Add featured artist marker to beatmap set listing and overlay

This commit is contained in:
ekrctb
2021-09-08 13:27:20 +09:00
parent 7543f9dfb0
commit f96be2cab8
6 changed files with 133 additions and 41 deletions

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Overlays.BeatmapSet
{
public class BeatmapSetBadgePill : CircularContainer
{
public BeatmapSetBadgePill()
{
AutoSizeAxes = Axes.Both;
Masking = true;
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OsuColour colours, [CanBeNull] OverlayColourProvider colourProvider)
{
Add(new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider?.Background5 ?? colours?.Gray2 ?? Color4.DarkGray,
});
}
}
}

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@ -37,6 +37,7 @@ namespace osu.Game.Overlays.BeatmapSet
private readonly OsuSpriteText title, artist;
private readonly AuthorInfo author;
private readonly ExplicitContentBeatmapPill explicitContentPill;
private readonly FeaturedArtistBeatmapPill featuredArtistPill;
private readonly FillFlowContainer downloadButtonsContainer;
private readonly BeatmapAvailability beatmapAvailability;
private readonly BeatmapSetOnlineStatusPill onlineStatusPill;
@ -129,10 +130,25 @@ namespace osu.Game.Overlays.BeatmapSet
}
}
},
artist = new OsuSpriteText
new FillFlowContainer
{
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium, italics: true),
Margin = new MarginPadding { Bottom = 20 }
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Bottom = 20 },
Children = new Drawable[]
{
artist = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium, italics: true),
},
featuredArtistPill = new FeaturedArtistBeatmapPill
{
Alpha = 0f,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Left = 10 }
}
}
},
new Container
{
@ -233,6 +249,7 @@ namespace osu.Game.Overlays.BeatmapSet
artist.Text = new RomanisableString(setInfo.NewValue.Metadata.ArtistUnicode, setInfo.NewValue.Metadata.Artist);
explicitContentPill.Alpha = setInfo.NewValue.OnlineInfo.HasExplicitContent ? 1 : 0;
featuredArtistPill.Alpha = setInfo.NewValue.OnlineInfo.TrackId != null ? 1 : 0;
onlineStatusPill.FadeIn(500, Easing.OutQuint);
onlineStatusPill.Status = setInfo.NewValue.OnlineInfo.Status;

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@ -4,44 +4,24 @@
using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Overlays.BeatmapSet
{
public class ExplicitContentBeatmapPill : CompositeDrawable
public class ExplicitContentBeatmapPill : BeatmapSetBadgePill
{
public ExplicitContentBeatmapPill()
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, OverlayColourProvider colourProvider)
{
InternalChild = new CircularContainer
Add(new OsuSpriteText
{
Masking = true,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider?.Background5 ?? colours.Gray2,
},
new OsuSpriteText
{
Margin = new MarginPadding { Horizontal = 10f, Vertical = 2f },
Text = BeatmapsetsStrings.NsfwBadgeLabel.ToUpper(),
Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
Colour = OverlayColourProvider.Orange.Colour2,
}
}
};
Margin = new MarginPadding { Horizontal = 10f, Vertical = 2f },
Text = BeatmapsetsStrings.NsfwBadgeLabel.ToUpper(),
Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
Colour = OverlayColourProvider.Orange.Colour2,
});
}
}
}

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@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Overlays.BeatmapSet
{
public class FeaturedArtistBeatmapPill : BeatmapSetBadgePill
{
[BackgroundDependencyLoader]
private void load()
{
Add(new OsuSpriteText
{
Margin = new MarginPadding { Horizontal = 10f, Vertical = 2f },
Text = BeatmapsetsStrings.FeaturedArtistBadgeLabel.ToUpper(),
Font = OsuFont.GetFont(size: 10, weight: FontWeight.SemiBold),
Colour = OverlayColourProvider.Blue.Colour1
});
}
}
}