diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs
index 3598a3df45..d2bc4a014c 100644
--- a/osu.Game/Screens/Edit/Editor.cs
+++ b/osu.Game/Screens/Edit/Editor.cs
@@ -10,10 +10,10 @@ namespace osu.Game.Screens.Edit
{
internal class Editor : ScreenWhiteBox
{
- private WorkingBeatmap beatmap;
- public Editor(WorkingBeatmap wokringBeatmap)
+ //private WorkingBeatmap beatmap;
+ public Editor(WorkingBeatmap workingBeatmap)
{
- beatmap = wokringBeatmap;
+ //beatmap = workingBeatmap;
}
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
diff --git a/osu.Game/Screens/Select/Footer.cs b/osu.Game/Screens/Select/Footer.cs
index 18d9516eaa..a79f518c51 100644
--- a/osu.Game/Screens/Select/Footer.cs
+++ b/osu.Game/Screens/Select/Footer.cs
@@ -36,6 +36,10 @@ namespace osu.Game.Screens.Select
public OsuLogo StartButton;
+ /// Text on the button.
+ /// Colour of the button.
+ /// Hotkey of the button.
+ /// Action the button does.
///
/// Higher depth to be put on the left, and lower to be put on the right.
/// Notice this is different to !
diff --git a/osu.Game/Screens/Select/Options/BeatmapOptionsOverlay.cs b/osu.Game/Screens/Select/Options/BeatmapOptionsOverlay.cs
index 1fb2680b6a..690669ffc1 100644
--- a/osu.Game/Screens/Select/Options/BeatmapOptionsOverlay.cs
+++ b/osu.Game/Screens/Select/Options/BeatmapOptionsOverlay.cs
@@ -86,16 +86,22 @@ namespace osu.Game.Screens.Select.Options
};
}
+ /// Text in the first line.
+ /// Text in the second line.
+ /// Colour of the button.
+ /// Icon of the button.
+ /// Hotkey of the button.
+ /// Action the button does.
///
/// Lower depth to be put on the left, and higher to be put on the right.
/// Notice this is different to !
///
- public void AddButton(string firstLine, string secongLine, FontAwesome icon, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
+ public void AddButton(string firstLine, string secondLine, FontAwesome icon, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
{
buttonsContainer.Add(new BeatmapOptionsButton
{
FirstLineText = firstLine,
- SecondLineText = secongLine,
+ SecondLineText = secondLine,
Icon = icon,
ButtonColour = colour,
Depth = depth,