatch && fruit.HyperDash)
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{
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