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Add a catch specific player test
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20
osu.Game.Rulesets.Catch/Tests/TestCaseCatchPlayer.cs
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20
osu.Game.Rulesets.Catch/Tests/TestCaseCatchPlayer.cs
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
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{
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protected override Beatmap CreateBeatmap()
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{
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var beatmap = new Beatmap();
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for (int i = 0; i < 256; i++)
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beatmap.HitObjects.Add(new Fruit { X = 0.5f, StartTime = i * 100, NewCombo = i % 8 == 0 });
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return beatmap;
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}
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}
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}
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