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Fix AccuracyCircle
storing accuracy values in float
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@ -212,12 +212,12 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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Padding = new MarginPadding { Vertical = -15, Horizontal = -20 },
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Children = new[]
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{
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new RankBadge(1f, getRank(ScoreRank.X)),
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new RankBadge(0.95f, getRank(ScoreRank.S)),
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new RankBadge(0.9f, getRank(ScoreRank.A)),
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new RankBadge(0.8f, getRank(ScoreRank.B)),
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new RankBadge(0.7f, getRank(ScoreRank.C)),
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new RankBadge(0.35f, getRank(ScoreRank.D)),
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new RankBadge(1, getRank(ScoreRank.X)),
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new RankBadge(0.95, getRank(ScoreRank.S)),
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new RankBadge(0.9, getRank(ScoreRank.A)),
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new RankBadge(0.8, getRank(ScoreRank.B)),
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new RankBadge(0.7, getRank(ScoreRank.C)),
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new RankBadge(0.35, getRank(ScoreRank.D)),
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}
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},
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rankText = new RankText(score.Rank)
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