Add a catch specific player test

This commit is contained in:
Dean Herbert
2017-09-19 21:40:57 +09:00
parent 0aa152974a
commit f96875a470
3 changed files with 30 additions and 2 deletions

View File

@ -0,0 +1,20 @@
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
{
protected override Beatmap CreateBeatmap()
{
var beatmap = new Beatmap();
for (int i = 0; i < 256; i++)
beatmap.HitObjects.Add(new Fruit { X = 0.5f, StartTime = i * 100, NewCombo = i % 8 == 0 });
return beatmap;
}
}
}